Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
Neither will ignoring the issue and pretending all is well. I'm sure there are compromises or midway solutions to alleviate thr problem. Does making a map really necessitate four years? Why can't a serious disease spread in all the towns except one? Or all the towns and everyone is forced in the Hemptie where the necessary tools can be placed by players around to do whatever they need for crafting? Maybe the disease lasts longer than expected and people start setting up camps or small houses for themselves around the Hemptie and it becomes "the" village.Nitram wrote:So we are now supposed to hold all developments for the next 3 to 4 years and redo the map and all the content scripts and lore again to change back to a single town? I do not believe that this will help the survival of Illarion.
Haven't checked but someone should snag the name "illarion" for a subreddit ASAP. I'll do so and give it to the mods if it's still free.rakust dorenstkzul wrote:I'll start a subreddit and a general thread on /vg/
I agree with that and want to make addtions:Jupiter wrote:The town are starting to get a player shaped image. Working against that would now be like hitting those in the face who actually put effort into it. We have seen a lot of improvement and I am sure it will keep heading in the direction. Many problems were found (e.g. that the banning npc do their job a bit too well) and will be dealt with.
*grabs player Karl and gets him to bring his char in game*Karl wrote:Okay, lets try something else, since most seem to disagree that concentrating the playerbase in the same region is a good idea.
Since the current method of promotion is clearly not working, what's a solution to increase the playercount now?
For now, I don't think Steam is a good idea. Too many mechanics depend on the website or the forums (many of them could be integrated in the game, some are in the process of) which would "scare" many new players. Some other systems should at least exist in some basic form, too, before promoting the game on steam (like magic otherwise 1/3 of the attributes is just useful in rp).Achae Eanstray wrote: I believe some might be looking at Steam
-In each town, there are predefined places where one can build houses
-Guilds can buy/rent predefined real estates inside the towns
-Outside the towns, a limited number of real estates is available
-In each town, there shall be 4 areas for houses. In each homeland, there shall be two areas. And in the wilderness, one area for each faction. So in total 12/6/3 areas.
-The areas inside the towns and homelands fall under the jurisdiction of the associated faction.
-Each real estate comes with a depot of the associated faction.
-On their real estate, players can build houses like they wish
-The basic layout of the house (walls, tiles) is chosen from a catalogue. Restrictions may apply to fit the style of the town
-The interior is freely designed
-To build, a tool is used and from a menu, one can chose the desired item or tile (e.g. a wall or a bed - static tools outside the towns excluded)
-Catalogue houses can be paid step by step and are built once all materials are there. The interior can then be freely designed.
-Each item or tile costs money and resources (e.g. boards and bricks)
-Housing items outside the towns in the homelands cost twice the price. Items for wilderness houses cost four times the price
-Items can be removed without refund
-Only the owner (guild member) may build on the real estate.
-Every real estate requires an upkeep. If the upkeep is not paid, the house degrades - item are deleted
-A time stamp of each item determines when it degrades
-If the upkeep is not paid for an extended time, the real estate becomes "free" again and can be rented by another guild
-Houses with up to three levels are possible
-A "signpost" indicates who is the owner and also, allows the owner to change parameters of the house (e.g. function of doors, warping to a higher level to build there
-If the map is full, we have too many players