Information on socketing magical gems

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Post by Estralis Seborian » Thu Jan 24, 2013 11:58 am

Information on socketing magical gems

Dear all,
here are some hints on socketing magical gems:
  • If you find a magical gem, "use" it (double click) and you can socket it into any weapon
  • The gem grants a bonus on the damage the weapon deals.
  • You can socket one gem of each kind, so you can socket a maximum of six gems into each weapon
  • Magical diamonds should not exist in the game, if they do that is a bug
  • In each town, you can find a magical blacksmith that "combines" your magical gems to a higher level or removes gems from an item
  • To craft a gem with a higher level, the magical blacksmith requires three gems of the same type and level
~~~~~~~~~~~~~~~~~~~~~~~~~
Liebe Illarioniten,
Hier sind einige Hinweise zum Benutzen der magischen Edelsteine​​:
  • Wenn Ihr einen magischen Edelstein finden, könnt Ihr ihn mit einem Doppelklick in die Waffe "Sockeln.
  • Ein magischer Edelstein gewährt einen Bonus auf den Schaden der Waffe.
  • Man kann von jedem magischen Edelstein einen in eine Waffe stecken, also maximal 6 Edelsteine in jeder Waffe.
  • Die magischen Diamanten sollten noch nicht im Spiel vorkommen. Falls doch so ist dies ein Bug.
  • In jeder Stadt finden Ihr einen magischen Schmied, welcher die magischen Edelsteinen auf eine höhere Ebene aufwerten kann. Er kann außerdem Edelsteine aus Gegenständen entfernen.
  • Um einen Edelstein mit höherem Level herzustellen benötigt man drei gleiche Edelsteine vom selben Typ und Level.

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Post by Salathe » Thu Jan 24, 2013 3:33 pm

Re: Information on socketing magical gems

Does that mean that there are no differences between gems? A rank 1 topaz grants +2% as does a rank 1 sapphire?

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Post by Estralis Seborian » Thu Jan 24, 2013 3:41 pm

Re: Information on socketing magical gems

In principle(!), yes. The level 1 topaz gives +1%, not +2% ;-).

In detail: There is a difference in the "rareness" of the gems. This means that you get more amethysts than emeralds. Once you have the complete set socketed, you get a set bonus of an additional +6%. Diamonds currently do not count for they are useless. This means: Five different level 1 gems give you +5% (not much). If you add the 6th missing gem, you get +12%. That's quite a difference, eh? Since some gems are more rare, they are the ones you usually "miss" for your set and hence, their "felt impact" is much higher.

Consider this like collecting cards; once you have them all, you win. You need every single one, but some are very common and you have 10 duplicates. You will always consider the missing rare card the most valuable one, even though it is just a card like every other you need to complete your deck.

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Post by Sammy Goldlieb » Thu Jan 24, 2013 3:52 pm

Re: Information on socketing magical gems

Will it change? I liked the old system in with each gems effected something different.

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Post by Qeewee » Thu Jan 24, 2013 3:58 pm

Re: Information on socketing magical gems

You say it works for weapons, and armor is planned, but how about crafting tools as well as rings?

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Post by Jupiter » Thu Jan 24, 2013 5:01 pm

Re: Information on socketing magical gems

Qeewee wrote:You say it works for weapons, and armor is planned, but how about crafting tools as well as rings?
Nope. One reason for this is the lack of proper (!) ideas what effects they shall have. Increasing quality, lowering crfating times are no real a big bonus (for sure not if you have a high skill). If you have ideas, you are welcome to share them (on Mantis! :P)

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Post by HolyKnight » Thu Jan 24, 2013 5:06 pm

Re: Information on socketing magical gems

The questions is...when will our characters know this information? e.g book?

I guess I could write it in English, just need a basic template of what the staff wants.

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Post by Qeewee » Thu Jan 24, 2013 5:08 pm

Re: Information on socketing magical gems

Actually lowering crafting time, for any level crafter, would be a great bonus ^_^ Cakes take forever to make even at a high level, so Im sure its the same for other crafts as well.

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Post by Achae Eanstray » Thu Jan 24, 2013 5:13 pm

Re: Information on socketing magical gems

A special color bonus for just magical gems in items might be interesting, possibly needing a "full" set for one of the higher levels in a town, for fighters an increase in magical resistance for an armor would have everyone scrambling for it.

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Post by Skamato » Thu Jan 24, 2013 5:26 pm

Re: Information on socketing magical gems

German text added.


~~~

Deutscher Text hinzugefügt.

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Post by Salathe » Thu Jan 24, 2013 5:33 pm

Re: Information on socketing magical gems

Jupiter wrote:Nope. One reason for this is the lack of proper (!) ideas what effects they shall have. Increasing quality, lowering crfating times are no real a big bonus (for sure not if you have a high skill). If you have ideas, you are welcome to share them (on Mantis! :P)
I thought the old effects were great ideas

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Post by Leon Demelii » Thu Jan 24, 2013 5:36 pm

Re: Information on socketing magical gems

Salathe wrote:
Jupiter wrote:Nope. One reason for this is the lack of proper (!) ideas what effects they shall have. Increasing quality, lowering crfating times are no real a big bonus (for sure not if you have a high skill). If you have ideas, you are welcome to share them (on Mantis! :P)
I thought the old effects were great ideas
I fully second this motion.

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Post by Kugar » Thu Jan 24, 2013 7:37 pm

Re: Information on socketing magical gems

Leon Demelii wrote:
Salathe wrote:
Jupiter wrote:Nope. One reason for this is the lack of proper (!) ideas what effects they shall have. Increasing quality, lowering crfating times are no real a big bonus (for sure not if you have a high skill). If you have ideas, you are welcome to share them (on Mantis! :P)
I thought the old effects were great ideas
I fully second this motion.
Does any body remember The Rock?.... It doesn't matter what you think!

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Post by Leon Demelii » Thu Jan 24, 2013 7:47 pm

Re: Information on socketing magical gems

I'm pretty sure they do, actually. So.... HA

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Post by Lesska » Thu Jan 24, 2013 8:06 pm

Re: Information on socketing magical gems

for crafting tools, something that increases the durability of the tool would be nice. getting a set of carving tools i can use 10x longer than normal would definatly be something i go and repair instead of replacing

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Post by Jupiter » Thu Jan 24, 2013 8:17 pm

Re: Information on socketing magical gems

Kugar wrote:Does any body remember The Rock?.... It doesn't matter what you think!
It doesn't matter if you remember! (I do, though! :D)
Anyway: Stay on topic, please ;)

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Post by Fooser » Thu Jan 24, 2013 11:28 pm

Re: Information on socketing magical gems

For clarification ...

If someone has 1 level 1 gem socketed that = 1% damage
If someone has 1 level 2 gem that = 2%
and so on?

and that can be done for all 6 types?

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Post by Estralis Seborian » Fri Jan 25, 2013 12:36 am

Re: Information on socketing magical gems

Yes and they all stack. Six different level 3 gems: 6x3%=18% plus 18% set bonus -> +36% - massacre ahead!

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Post by Firefly » Fri Jan 25, 2013 7:24 pm

Re: Information on socketing magical gems

Lesska wrote:for crafting tools, something that increases the durability of the tool would be nice. getting a set of carving tools i can use 10x longer than normal would definatly be something i go and repair instead of replacing
This is currently not desired, I think. Tools are something that should be purchased regularly. I understand a person having a favorite hammer or pickax or something, but we want you to spend money. Spend spend spend! Keep those NPCs or crafting players you purchase from in business!

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Post by Qeewee » Fri Jan 25, 2013 7:28 pm

Re: Information on socketing magical gems

I still think making magic gems in tools reduce the time it takes to craft things would be awesome. :3

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Post by Grim » Fri Jan 25, 2013 7:37 pm

Re: Information on socketing magical gems

weapons & armors are "tools" too...

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Post by Qeewee » Fri Jan 25, 2013 7:43 pm

Re: Information on socketing magical gems

Herzog wrote:weapons & armors are "tools" too...
How does this contribute to the topic in any way? We were on the topic of crafting tools. Other than this, it was also obvious I was talking about crafting tools, as people has and will refer to the armors and weapons, as armors and weapons. If you want to take part in the topic, perhaps make a somewhat useful comment that is at least relevant to the topic? Making comments like that is just spamming the topic.

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Post by Leon Demelii » Fri Jan 25, 2013 8:16 pm

Re: Information on socketing magical gems

Qeewee wrote:
Herzog wrote:weapons & armors are "tools" too...
How does this contribute to the topic in any way? We were on the topic of crafting tools. Other than this, it was also obvious I was talking about crafting tools, as people has and will refer to the armors and weapons, as armors and weapons. If you want to take part in the topic, perhaps make a somewhat useful comment that is at least relevant to the topic? Making comments like that is just spamming the topic.

I think you need to calm down. :D

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Post by Qeewee » Fri Jan 25, 2013 8:18 pm

Re: Information on socketing magical gems

Leon Demelii wrote: I think you need to calm down. :D
Wrong forum. Try this one instead: http://illarion.org/community/forums/vi ... 26&t=17196 ;) :P

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Post by Leon Demelii » Fri Jan 25, 2013 8:20 pm

Re: Information on socketing magical gems

Qeewee wrote:
Leon Demelii wrote: I think you need to calm down. :D
Wrong forum. Try this one instead: http://illarion.org/community/forums/vi ... 26&t=17196 ;) :P

Yeah. Okay kiddo.

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Post by Jupiter » Fri Jan 25, 2013 8:25 pm

Re: Information on socketing magical gems

Stay on topic, please.

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Post by Rincewind » Sun Jan 27, 2013 8:00 pm

Re: Information on socketing magical gems

How to find a magical gem?

What's the use of tax? It was said it influences the magic gems somehow.

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Post by Fooser » Sun Jan 27, 2013 8:04 pm

Re: Information on socketing magical gems

Rincewind wrote:How to find a magical gem?
I've gotten them two ways so far:
1) Very small chance of getting one from gathering (I got one getting grapes, for example)
2) Some more challenging quests will reward them

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Post by Flux » Sun Jan 27, 2013 8:09 pm

Re: Information on socketing magical gems

High level party boss monster drops too.

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Post by Salathe » Sun Jan 27, 2013 8:23 pm

Re: Information on socketing magical gems

Party boss monsters like the dragons, demon archmage, drow leader, dead king, or lich? I haven't got magic gems from them yet =( I assume they are just really rare?

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