Nalzaxx wrote:It seems apparent too that you have more of a right to decide which direction illarion progresses in.
This right, however, is deduced from the fact that I simply DO what I want to be done.
What you do will be done. What you WANT to be done, might be done -- or it might not be done.
The direction I want to see Illarion go in is to expand upon its sandbox nature. The beauty of illarion is that it provides an engine in which to build and play your own characters story in the context of a meaningful world filled with meaninful people. I don't want more content to be added, but more ways for the players themselves to build content within the game. I don't want more NPC's running around, but more player merchants and quest opportunities.
While we ALL want that, this is my honest opinion, there is a small problem that you overlook here: Reality.
Having player merchants instead of NPC merchants is really a good idea! However, it won't work in Illarion because we don't have enough players. However, I don't see why NPCs would hinder anyone from selling his or her items?
The same holds for quests. Does an NPC mean that there are no more quests? Huh? Where do quests come from? YOU. Period. Having 10000000000 new NPCs, 20 billion new graphics, 90000000 static quests, what hinders YOU from doing quests? How are these things related?
The first thing you want a new player to see, isn't some NPC's that will give them a cookie cutter quest to go on, but another player who will tell them how to play the game and take them around to show them the way.
Exactly! I can't agree more!
However, once again, reality strikes. Don't know if you have noticed, but chances are that when you log on that noone else is online at the same time. And if there is someone, he's somewhere else. Chances of meeting this character(s): 0,001%.
I guess you get the picture.
Hint: We can't code players. We can try producing some, but to be honest, until they reach the age they should, it would take some time. Some efforts in this direction have however been successful.
That's what really gives illarion its charm and what hooks new players and keeps old ones. I want illarion to be an interesting, evolving world populated with players, not NPCs, and where we can create our own adventures and quests and stories and merchants and bandits and politicians.
Which static quest and which NPC hinders you from doing that?
Oh, and I want peace on earth. Once more, reality strikes. There are facts to be accepted, no matter how much we wish for something.
The problem with illarion at the moment is that there isn't enough ways to do that.
Which way would you wish to have?
That doesn't require 30 nearly identical NPCs to be written.
Neither do they in any way cause that your story ISN'T happening.
Have it so that player smith, working away on his anvil, will grab a noob and pay him a couple of copper to bring him some ore.
1) This is what PLAYERS (like you!!!!!!!!!!!!!!!!!) should do.
2) No NPC in this world will hinder any player smith in Illarion from doing exactly that!!!!!!!!!!!
3) REALITY CHECK! NOOB IS NOT LIKELY TO MEET A SINGLE PLAYER BECAUSE, WOW, NOONE IS ONLINE. Hint, hint.
What has to be considered that this is a roleplaying game and that the world should exist to let us roleplay in interesting and meaninful ways. NPCs and preset quests are rarely interesting and never meaningful.
This is why noone is urged to interfere with NPCs or doing preset quests. Right?
Don't want to do them? Don't do them.
Want to do them? Do so.
What you are complaining about is that someone has the CHOICE of doing something that you don't enjoy doing, right?