Client problem.. HELP!

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User avatar
Zehshirr
Posts: 194
Joined: Thu Jul 29, 2010 7:41 am

Client problem.. HELP!

Post by Zehshirr »

I've been unable to get ingame. I log in, select my character and wait for the game to start. The loading bar pops up, gets to the end and finishes, then the client screen goes black and after a moment the client closes without any message or anything. I cleared my old error log and did this again so that I now have the error log from one enter attempt. Here is the log, please, help if you know what's up.

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INFO  - 2013-01-02 17:15:43,468 - [main]: Illarion Client 2.0 started.
INFO  - 2013-01-02 17:15:43,468 - [main]: VM: 1.7.0_09
INFO  - 2013-01-02 17:15:43,484 - [main]: OS: Windows XP 5.1 x86
INFO  - 2013-01-02 17:15:44,593 - [main]: Initialising sounds..
INFO  - 2013-01-02 17:15:45,453 - [main]: - Sound works
INFO  - 2013-01-02 17:15:45,453 - [main]: - 64 OpenAL source available
INFO  - 2013-01-02 17:15:45,453 - [main]: - Sounds source generated
ERROR - 2013-01-02 17:15:45,968 - [main]: Unable to determine Slick build number
INFO  - 2013-01-02 17:15:46,343 - [main]: LWJGL Version: 2.8.4
INFO  - 2013-01-02 17:15:46,343 - [main]: OriginalDisplayMode: 1152 x 864 x 32 @60Hz
INFO  - 2013-01-02 17:15:46,343 - [main]: TargetDisplayMode: 800 x 600 x 0 @0Hz
INFO  - 2013-01-02 17:15:47,468 - [main]: Starting display 800x600
INFO  - 2013-01-02 17:15:47,593 - [main]: Use Java PNG Loader = true
INFO  - 2013-01-02 17:15:47,671 - [main]: Controllers not available
ERROR - 2013-01-02 17:17:21,421 - [main]: Failed to create shader instance!
org.newdawn.slick.SlickException: VERTEX_SHADER compile log:
ERROR: 0:1: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.



	at org.newdawn.slick.opengl.shader.ShaderProgram.compileShader(ShaderProgram.java:247)
	at org.newdawn.slick.opengl.shader.ShaderProgram.<init>(ShaderProgram.java:182)
	at org.newdawn.slick.opengl.shader.ShaderProgram.loadProgram(ShaderProgram.java:113)
	at illarion.client.graphics.shader.AbstractShader.<init>(AbstractShader.java:48)
	at illarion.client.graphics.shader.FogShader.<init>(FogShader.java:35)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
	at java.lang.reflect.Constructor.newInstance(Unknown Source)
	at java.lang.Class.newInstance0(Unknown Source)
	at java.lang.Class.newInstance(Unknown Source)
	at illarion.client.graphics.shader.ShaderManager.load(ShaderManager.java:85)
	at illarion.client.loading.ResourceTableLoading.load(ResourceTableLoading.java:61)
	at illarion.client.states.LoadingState.renderGame(LoadingState.java:111)
	at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
	at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
	at illarion.client.IllaClient.init(IllaClient.java:219)
	at illarion.client.IllaClient.main(IllaClient.java:377)
ERROR - 2013-01-02 17:17:21,812 - [main]: Failed to create shader instance!
org.newdawn.slick.SlickException: VERTEX_SHADER compile log:
ERROR: 0:1: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.



	at org.newdawn.slick.opengl.shader.ShaderProgram.compileShader(ShaderProgram.java:247)
	at org.newdawn.slick.opengl.shader.ShaderProgram.<init>(ShaderProgram.java:182)
	at org.newdawn.slick.opengl.shader.ShaderProgram.loadProgram(ShaderProgram.java:113)
	at illarion.client.graphics.shader.AbstractShader.<init>(AbstractShader.java:48)
	at illarion.client.graphics.shader.MiniMapShader.<init>(MiniMapShader.java:35)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
	at java.lang.reflect.Constructor.newInstance(Unknown Source)
	at java.lang.Class.newInstance0(Unknown Source)
	at java.lang.Class.newInstance(Unknown Source)
	at illarion.client.graphics.shader.ShaderManager.load(ShaderManager.java:85)
	at illarion.client.loading.ResourceTableLoading.load(ResourceTableLoading.java:61)
	at illarion.client.states.LoadingState.renderGame(LoadingState.java:111)
	at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
	at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
	at illarion.client.IllaClient.init(IllaClient.java:219)
	at illarion.client.IllaClient.main(IllaClient.java:377)
ERROR - 2013-01-02 17:17:21,875 - [main]: Failed to create shader instance!
org.newdawn.slick.SlickException: VERTEX_SHADER compile log:
ERROR: 0:1: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.



	at org.newdawn.slick.opengl.shader.ShaderProgram.compileShader(ShaderProgram.java:247)
	at org.newdawn.slick.opengl.shader.ShaderProgram.<init>(ShaderProgram.java:182)
	at org.newdawn.slick.opengl.shader.ShaderProgram.loadProgram(ShaderProgram.java:113)
	at illarion.client.graphics.shader.AbstractShader.<init>(AbstractShader.java:48)
	at illarion.client.graphics.shader.RainShader.<init>(RainShader.java:36)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
	at java.lang.reflect.Constructor.newInstance(Unknown Source)
	at java.lang.Class.newInstance0(Unknown Source)
	at java.lang.Class.newInstance(Unknown Source)
	at illarion.client.graphics.shader.ShaderManager.load(ShaderManager.java:85)
	at illarion.client.loading.ResourceTableLoading.load(ResourceTableLoading.java:61)
	at illarion.client.states.LoadingState.renderGame(LoadingState.java:111)
	at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
	at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
	at illarion.client.IllaClient.init(IllaClient.java:219)
	at illarion.client.IllaClient.main(IllaClient.java:377)
ERROR - 2013-01-02 17:17:21,875 - [main]: Failed to create shader instance!
org.newdawn.slick.SlickException: VERTEX_SHADER compile log:
ERROR: 0:1: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.



	at org.newdawn.slick.opengl.shader.ShaderProgram.compileShader(ShaderProgram.java:247)
	at org.newdawn.slick.opengl.shader.ShaderProgram.<init>(ShaderProgram.java:182)
	at org.newdawn.slick.opengl.shader.ShaderProgram.loadProgram(ShaderProgram.java:113)
	at illarion.client.graphics.shader.AbstractShader.<init>(AbstractShader.java:48)
	at illarion.client.graphics.shader.HighlightShader.<init>(HighlightShader.java:35)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
	at java.lang.reflect.Constructor.newInstance(Unknown Source)
	at java.lang.Class.newInstance0(Unknown Source)
	at java.lang.Class.newInstance(Unknown Source)
	at illarion.client.graphics.shader.ShaderManager.load(ShaderManager.java:85)
	at illarion.client.loading.ResourceTableLoading.load(ResourceTableLoading.java:61)
	at illarion.client.states.LoadingState.renderGame(LoadingState.java:111)
	at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
	at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
	at illarion.client.IllaClient.init(IllaClient.java:219)
	at illarion.client.IllaClient.main(IllaClient.java:377)
WARN  - 2013-01-02 17:17:33,531 - [Illarion input thread]: Waiting for missing data 33
WARN  - 2013-01-02 17:17:33,531 - [Illarion input thread]: Waiting for missing data 62
INFO  - 2013-01-02 17:17:35,703 - [main]: Offscreen Buffers FBO=false PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-02 17:17:35,703 - [main]: Creating pbuffer(rtt) 1024x1024
ERROR - 2013-01-02 17:17:37,531 - [main]: 
java.lang.NullPointerException
	at org.newdawn.slick.opengl.pbuffer.PBufferGraphics.enable(PBufferGraphics.java:120)
	at org.newdawn.slick.Graphics.setCurrent(Graphics.java:83)
	at org.newdawn.slick.opengl.pbuffer.PBufferGraphics.init(PBufferGraphics.java:72)
	at org.newdawn.slick.opengl.pbuffer.PBufferGraphics.<init>(PBufferGraphics.java:48)
	at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.createGraphics(GraphicsFactory.java:133)
	at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.getGraphicsForImage(GraphicsFactory.java:91)
	at org.newdawn.slick.Image.getGraphics(Image.java:512)
	at org.newdawn.slick.Image.createOffscreenImage(Image.java:65)
	at org.newdawn.slick.Image.createOffscreenImage(Image.java:84)
	at illarion.client.world.GameMiniMap.render(GameMiniMap.java:488)
	at illarion.client.states.PlayingState.renderGame(PlayingState.java:74)
	at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
	at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
	at illarion.client.IllaClient.init(IllaClient.java:219)
	at illarion.client.IllaClient.main(IllaClient.java:377)
ERROR - 2013-01-02 17:17:37,562 - [main]: Failed to create minimap texture.
org.newdawn.slick.SlickException: Failed to create PBuffer for dynamic image. OpenGL driver failure?
	at org.newdawn.slick.opengl.pbuffer.PBufferGraphics.init(PBufferGraphics.java:78)
	at org.newdawn.slick.opengl.pbuffer.PBufferGraphics.<init>(PBufferGraphics.java:48)
	at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.createGraphics(GraphicsFactory.java:133)
	at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.getGraphicsForImage(GraphicsFactory.java:91)
	at org.newdawn.slick.Image.getGraphics(Image.java:512)
	at org.newdawn.slick.Image.createOffscreenImage(Image.java:65)
	at org.newdawn.slick.Image.createOffscreenImage(Image.java:84)
	at illarion.client.world.GameMiniMap.render(GameMiniMap.java:488)
	at illarion.client.states.PlayingState.renderGame(PlayingState.java:74)
	at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
	at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
	at illarion.client.IllaClient.init(IllaClient.java:219)
	at illarion.client.IllaClient.main(IllaClient.java:377)
INFO  - 2013-01-02 17:17:38,562 - [main]: Offscreen Buffers FBO=false PBUFFER=true PBUFFERRT=true
DEBUG - 2013-01-02 17:17:38,562 - [main]: Creating pbuffer(rtt) 800x600
ERROR - 2013-01-02 17:17:40,343 - [main]: 
java.lang.NullPointerException
	at org.newdawn.slick.opengl.pbuffer.PBufferGraphics.disable(PBufferGraphics.java:89)
	at org.newdawn.slick.Graphics.setCurrent(Graphics.java:80)
	at org.newdawn.slick.opengl.pbuffer.PBufferGraphics.init(PBufferGraphics.java:72)
	at org.newdawn.slick.opengl.pbuffer.PBufferGraphics.<init>(PBufferGraphics.java:48)
	at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.createGraphics(GraphicsFactory.java:133)
	at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.getGraphicsForImage(GraphicsFactory.java:91)
	at org.newdawn.slick.Image.getGraphics(Image.java:512)
	at illarion.client.graphics.MapDisplayManager.render(MapDisplayManager.java:444)
	at illarion.client.states.PlayingState.renderGame(PlayingState.java:75)
	at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
	at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
	at illarion.client.IllaClient.init(IllaClient.java:219)
	at illarion.client.IllaClient.main(IllaClient.java:377)
WARN  - 2013-01-02 17:17:40,359 - [main]: Fetching render to texture context failed.
org.newdawn.slick.SlickException: Failed to create PBuffer for dynamic image. OpenGL driver failure?
	at org.newdawn.slick.opengl.pbuffer.PBufferGraphics.init(PBufferGraphics.java:78)
	at org.newdawn.slick.opengl.pbuffer.PBufferGraphics.<init>(PBufferGraphics.java:48)
	at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.createGraphics(GraphicsFactory.java:133)
	at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.getGraphicsForImage(GraphicsFactory.java:91)
	at org.newdawn.slick.Image.getGraphics(Image.java:512)
	at illarion.client.graphics.MapDisplayManager.render(MapDisplayManager.java:444)
	at illarion.client.states.PlayingState.renderGame(PlayingState.java:75)
	at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:179)
	at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
	at illarion.client.IllaClient.init(IllaClient.java:219)
	at illarion.client.IllaClient.main(IllaClient.java:377)
ERROR - 2013-01-02 17:17:40,359 - [main]: 
java.lang.NullPointerException
	at org.newdawn.slick.opengl.pbuffer.PBufferGraphics.disable(PBufferGraphics.java:89)
	at org.newdawn.slick.Graphics.setCurrent(Graphics.java:80)
	at org.newdawn.slick.Graphics.predraw(Graphics.java:251)
	at org.newdawn.slick.Graphics.clearClip(Graphics.java:709)
	at de.lessvoid.nifty.slick2d.render.SlickRenderDevice.disableClip(SlickRenderDevice.java:104)
	at de.lessvoid.nifty.slick2d.render.SlickRenderDevice.beginFrame(SlickRenderDevice.java:66)
	at de.lessvoid.nifty.render.ScalingRenderDevice.beginFrame(ScalingRenderDevice.java:47)
	at de.lessvoid.nifty.render.NiftyRenderEngineImpl.beginFrame(NiftyRenderEngineImpl.java:154)
	at de.lessvoid.nifty.Nifty.render(Nifty.java:314)
	at de.lessvoid.nifty.slick2d.NiftyOverlayBasicGameState.render(NiftyOverlayBasicGameState.java:180)
	at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:207)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
	at illarion.client.IllaClient.init(IllaClient.java:219)
	at illarion.client.IllaClient.main(IllaClient.java:377)
ERROR - 2013-01-02 17:17:40,375 - [main]: 
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:706)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
	at illarion.client.IllaClient.init(IllaClient.java:219)
	at illarion.client.IllaClient.main(IllaClient.java:377)
INFO  - 2013-01-02 17:17:46,187 - [main]: Client shutdown initiated.
INFO  - 2013-01-02 17:17:46,343 - [main]: Illarion output thread: Shutdown requested!
INFO  - 2013-01-02 17:17:46,375 - [main]: Illarion input thread: Shutdown requested!
INFO  - 2013-01-02 17:17:46,578 - [Illarion output thread]: Thread "Illarion output thread" got interrupted.
INFO  - 2013-01-02 17:17:47,593 - [main]: NetComm MessageExecutor: Shutdown requested!
WARN  - 2013-01-02 17:17:47,593 - [NetComm MessageExecutor]: MessageExecutor got interrupted and will exit now!
INFO  - 2013-01-02 17:17:50,250 - [main]: Cleanup done.
Just realized there is already a thread for VBU errors. Sorry about making another one, I put it up before looking. I'd still appreciate help though.. :(
User avatar
Nitram
Developer
Posts: 7638
Joined: Fri Oct 31, 2003 9:51 am
Contact:

Re: Client problem.. HELP!

Post by Nitram »

Oh crap. Your computer does not seem to meet the minimal requirements of the client.

Try updating your graphic drivers. That might help.
If this does not help your computer is not able to execute the client. You'll need a new graphics card.

Nitram
Flux
Posts: 1572
Joined: Thu Feb 04, 2010 7:34 pm
Location: I see your post and I raise you 5.

Re: Client problem.. HELP!

Post by Flux »

As Nitram says, it may well be due to your graphics drivers.

I wrote a little description of how to fix that here: http://illarion.org/community/forums/vi ... 37#p665837
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