Development screenshot

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Nitram
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Development screenshot

Post by Nitram »

Vilarion and my current project (work in progress):

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Estralis Seborian
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Re: Development screenshot

Post by Estralis Seborian »

For all who do not recognise what the "new" thing is: Look at the lights and shadows...
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Mephistopheles
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Re: Development screenshot

Post by Mephistopheles »

Nice, Go Nitram! :D
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Ufedhin
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Re: Development screenshot

Post by Ufedhin »

A massive improvement ,very nice! changes the whole aspect of the room.
ps, Dont forget the orange trees! they have no shadows at all its very disturbing stuff :wink:
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Vilarion
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Re: Development screenshot

Post by Vilarion »

Current state, still some borders visible:

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Velisai
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Re: Development screenshot

Post by Velisai »

Looks very nice. I hope it doesn't kill some people's graphics cards like the weather effects. Even with a few borders still visible, this is a huge improvement.
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Vilarion
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Re: Development screenshot

Post by Vilarion »

Final state, no borders, smooth light:

Image

We will let you know once these changes are active on the test server, so that you can test the performance. There shouldn't be any issues though since the calculations are surprisingly few and simple. So your GPUs shouldn't choke on these.
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rakust dorenstkzul
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Re: Development screenshot

Post by rakust dorenstkzul »

I genuinely find this to be erotic
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Dyluck
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Re: Development screenshot

Post by Dyluck »

Looks great. Excellent job!
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Vilarion
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Re: Development screenshot

Post by Vilarion »

Last bug fixes, screen shot made at midnight to see the largest gradients:

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GolfLima
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Re: Development screenshot

Post by GolfLima »

WOW :!:
hope it will be come soon :wink:
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Katharina Brightrim
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Re: Development screenshot

Post by Katharina Brightrim »

Inwieweit wirkt sich das denn auf mobile lichtträger aus? :)

How does it work on mobile lights?
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Vilarion
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Re: Development screenshot

Post by Vilarion »

A very good question. In fact that is what we are currently working on. :)
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