Q-wert wrote:Did not like:
- total language restriction to English
Unfortunately, this is something I can't improve on since I don't speak German. The other problem is: GMs who could possibly translate have lives too. The quest events all lasted several hours and happened semi-spontaneously whenever the people involved had enough time. It would've been unreasonable to have asked for translations.
The super-dangerous demons simply vanished from one day to the other as soon the change was made, though somehow still something somewhere was going on.
And that without a chance to do something for those not in that private group, leaving them just a little puzzled.
Anyone was able to get into the private group, just with a pm to me, and people I noticed were actively against the demons were brought in too. People who were really pretty much on the fence or not caring were just not contacted by the Nocturne, since the demons were "not supposed" to find out what was going on (even though they really knew all along), but people had to be tricked in that way.
As for the vanishing.. well.. I had been told that loads of people were complaining, people were boycotting illa due to the quest, that the playerbase dropped etc. etc. and I had been told that if things continued the way they were then the quest would be shut down completely. I didn't want that, so I pmed every demon player and told them they were no longer allowed to play their characters outside of quest events. Unfortunately, since the whole "demon side" portion was actually: "We are waiting for the Nocturne to do their thing and biding our time", there weren't good opportunities for that to occur. Hence.. the presence of the demons from that point was very, very limited. There was nothing I could do about that, it was down to player complaints.
Weird would be my description of the behaviour of the demons, they ran into settlements like "Muhaha, we are sooo evil." but then did not do any serious harm at all.
Some redshirts, blood, tortures, fires (or other stuff one does expect demons to do) might have saved the atmosphere. And one or two killable demons might have cheered up frustrated players.
Problem with "killable demons" is that that means there's actually no point whatsoever in the quest at hand. Why spend 2 months gathering artifacts and secretly working in dangerous conditions to this cause, when you could just get a group of people to kill them one by one?
They did no serious harm for two reasons, an ig one and an ooc reason:
IC: Mandrel never intended harm anyway.
OOC: I remember when I was first playing, I attacked a dragon and the GM typed "#me bits his head off" and instakilled me. I was fine with that, it was fair enough. Nowadays, you have to go through this whole ridiculous process of "#me attempts to do blah".. "#me keeps attempting to do blah..", maybe slash at them once as a warning.. never coup de grace. See, people get annoyed about skills and all sorts now and complain. When we first came into town we expected a bit of a response but what we got was "lol demonz", which really brought down the atmosphere and disheartened us, and there was nothing we could really do because pking in that situation is so frowned upon now.
There was one scene actually completely stopped for like 5 whole minutes because three demons had tried to stop this one char. Basically, I gave him time to emote, and he used his emote to do lots of things, pretty big things in one go. e.g. draw a blade, pull it up to someone and slit their throat or something. There were three demons there right next to him and in that situation two of them would've instantly paralysed him, but the person refused to budge and just started whispering in ooc to the player he had assaulted that they should respond. That player was extremely confused, didn't know what was going on and wasn't reacting, I then tried to interact with the first player, but he wouldn't do anything until the second player, who wasn't reacting, had done something and so the scene just stayed in place for like 5 minutes during a previously climatic scene.
- (major) involvement of a certain character without knowledge of the player
A single case not concerning myself (I hope), but the mentioned char should be mostly unplayable now, if people play their character correctly.
Maybe asking before might have been a nicer choice.
Uhh.. what? Clarifaction, please?
major map-bugs since that tower did appear
I can't upload maps to the server etc. so that wasn't something I could do anything about.
@Athian: Cheers for the feedback:
Yeah, a big problem was that before the maps were implemented (particularly the catacomb).. there was not much we could do, and we didn't really want to grief players but we didn't want them to forget what was going on either, so that was pretty tricky to approach.
In future I think I'll steer clear away from letting people into the "bad" side, or if so only one or two who I know would play it out well.