Gute Nachrichten / Good news

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Arien Edhel
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Gute Nachrichten / Good news

Post by Arien Edhel »

Für die Zukunft ist ein NPC für die selbstständige Änderung der Attribute angedacht.
Da es vorher noch viele andere Sachen für die Entwickler zu tun gibt, habe ich
entschieden, den alten Chars bereits jetzt die Möglichkeit zu geben, ihre Attribute
um mehr als +/- 2 Punkte zu verändern, damit die Chars entsprechend
ihrer Bestimmung jetzt schon genutzt werden können.

Es wird also pro Char einmal eine manuelle Änderung der Attribute nach euren Wünschen
geben.

Wendet euch diesbezüglich an mich und dann kriegen wir das schon hin^^.



In future there'll be a NPC that'll make the changes of your attributes.
Until then our devs have to do lots of other things - therefore I decided to give you the
possibility to change already now the atts for the old chars more than +/- 2 points
that you can play your chars as they are originally planned.

So I'll change once the atts of your char according to your wishes.

Contact me and we'll manage^^.
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Kugar
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Re: Gute Nachrichten / Good news

Post by Kugar »

Arien Edhel wrote:therefore I decided to give you the
possibility to change already now the atts for the old chars more than +/- 2 points
that you can play your chars as they are originally planned.
I'm having a hard time understanding the way you wrote that. Do you mean we take can modify our attributes by 2 points?
Zot
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Re: Gute Nachrichten / Good news

Post by Zot »

You can adjust more then two points on the attributes.
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Arien Edhel
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Re: Gute Nachrichten / Good news

Post by Arien Edhel »

Kugar wrote: Do you mean we take can modify our attributes by 2 points?
That's the normally way.
After the VBU druids e.g. from the old Illa can't brew potions anymore.
Now you have once the possibility to change this. :wink:
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Arien Edhel
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Re: Gute Nachrichten / Good news

Post by Arien Edhel »

Um Mißverständnissen vorzubeugen:

Ihr verteilt alle Attribute neu - nicht ich :wink:
Also bitte alle Veränderungen genau angeben.
Die Summe aller Punkte muß immer 84 ergeben.


In order to guard against misunderstandings:

You redistribute the points - not me :wink:
I need the exactly new distribution from you.
The amount of all points must always be 84.
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Sammy Goldlieb
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Re: Gute Nachrichten / Good news

Post by Sammy Goldlieb »

Vielleicht wäre, wär's gut, wenn man hier, je nach Rasse die vordefinierten Max-/Min. Werte der Attribute postet. So lässt sich leichter rechnen.
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Aldan Vian
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Re: Gute Nachrichten / Good news

Post by Aldan Vian »

The requirement for Alchemy now is 30 points in prec/int/ess right?
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Re: Gute Nachrichten / Good news

Post by Rakaya »

yes

Intelligenz + Wahrnehmung + Essenz = 30
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Aldan Vian
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Re: Gute Nachrichten / Good news

Post by Aldan Vian »

Thank you. I'll definitely be using this in the near future.
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Re: Gute Nachrichten / Good news

Post by Flux »

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Caynwyn
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Re: Gute Nachrichten / Good news

Post by Caynwyn »

Thank you @Jupiter, that answered my question. :D
Last edited by Caynwyn on Sat Jan 05, 2013 8:39 pm, edited 1 time in total.
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Salathe
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Re: Gute Nachrichten / Good news

Post by Salathe »

So what exactly will these NPCs do?
Zot
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Re: Gute Nachrichten / Good news

Post by Zot »

You will be able to change your stats for money (most probably).
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Jupiter
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Re: Gute Nachrichten / Good news

Post by Jupiter »

@Caynwyn:
A "if it is so and so then change my attributes" won't help much, since Arien has certainly more to do than to check the conditions of your request ;)

But on your questions:
The sum of per, ess and int has to be 30. How you distribute your points is completely up to you. And 6 consti won't make it impossible for you to pick up herbs. Best is to check for your own if you are happy with it. But it wouldn't be a real obstacle, I guess. My char has 7 consti and I am fine with that
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Nalzaxx
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Re: Gute Nachrichten / Good news

Post by Nalzaxx »

So...we can switch our mage characters to fighter stats...and then when the magic system comes we can switch them back?
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Arien Edhel
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Re: Gute Nachrichten / Good news

Post by Arien Edhel »

Arien wrote:I'll change once the atts of your char according to your wishes
Fooser
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Re: Gute Nachrichten / Good news

Post by Fooser »

I assume there is a minimum/maximum too?

20 maximum?
? minimum?
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Nalzaxx
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Re: Gute Nachrichten / Good news

Post by Nalzaxx »

Arien Edhel wrote:
Arien wrote:I'll change once the atts of your char according to your wishes
So we can change them to fighter attributes, and then when the NPC is made we can change them back?
Zot
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Re: Gute Nachrichten / Good news

Post by Zot »

There are max/min stats like when you create the character Fooser.
Races have different max/min stats.

As for changing them now and then back with the NPC.

Once we have the NPC you can change the stats as often as you want though it will be probably expensive.
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Ufedhin
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Re: Gute Nachrichten / Good news

Post by Ufedhin »

Thank you all for this decision, :D :D :D :D .
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Qeewee
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Re: Gute Nachrichten / Good news

Post by Qeewee »

Zot wrote: Once we have the NPC you can change the stats as often as you want though it will be probably expensive.
Wasn't it going to be a system like, you pay 1 gold to change a stat, then next time you want to change a stat by 1 point, you pay 2, then 4, 8 etc or something along those lines? Cheap at first, more expensive the more you do it?
Retlak
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Re: Gute Nachrichten / Good news

Post by Retlak »

Well I wouldn't of thought that it needs an accumulating penalty because i doubt many people would change their stats a lot anyway unless they really did want to get from a complete mage to a complete warrior build (and I doubt anyone would want to? as a RP perspective?)...

...But even that would cost loads if it was a fixed massive amount of coin anyway, and if they have the time to put in the effort to afford it then meh, they deserve to have a better char that they are happier playing.

Either way, whatever happens, happens :)

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Arien Edhel
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Re: Gute Nachrichten / Good news

Post by Arien Edhel »

Diese Option wird mit der baldigen Einführung des speziellen NPC außer Kraft gesetzt.


This option will be suspended with the launch of the special NPC.
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