Post
by Mirai Belisai » Thu Nov 22, 2018 9:15 am
I would like to ask, if that happens only to me or if this is common behaviour.
i regularly experience processor spikes at 100% of the java instance, that result in a temporary stillstand within the client.
The character stops moving (and sending those moves to the server) or doing anything for like 5 seconds.
This is a bit pesky at times, because the server keeps the monsters moving at the same time, so if you are running away you usually get some beating after that spike.