A little teaser on the next client version

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

Post Reply
User avatar
Estralis Seborian
Posts: 12308
Joined: Wed Nov 10, 2004 9:14 pm
Location: Sir Postalot
Contact:

A little teaser on the next client version

Post by Estralis Seborian »

Fiat lux!
dev.jpg
dev.jpg (239.89 KiB) Viewed 2759 times
All hail Nitram! :-)
User avatar
Dyluck
Posts: 2354
Joined: Wed Aug 08, 2001 9:32 am
Location: The Future
Contact:

Re: A little teaser on the next client version

Post by Dyluck »

Nice! *Thumbs Up*
User avatar
Drathe
Official Illarion Banner Contest Winner
Posts: 714
Joined: Fri Dec 07, 2001 9:46 pm
Location: Climbing from a window

Re: A little teaser on the next client version

Post by Drathe »

Am I missing something? What's different?
User avatar
Nitram
Developer
Posts: 7638
Joined: Fri Oct 31, 2003 9:51 am
Contact:

Re: A little teaser on the next client version

Post by Nitram »

Drathe wrote:Am I missing something? What's different?
... where is the slapping smilie...?

Anyway:
The light on the tiles is not smoothed out without any drop in performance. Actually rendering of the tiles got a little faster by the change.

Nitram
User avatar
Drathe
Official Illarion Banner Contest Winner
Posts: 714
Joined: Fri Dec 07, 2001 9:46 pm
Location: Climbing from a window

Re: A little teaser on the next client version

Post by Drathe »

Good work, keep it up! :D
User avatar
maryday
Posts: 675
Joined: Sun Apr 30, 2006 3:33 pm
Location: Who the f**k is Wallace?

Re: A little teaser on the next client version

Post by maryday »

Speaking of performance...
Might there be a possibility to unite single scene objects or tiles, without specific use or description, to "large scaled showcase backgrounds"?
Maybe by an automated engine function...

Just a thought.
User avatar
Nitram
Developer
Posts: 7638
Joined: Fri Oct 31, 2003 9:51 am
Contact:

Re: A little teaser on the next client version

Post by Nitram »

That is already done maryday. Even if the objects have special functions they are combined on the fly while their special components are not active.
User avatar
maryday
Posts: 675
Joined: Sun Apr 30, 2006 3:33 pm
Location: Who the f**k is Wallace?

Re: A little teaser on the next client version

Post by maryday »

*Bows several times while taking small steps backward, rejoining the circle.*
User avatar
Velisai
Posts: 338
Joined: Wed May 13, 2009 3:23 pm
Location: where pigs can fly

Re: A little teaser on the next client version

Post by Velisai »

I've just written some things that may be taken as harsh criticism. Here however, I'd only like to say how awesome this is. It really makes a difference when you don't see the individual tiles all the time.
Post Reply