Sorry.. but this makes me laugh my head off...
Moderator: Gamemasters
Sorry.. but this makes me laugh my head off...
heyya guys, long time no post. hanvnt had time for illa for..... forever.
Anywya, was reading stuff in the rp froum and came across some funny stuff from a time long gone. Makes me wanna scratch my eyes out for letting me read something so funneh..
http://illarion.org/community/forums/vi ... php?t=1756
:D:D:D:D
Anywya, was reading stuff in the rp froum and came across some funny stuff from a time long gone. Makes me wanna scratch my eyes out for letting me read something so funneh..
http://illarion.org/community/forums/vi ... php?t=1756
:D:D:D:D
- rakust dorenstkzul
- Posts: 2300
- Joined: Fri Mar 21, 2008 2:47 pm
- Location: In the heart of every smiling child
That was before the days when rp was enforced. Illarion was like a jungle back then... and most of the oldies liked it that way. That was before my time, mind you. I came shortly after the drought. The Evergreen Halflings were still stomping about Greenbriar every day and Fooser was an outlaw.
Here's one of my favorites from the olden days: http://illarion.org/community/forums/vi ... ht=misjbar
Here's one of my favorites from the olden days: http://illarion.org/community/forums/vi ... ht=misjbar
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- Posts: 7845
- Joined: Thu Feb 22, 2001 5:59 pm
- Location: Vanima and grey Refuge, of course.
- Contact:
In fact, that was kinda shortly after when illarion became a bit more popular due to longer maintenance- and server-moving- unavailability on Tibia and after the breakdown of Era online 1. The stuff "really old" players liked was what we did before most of those "immigration waves", which all had positive as well as negative impacts on the community. Mass-PKers like Darkwalker etc. always pissed some people off, even though most PKers i encountered were definitely able to RP, when were in the mood for it - most of those that behaved really "ban-able" badly all the time were kids.
The Illarion "enforcement" history is a tale of change and reaction to change. Rules and enforcements were always done as a reaction to negative changes in the habit of a few or some of its players. Times felt always "better" before another rule became necessary, but that was only because the active people acted more friendly towards each another: even if using a rougher or more childish tone, there was somewhat less bitterness and much less childish intrigues and mean backtalk, and even if progress was extremely slow back then the staff always talked and voted about all type of matters in a majority-ruled way.
The main thing that older players nowadays miss in illarion is the more family-ish atmosphere that the community had back then. We still have a good bunch of that atmosphere at the illarion RL meetings, where many of those "olbies" that do not play anymore since ages still show up from time to time, except for those who have kids now.
To me, most of those that do, and some of those who don't, are known as "friends".
And if old-time-illarion as well as now-time-illarion do have one big thing in common, it is making friends all around the world, and learning the fact that people are people, no matter where on the world we are. The one big lesson we can learn from illarion besides that is that somehow, all we people can somehow get along, if we're just a little respectful and somewhat tolerant, as well as no too greedy or needy
*ilarionificates silly manowar text while banging wild*
Here our players come from all around the world
Waiting in the lag to see the server die
All are logged-in here the event it is there
The lich will kick the ball, bring action to us all
We alone are gaming for pwnage that is true
We own the night to play and fight we're here with all of you
Now swear the cofee-cup's inside will never dry
Stand and play together beneath digital sky
Brothers Everywhere
Toss your mice into the air
We're playriors
Playriors of The iIlla
Like noobs who log and die
Sworn to lag and cry
We're playriors
Playriors of The iIlla...
The Illarion "enforcement" history is a tale of change and reaction to change. Rules and enforcements were always done as a reaction to negative changes in the habit of a few or some of its players. Times felt always "better" before another rule became necessary, but that was only because the active people acted more friendly towards each another: even if using a rougher or more childish tone, there was somewhat less bitterness and much less childish intrigues and mean backtalk, and even if progress was extremely slow back then the staff always talked and voted about all type of matters in a majority-ruled way.
The main thing that older players nowadays miss in illarion is the more family-ish atmosphere that the community had back then. We still have a good bunch of that atmosphere at the illarion RL meetings, where many of those "olbies" that do not play anymore since ages still show up from time to time, except for those who have kids now.
To me, most of those that do, and some of those who don't, are known as "friends".
And if old-time-illarion as well as now-time-illarion do have one big thing in common, it is making friends all around the world, and learning the fact that people are people, no matter where on the world we are. The one big lesson we can learn from illarion besides that is that somehow, all we people can somehow get along, if we're just a little respectful and somewhat tolerant, as well as no too greedy or needy
*ilarionificates silly manowar text while banging wild*
Here our players come from all around the world
Waiting in the lag to see the server die
All are logged-in here the event it is there
The lich will kick the ball, bring action to us all
We alone are gaming for pwnage that is true
We own the night to play and fight we're here with all of you
Now swear the cofee-cup's inside will never dry
Stand and play together beneath digital sky
Brothers Everywhere
Toss your mice into the air
We're playriors
Playriors of The iIlla
Like noobs who log and die
Sworn to lag and cry
We're playriors
Playriors of The iIlla...
The peculiar thing I miss about those old days is the genuine motivation of the players behind the actions of the characters. As strange as it sounds, what that means is the desire to get more money, get stronger, to "win" or beat your rivals, the competition aspects, and even seeing a bit of the player's own personality behind the character. But this all seemed to fade away inevitably, when the seperation of the OOC player from the IC character grew necessary in response to "fair play" as roleplaying developed.
There was just something about knowing the motivation of the other players and having real goal-oriented characters that made some of the interactions, dealings, alliances, and disputes, all feel more genuine and more purposeful. It felt like there was one big community filled with sub-communities each pursuing actual goals and developing relations/disputes along the way during the actual process, rather than doing everything just for the sake of acting out a performance. It felt easy to keep playing for the sake of a quantifiable goal, and interactions felt more like they were with a real person, whether it was a friend or an enemy.
I also miss when fighting against others felt like an actual competition, where it required strategy and experience from the player. Although things like invisible snipers, 2 shielded mages, and other technical abuses were annoying, there was a sense of satisfaction in being able to use my experience and skills to detect, avoid, prevent, and even overcome such situations. I liked how you could attack by surprise or lay a trap, or even fall into one, and have to actually try furiously to use everything in your ability to kill, survive, or escape, in such situations, without being restrained by too many "non-technical" rules of battle.
But eventually of course, the culture developed in a direction that was more suitable for the "acting" aspect of a roleplaying game, as well as the survival of new players.
There was just something about knowing the motivation of the other players and having real goal-oriented characters that made some of the interactions, dealings, alliances, and disputes, all feel more genuine and more purposeful. It felt like there was one big community filled with sub-communities each pursuing actual goals and developing relations/disputes along the way during the actual process, rather than doing everything just for the sake of acting out a performance. It felt easy to keep playing for the sake of a quantifiable goal, and interactions felt more like they were with a real person, whether it was a friend or an enemy.
I also miss when fighting against others felt like an actual competition, where it required strategy and experience from the player. Although things like invisible snipers, 2 shielded mages, and other technical abuses were annoying, there was a sense of satisfaction in being able to use my experience and skills to detect, avoid, prevent, and even overcome such situations. I liked how you could attack by surprise or lay a trap, or even fall into one, and have to actually try furiously to use everything in your ability to kill, survive, or escape, in such situations, without being restrained by too many "non-technical" rules of battle.
But eventually of course, the culture developed in a direction that was more suitable for the "acting" aspect of a roleplaying game, as well as the survival of new players.
- rakust dorenstkzul
- Posts: 2300
- Joined: Fri Mar 21, 2008 2:47 pm
- Location: In the heart of every smiling child
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- Posts: 7845
- Joined: Thu Feb 22, 2001 5:59 pm
- Location: Vanima and grey Refuge, of course.
- Contact:
RL = that one silly game with both the best graphical solution and realism a game ever had ! But both story and many players reeeally suck all the way down to hell . Most of the community are so full of themselves that they totally forgot what that game's goals really are about, so they keep wasting play time by senseless quarrels, overdone boasting for ego-brushing-purposes and becoming the richest, or they start getting annoyed and grumpy because they can't afford to buy the newest fashion items.
They let you start as baby characters there and you cannot speak nor even walk for a year or two, and the silly skill system they use blocks most of your communication cause the only way you have to communicate with a mother languague skill below 10 is pressing a poor choice of buttons marked "cry", "smile", "giggle", "kick", "senseless babble" and "fart".
They let you start as baby characters there and you cannot speak nor even walk for a year or two, and the silly skill system they use blocks most of your communication cause the only way you have to communicate with a mother languague skill below 10 is pressing a poor choice of buttons marked "cry", "smile", "giggle", "kick", "senseless babble" and "fart".