Development screenshot
Moderator: Gamemasters
Development screenshot
Vilarion and my current project (work in progress):
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Re: Development screenshot
For all who do not recognise what the "new" thing is: Look at the lights and shadows...
- Mephistopheles
- Posts: 1059
- Joined: Sun Jul 21, 2013 10:04 pm
- Location: Murica
Re: Development screenshot
Nice, Go Nitram!
Re: Development screenshot
A massive improvement ,very nice! changes the whole aspect of the room.
ps, Dont forget the orange trees! they have no shadows at all its very disturbing stuff
ps, Dont forget the orange trees! they have no shadows at all its very disturbing stuff
Re: Development screenshot
Current state, still some borders visible:
Re: Development screenshot
Looks very nice. I hope it doesn't kill some people's graphics cards like the weather effects. Even with a few borders still visible, this is a huge improvement.
Re: Development screenshot
Final state, no borders, smooth light:
We will let you know once these changes are active on the test server, so that you can test the performance. There shouldn't be any issues though since the calculations are surprisingly few and simple. So your GPUs shouldn't choke on these.
We will let you know once these changes are active on the test server, so that you can test the performance. There shouldn't be any issues though since the calculations are surprisingly few and simple. So your GPUs shouldn't choke on these.
- rakust dorenstkzul
- Posts: 2300
- Joined: Fri Mar 21, 2008 2:47 pm
- Location: In the heart of every smiling child
Re: Development screenshot
I genuinely find this to be erotic
Re: Development screenshot
Looks great. Excellent job!
Re: Development screenshot
Last bug fixes, screen shot made at midnight to see the largest gradients:
Re: Development screenshot
WOW
hope it will be come soon
hope it will be come soon
- Katharina Brightrim
- Cadomyr
- Posts: 956
- Joined: Sat Apr 02, 2011 8:13 pm
- Location: Göttingen
Re: Development screenshot
Inwieweit wirkt sich das denn auf mobile lichtträger aus?
How does it work on mobile lights?
How does it work on mobile lights?
Re: Development screenshot
A very good question. In fact that is what we are currently working on.