deaths
Moderator: Developers
deaths
has anyone in the past few days experienced any of these after having there character die:
dropping of multiple items, either from the point your character dies while moving to the cross (dropping as you go) or dropping items more then twice after a log in (forced to log out for any reason upon death, when you log back in you drop items a second time)
An unusally high amount of skill loss after death, on a single or mulitple skills (the kind of skill loss that would seem more likily to come from several deaths)
these things have happened to several characters i play in the past few days i'm wondering if anyone else has noticed at all. don't go out killing yourselves to find out though.
dropping of multiple items, either from the point your character dies while moving to the cross (dropping as you go) or dropping items more then twice after a log in (forced to log out for any reason upon death, when you log back in you drop items a second time)
An unusally high amount of skill loss after death, on a single or mulitple skills (the kind of skill loss that would seem more likily to come from several deaths)
these things have happened to several characters i play in the past few days i'm wondering if anyone else has noticed at all. don't go out killing yourselves to find out though.
what seems to be happening is that your dying mulitple times, if you persay have a forced log off, when you log back in you 're-die' several times. also if it's a implimented idea, then i don't think one would drop items every four or fives paces or so. this leave no time to reach a cross.
meaning you more then likily have a skill loss of 10-15(if not higher) points of mulitple skills. and lose everything on your person before having a chance to ressurrect.
I think thats called a bug Alkuurg. you go ahead and like that if you want. but not only is it unfair but its easily abused.
meaning you more then likily have a skill loss of 10-15(if not higher) points of mulitple skills. and lose everything on your person before having a chance to ressurrect.
I think thats called a bug Alkuurg. you go ahead and like that if you want. but not only is it unfair but its easily abused.
Losing items multiple times is a bug probably, I dont think for the skill loss though, probably intended, I dont know how much skill can be lost exactly, but making death less a joke isnt that bad to me, getting pretty tired that every new players dont give a damn about death and tell crap like ((my character is used to dying he cant be much injured)), I really heard that -.- .
id say if you lost say 5 points of skill in five catagories of skill that wouldn't be to bad. but as it stands it's more like this
you die (lose X amount of skill), now hyour forced to log out for some reason (glitch, sever freeze, server shutdown) you relog (lose X amount of skill again, one to X number of times) you travel to the cross (possibly continuing to lose skill points on your way)
while it would be fine once, i've already been caught in a situation where my character died due to a teleporter glitch (client froze for me but game continued) dropped items, lost skill, relogged, dropped more items lost even more skill. and with the skill system still a bit buggy as well, the character is now stuck with major loss and unable to properly relearn.
i don't think anyone else would want this situation to happen to them.
p.s. i've spoken with a few of the staff yesterday and this doesn't seem to be an inteneded issue to there knowledge. just wondering how frequent this was happening and if at all to anyone else, or under any special circumstances
you die (lose X amount of skill), now hyour forced to log out for some reason (glitch, sever freeze, server shutdown) you relog (lose X amount of skill again, one to X number of times) you travel to the cross (possibly continuing to lose skill points on your way)
while it would be fine once, i've already been caught in a situation where my character died due to a teleporter glitch (client froze for me but game continued) dropped items, lost skill, relogged, dropped more items lost even more skill. and with the skill system still a bit buggy as well, the character is now stuck with major loss and unable to properly relearn.
i don't think anyone else would want this situation to happen to them.
p.s. i've spoken with a few of the staff yesterday and this doesn't seem to be an inteneded issue to there knowledge. just wondering how frequent this was happening and if at all to anyone else, or under any special circumstances
Last edited by Athian on Wed Aug 02, 2006 9:05 pm, edited 1 time in total.
- Kevin Lightdot
- Posts: 2849
- Joined: Sun Oct 16, 2005 8:17 pm
- Location: Green again
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
athian
that few and low scills, my char has, seem to stay untouched.
korm
when my char dies, i always loose a lot of items. if i'm forced to log out before revival, it costs me one or two items each time.dropping of multiple items, either from the point your character dies while moving to the cross (dropping as you go) or dropping items more then twice after a log in (forced to log out for any reason upon death, when you log back in you drop items a second time)
that few and low scills, my char has, seem to stay untouched.
korm
yea good luck with that Ku, they might eventually get around to fixing your orc language, but as for the rest of your skills, regardless of the fact that i could nominate this bug of the year, they're pretty much gonna be "tough luck, clients a bitch isn't it." it's just wonderful to have a bug that can literally cripple a character in one shot.
anyway did you notice anything else unusal when this occured. persay did you lag constantly or have to relog when you were a ghost?
anyway did you notice anything else unusal when this occured. persay did you lag constantly or have to relog when you were a ghost?
-
- Posts: 3482
- Joined: Thu Jun 26, 2003 5:46 pm
well then Ku, has now earned the title of topic monkey. from what i understand (having talked to a few peoples involved with the systems) this is an old bug, annoying but not very dangerous skill wise, but once you couple it with a much larger skill loss (i understand making death more serious, but maybe get the bugs out before getting all spontaneous ), and this item dropping issue, it becomes a monster. overall the skill loss is fine. but once per death should be enough i think. i'm sure everyone can agree on that.
I best not start a new subject...
I was clouded and had to log in the next day because the doors to trollsbane were ALL closed not to mention I lost all my things(as is talked about above). I think spirits shoud be able to:
a.) Walk through walls.
b.) Walk through doors and people.
c.) Just not drop any items or loose skills after the initial loss of them.
@Athian: 5 is a somewhat large amount of skill to loose. A starting char that dies would now be useless if they lost 5 in there skills. Maybe 3?
I was clouded and had to log in the next day because the doors to trollsbane were ALL closed not to mention I lost all my things(as is talked about above). I think spirits shoud be able to:
a.) Walk through walls.
b.) Walk through doors and people.
c.) Just not drop any items or loose skills after the initial loss of them.
@Athian: 5 is a somewhat large amount of skill to loose. A starting char that dies would now be useless if they lost 5 in there skills. Maybe 3?
- Errian Abêth
- Posts: 143
- Joined: Tue Nov 15, 2005 9:52 pm
- Location: In the woods, with a pipe...
I don't like the idea of a high skill loss when dieing. People who can not rp the time after being knocked down should rather be punished, but not everyone should be blamed for them.
Think about craftsmen, too. It takes a real long time to learn that stuff, and not everyone plays three hours a day. If I was a master craftsman, working month for that, and would lose half my skill because something clouded me, I would be quite "pissed", to say it gentle.
Think about craftsmen, too. It takes a real long time to learn that stuff, and not everyone plays three hours a day. If I was a master craftsman, working month for that, and would lose half my skill because something clouded me, I would be quite "pissed", to say it gentle.
If skill loss would only apply to combat skills, death would punish the right people, those asking for it.
It wouldn't be fair if a craftsman character or one not wearing armor 24/7 gets clouded by a noob / random monsters / lag or server crashes has to do things all over again, as Errian mentioned.
So, drain combat and magic skills upon death ONCE, oh and before I forget: Regardless of where you died.
It doesn't make sense that a death at townsquare should be less penalizing than one at the lighthouse due to distance to the cross.
Leave the item loss as it is (if people want to rob merchants or crafters, fine they'll get the items for using force and the people don't loose their skill) and most people will be fine.
It wouldn't be fair if a craftsman character or one not wearing armor 24/7 gets clouded by a noob / random monsters / lag or server crashes has to do things all over again, as Errian mentioned.
So, drain combat and magic skills upon death ONCE, oh and before I forget: Regardless of where you died.
It doesn't make sense that a death at townsquare should be less penalizing than one at the lighthouse due to distance to the cross.
Leave the item loss as it is (if people want to rob merchants or crafters, fine they'll get the items for using force and the people don't loose their skill) and most people will be fine.
i have no issue with the item loss aside from the fact that there's a chance for abuse. someone may cloud someone else and instead of being on there way and such just follow them picking up extra dropped items, something about that seem unrealistic. If we're to drop ALL our items thats fine, but at least have it happen all at once. item grabbers will end up killing rp sense.