Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
Just to says, and sorry for going off topic. But the VBU was released in January.Bellringer wrote: I've not quite come back - if I do, it will be when the VBU is made. Obviously, I've still got an interest in the game.
Woohoo!rakust dorenstkzul wrote:Just to says, and sorry for going off topic. But the VBU was released in January.Bellringer wrote: I've not quite come back - if I do, it will be when the VBU is made. Obviously, I've still got an interest in the game.
Achae Eanstray wrote:Satisfy my curiosity?
Satisfy you I shall
Why did you start playing, what were you looking for?
A friend told me about the game and asked me to join. I had zero expectations and no experience with games like Illarion.
If you quit, why did you quit playing and how long did you play before quitting?
On and off since 2006 but now it would seem I am off for good.
I quit several times, mostly because of private reasons (graduation, several deaths of beloved people, leaving home, family affairs, etc.), however the last time I quit was because I got accepted into university and there was simply no time left.
What made you come back to try to play again and did you stay or leave again, if so why?
Curiousity as to how the game evolved was one reason but I usually returned for the players whom I got to know on a personal level. There were even some friendships forming (most of them now being gone and forgotten), however for example I am still in touch with a player at least once a week. Those people are the only reason for a possible return I could think of.
What is/are your best time in the game, your best memory?
There are too many events ingame which could have each been the best but for me, it's actually the conversations I had with players via messengers or similar platforms; those I always cared most about. Those OOC-relations usually lead to especially good ingame-interactions. Contrary to that I very much enjoyed encounters with characters who I didn't know (neither character nor player) because it meant to encounter and experience something new.
Positive aspects of the game:
- if you could spare a little time (not excessive amounts) and wanted to, you could easily reach a position, skills or whatever you wanted, I never really understood all the complaints about the game being too hard
- the creativity of most people
-> the diversity of characters, backgrounds, lore, etc.
- the possibilities, especially during my time as a GM, even despite technical boundaries I never felt there was much you CAN'T do in the game
- group dynamics (people pushed each other, inspired each other, helped each other but also fought, critisized or hated each other and I always enjoyed watching social dynamics)
Negative aspects of the game:
- no offense and keep in mind that I am German but I always hated how people would be offended by the English parts of the game or the fact that some quests/events weren't pure German (yes, I was lucky enough to learn a lot of English in school but I actually learned how to converse and such by playing Illarion. Check my first posts on the forum and you will notice the difference. However, that is a loaded opinion and it's mine so refrain from answering it on this thread and write me personally if you feel the need ...that is if you can understand what I wrote, peasant)
- I am not sure what else to call it but the "Game of Thrones for Wanna-Bes", poorly executed and illusional backroom-politics, people intrigueing and forming alliances or cutting people loose to get what they want (if it was in the game, I would love it and some people roleplayed such stuff very well but I refer to OOC-events when players were playing each other, when I was made GM because "that other person is becoming GM too and I want at least one good new GM" or them people taking OOC-informations into the game, that was always very transparent to me and especially towards the end of my active time spoiled my fun)
- the fear of something new, I sure whined a little when Gobaith was wiped because my char had his villa, I got used to the world and so on but then I felt it was a very good decision which was made a little late. I can't really put it more clearly but I always felt that Illarion and everyone involved was rather conservative than open-minded
What would you like to see as far as general game direction and would this encourage you to play more?
I have nothing to propose since I feel that my Illaron-time is up for good. I sometimes make chars for fun and log on to see what's new or I browse the forums to stalk Artimer but I don't see myself getting involved a lot anymore and there is not much that could change that. Illarion ruined my school grades, improved my English and made me a social outcast (kidding, I am a kindergarten teacher now and studying to become a professional social worker) but it was a time that defined me in some ways and there is only a few parts I would undo it if I could.
Other: Anything to add?
I miss a lot of people I got to know via this game and I would love to catch up with some of you, however I don't really have any time left for anything (I am waiting for my roomie to get ready so we can go to the pub, that's the only reason I am spontanously writing this post) so I just hope you guys are doing fine.