Emotes

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Slightly
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Emotes

Post by Slightly »

Dear Players,

It has come to our attention that some power and inappropriate emoting of opinions are creeping into the game.

We wish to remind you of the following rules:
Emotes describe only perceivable actions and states. Emotes do not contain opinions, thoughts or feelings of characters.
So called power-emotes that force a behaviour or an effect on other characters and leave no room for reaction are forbidden.


If you have any concerns about this aspect of the game speak to one of the GMs or CMs and we will do our best to help you.

All the best,
Achae and Slightly

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Liebe Spieler,

Es hat sich gezeigt, dass "Poweremotes" and andere unangemessene "Emotes von Meinungen" in das Spielgeschehen Einzug halten.

Wir möchten darum ausdrücklich auf die folgende Spielregel aufmerksam machen:
Emotes enthalten keine Meinungen, Gedanken und Gefühle des Charakters.
So genannte Poweremotes, die anderen Charakteren ein Verhalten oder einen Effekt aufzwingen und keine Möglichkeit des Reagierens bieten, sind verboten.
Falls es Bedenken zu diesem Aspekt des Spiels gibt, dann kontaktiert einen GM oder CM und wir werden euch bestmöglichst unterstützen.

Mit freundlichen Grüßen,
Achae and Slightly
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Achae Eanstray
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How to Emote

Post by Achae Eanstray »

Emoting is how you make your words in roleplay convey your feelings, your attitudes, and your reactions, by painting a picture in words that other people can understand and react to. Doing this is easy, and it just takes a little practice and thought to do it well. The most important thing to remember about the proper emote is it conveys something that can be observed in some way – something we can see or hear generally, or, to a lesser degree, smell or feel or taste. If you are trying to convey something that cannot be observed, you are not using emotes correctly, and many role players will simply ignore it, and are correct to do so.

#me stands up and pokes her finger at Tom's chest “You got something to say?”

This emote shows how easy it is to godmod another character. It is inappropriate unless permission to poke was given by that player privately in an IM first, or unless you are very sure that you have an understanding with that player of their limits. Consent is the key to roleplaying in Dee for EVERY action you wish to do TO someone’s character. Otherwise it is a GODMOD, and could turn a simple action into an OOC drama.

Better:
#me stands up and jabs her index finger towards Tom's chest “You got something to say?


Tom's next post would then need to provide whether he is okay with being poked or if he finds a way to avoid being touched.

# Thinking emotes – a no go:

-it is inappropriate for the other player to react to them, because they would not know what your character thinks – if they do, they are metagaming. But-
- it is hard not to react to them, especially if they contain IC insults which may lead to the other feeling OOC uncomfortable.

Bad example:
#me folds her arms thinking he is a stupid Fool

Whatever you wish others NOT to know, leave it OUT of your emotes.
Whatever you wish others TO know, say it aloud IC, or find another way to make it clear.


#me folds her arms and mutters “You are such a stupid Fool”
or
#me folds her arms and casts him a look of utter contempt

NULL -Posts

Whatever you emote, give clues that other player can react to.
One of the worst things you can do is type a huge text, giving a lot of OOC and META information without ANYTHING another can react to.

BAD example:
#me looks over to the forest, her facial expression blank, standing motionless, pondering about the pancake that is scrolled up in her pouch. She cannot wait to see the night come, when she will at last meet ‘him’ to give him his meal.
ALL you can see from this post is, that “she” is standing there. That is ALL.
You hear nothing, you have no clue what she is thinking, how she feels, what her expectations are, what she did this morning.

MOST important however is to remember your character is not YOU, and has a different life in a different time
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Achae Eanstray
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Open versus Closed emotes

Post by Achae Eanstray »

A closed emote is an action done by one character that does not give the victim of the emote any choice in the role-play or sometimes called Power Emotes. Open emotes, the preferred form of emoting in a role-play environment, leaves the action open so the victim has a chance to counter, or accept the first emote. Following is an example of both the closed emotes (bad) and the open emotes (good).

In this example of closed emoting, a thief is role-playing an attack on someone:

#me jumps up and chops your head off.

This is unacceptable for many reasons. This ruins the role-play by not allowing the victim to participate.

Every facet of RP interaction, be it haggling with other characters, greetings other characters, or even more intimate encounters with other characters. You should never dictate what the other characters are doing or how they are reacting to what you are doing. Leave it open for their inputs and you will find the entire experience will be more enjoyed by all involved.

Someone assuming something about your character is very poor roleplay. Usually when this happens you can simply ignore them and not do whatever it is they are "assuming" and hopefully their roleplay will improve with time if ignored enough.
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Achae Eanstray
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Thought Emotes

Post by Achae Eanstray »

Emotes do not contain opinions, thoughts or feelings of characters.
How many times have you seen an emote that contain a thought or opinion? Some emotes even use the word "thought" in them. These kind of emotes should be totally ignored as your char can't view any of this. An emote is only what you see of that char and anything else is misuse.

Using an emote for anything but description of your char is poor roleplay. Encourage others to roleplay also.. there is not much point in even writing this:
She entered the camp, weak from hunger and loss of blood though she had closed the wound herself and bandaged it tightly yet no sign of her injury showed through her clothes.
At this point – role-play has been interrupted, and a dozen players are stumped. How do you handle this? Do you role-play that she looks pale? (A godmodding no no.) Do you ask leading questions to try and get her to acknowledge something? Point being, At least from this paragraph, there is nothing that can be done but to greet her.

Ultimately, what is the point of your emote? Harmful drama and insults? Or to allow others to better understand your character by their actions?
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Raelith
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Re: Emotes

Post by Raelith »

Just to reiterate:

I know the website does have a fair bit of data that is out of date but the rules about emoting are still there including examples:

http://illarion.org/illarion/us_rules_2.php#emotes

http://illarion.org/general/us_faq_general.php#gc19
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