Tyan Masines wrote: It's underlying story is completely and totally unrelated to all ingame events and there is no conceivable plot at all -- no red line of events. And apart from that, everything that happens ingame is unrelated, there is nothing for characters to figure out, there is only mindless content fed to them and the most exciting event is gathering supplies for buildings. Would you watch a movie containing no plot at all? No.
I think it's now fair to believe a theory that the VBU is a social experiment to test the lack of a plotline for three years on the human brain. The server was originally housed at a university, wasn't it? I imagine there will be a solid influx of new people when the FDA approves the game as a treatment for insomnia.
Fooser, don't be a troll.
I think what he meant was more along these lines ...
Estralis Seborian wrote:So, had Illarion more than 10 players once? Yes, at a time when we had a much, much more strict skilling system. In that system, you could train around ten minutes before the game told you to stop powergaming. You then had to do nothing skill related for around an hour. If you did not follow this strict pattern, you could work all day long without learning anything at all! So if some players bring up the skill system as something that diminishes player numbers, I have to wonder a bit.
Here's the thing you’re missing about the old skill system. You could log in, train 10 or 20 minutes until the system gave you a warning message, cap whatever skill you were focusing on and then be at your leisure for the next two hours to RP. If there was no RP around in that time frame, you could log out and try again the next day. Or, in the absence of RP, you could organize your depots and gather resources for 2 hours and do another round of skill grinding. When you logged out, there would be a slow rewinding of the skill cap so that when you logged in again, you could start fresh. Every day was a new day. The system was flexible, the boringness was minimal and you could feel the reward for your efforts.
Compare that to the current skill system. You log in, get no warning that your learning speed is slowing down based on your behavior and earn yourself an MC value of 12 trillion. You then spend the next 4 weeks opening and closing your bag to a 4-minute timer while watching TV and doing chores because your equipment, resources and – let’s face it – sense of fun can’t withstand a learning rate that slow. Yes, it’s theoretically possible to spend those 4 weeks RPing but that is dependent on factors outside a player’s control and for the most part doesn’t actually happen. The amount of downtime required in the current skill system is much greater compared to the old system. That’s a commitment most players are just not going to make.
I think Salathe described the problem rather clearly and eloquently.
Salathe wrote: I'm never gonna spend my video game time on a game that progresses so slowly for me, it's just never gonna happen.
I have to wonder a bit myself…
And then you have this...
Tyan Masines wrote:
Does anyone ever wonder why ppl in the forum still 'fondly remember' things like The Temple (which lies waaaay back), but not one quest since the VBU? The game does not have a problem with its technical aspects or development, it has a problem with its story. It's underlying story is completely and totally unrelated to all ingame events and there is no conceivable plot at all -- no red line of events. And apart from that, everything that happens ingame is unrelated, there is nothing for characters to figure out, there is only mindless content fed to them and the most exciting event is gathering supplies for buildings. Would you watch a movie containing no plot at all? No.
I'm not sure if people here actually read the feedback new players post, but the one player who actually took the time ti write some feedback was entirely misundertood. (for reference: http://illarion.org/community/forums/vi ... 94&t=40581
). Don't get me wrong, but that person literally writes 'There's just so little I want to do in Illa... The majority of RP was just stuff I do IRL but in a different voice.'
This is the other side of the coin. There isn’t anything interesting to do. The faction system is artificial and undeveloped. There are no in game events to tighten that tension. Players are actively discouraged from introducing tension of their own and severely limited in ways they can offer alternatives. I know I’ve said it before but it bears repeating, attending bureaucratic meetings isn’t fun leisure activity for most people. Players need more autonomy across the board – not just the few that are faction leaders.
Tyan Masines wrote: Don't get me wrong, but that person literally writes 'There's just so little I want to do in Illa... The majority of RP was just stuff I do IRL but in a different voice.' [...] and what happens is that the discussion was dragged to a technical level by the staff... But yeah let's spend our time rebutting people's numbers with silly season arguments and regard every proposal caring about non-technical aspects of the game as spam or ranting.
And this is a major problem here, too. I stopped playing Illarion because abusive behavior from staff and players is considered acceptable here, even desirable. I moved my character quite seamlessly to another game where the culture is kind and welcoming. The chat is used effectively as a meet up, players and staff will jump in with advice or meet each other in game to offer assistance and players reach out to one another. Politeness is enforced. Poor social behavior is swiftly addressed. RP is rewarded, skilling is treated as a necessary but uninteresting part of the game and the staff act right. When I have a problem that requires staff intervention there, I brace myself for the treatment I’ve come to expect from staff interaction based on my years here at Illarion. I’m amazed every time when the staff is friendly and accommodating. Gone are the sarcastic responses, the controlling behaviors, the obliviousness, the blame and the "suck it up" style of management. And isn't that a shame? I have Illarion PTSD. That, more than any unpleasant technical aspect or lack in RP, is what keeps me playing elsewhere. And that, above all else, would be the simplest thing to fix.