Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
Mr. Cromwell wrote: ...
Q: How would you describe the background story and pantheon of Illarion?
A: Most might not agree, but I enjoy the background stories. Mainly because of their ambiguity which allows GMs and POs immense freedom. However, I also like the history of how Illarion was formed, the epic of The Great War, and the fall out story of Moshran. Now obviously the pantheon has not been as strong an element to the game as say, magic, but neither was druidism before the engine was equiped to play such characters.
So, IMO the pantheon will never be part of the core aspects of Illarion until priest magic is created.
Q: Do you feel that either of the two is relevant to the game in any large degree? How does this show itself?
A: As I somewhat explained in the previous question the relevance of the patheon is directly related to what it offers the PO. If following Bragon allows your sword to blister with fire you bet your ass POs would be playing Paladins and the gods would mean something. Certainly some characters ig utilize the history and gods a lot more then others (e.g. elves and orcs) but on the whole, the relevance of the two are not very impactful.
Q: Do you feel that you are given enough relevant information? If not, what is missing?
A: As far as Gobaith goes, hell no, my character as well as myself have tried to figure out as much about the history of Gobaith as possible. It is incredibly difficult, but in a way I like the mysteriousness of the isle. While I think that some mystery would be nice, developing a loose structure and timeline of Gobaith's past would be most beneficial.
Q: Is either the background story or pantheon of Illarion lacking something? Would something require official clarification?
A: I think it is lacking for a reason, like PO Juliana said there are games out there that have very strict background histories and I have always liked the freedom Illa has given. So really the only background story that is too far lacking is Gobaith's.
Q: Any other meaningful comment?
A: Providing validation of the background story is left to the players, it just depends on whether you take the time or not.
Hiya!Mr. Cromwell wrote:Hey
It's nice and underused. Gods do not realy have much going for them right now besides "I'm a crafter, guess I'll tell everyone I pray to Irmorom." "I'm sneaky, I pray to Ronagan." whilst the HOW of this worshipping doesn't stand anywhere (or is realy acted out by many characters).Mr. Cromwell wrote: How would you describe the background story and pantheon of Illarion?
Yes absolutely. Having an largely undefined background and pantheon gives EVERY player the opportunity to write something reasonable and worthwhile (either about background, fleshing out some places on the map that nobody knows about (i.e. some settlement of <race here> near <geographical point of interrest on the worldmap> where <event that you contributed to lore now> happened). It's a great mechanic to inspire people to write their own stories (which is what roleplay is all about in the first place),Mr. Cromwell wrote: Do you feel that either of the two is relevant to the game in any large degree? How does this show itself?
A "political" worldmap would be good, showing the current state of powers on it. I for one do not know whether the halfling villages for example are part of Salkamar or Albar (background hints towards Salkamar) or are independant alltogether.Mr. Cromwell wrote: Do you feel that you are given enough relevant information? If not, what is missing?
Borders, see above. I think it's better to stay lenient about what to set in-stone in the background, more myths, legends and rumors would be nice but what's keeping players from making up names, conflicts, heroes and more and add it to the background on a first-come first-published basis.Mr. Cromwell wrote: Is either the background story or pantheon of Illarion lacking something? Would something require official clarification?
Cromwell is awesome?Mr. Cromwell wrote: Any other meaningful comment?
It's alright. Only realy manly men are able to show and express their feelings and interrests openly.Mr. Cromwell wrote: Please note, that this is not an official thing, but rather I'm as a player interested in how the community feels about these things.
Damn you you fat dwarf D:rakust dorenstkzul wrote:the game
I think one thing that is lacking ingame is people bring their scientific minds with them when they need to be sending them on vacation. They need to adopt a magickal worldview. In a magickal worldview, magick is a normal and natural thing and in fact everything is magick as much as everything that is magickal is natural.Damien wrote: Look at the gods we have now, keep in mind that i's not all "black-and-white"-painted (on purpose, every god has his/her good and bad sides, something Aegohl wanted to underline with his quest),
Right! That is, at least in my eyes, a major problem.Aegohl wrote:I think one thing that is lacking ingame is people bring their scientific minds with them when they need to be sending them on vacation.
Mr. Cromwell wrote:
How would you describe the background story and pantheon of Illarion?
The background story stops approximately 1500 years before the events that take place ingame, with having about 95% of the player characters being less dann 200 years old that doesn't give anyone a good basis for a background story. There are rarely any recent events described and if there are any (quest like) they can only be read on the forums where stuff happens to disappear into oblivion quite quickly. The player gets to know nothing about the mainland events at the moment, he/she rather gets the impression the mainland is completely peaceful, there are no border problems between the great empires and all the dangerous and thrilling events take place on Gobaith.
The pantheon has everything it needs, although the gods only get a few lines of description. Almost every player character has more exciting and powerful stories than all the gods together, which makes them look awfully boring and leads to not using them. If however someone comes up and tells people something about a certain god, he/she can be sure of being corrected ig and ooc about how wrong he/she sees the certain deity.
Also, Moshran is always the bad guy and sends hordes of undead to the land of the mortals, which are then bashed. If I was him, I would throw in the towel and become the god of resignation, because that's what he will mostly be already.
Do you feel that either of the two is relevant to the game in any large degree? How does this show itself?
It is not, because it doesn't have to be. What is given to the players is simply not relevant to the game, so why use it? Some rp the gods very good, but they are not rewarded, unless someone who also likes playing god-rp comes along and tells everyone via "whos rp did you like today" how much fun it has been. And afterwards he/she is killed by undead spawned by Moshran, or by a lunatic archwizard/farmer/tailor-char, following Malachin at first, but now following Bjolmur, because he found an advertising text of her on the board, thinking it sounded really cool.
Do you feel that you are given enough relevant information? If not, what is missing?
Recent events, if that is what is really wanted to influence the ig-life.
Any other meaningful comment?
The question is whether change is really wanted, or not. No matter how much you write into the Illapedia, it is not required to read it. There is a way to make people do that, but that way was already tried out here in the past and was abandoned. Character story and so on. Actually, despite the name check, the game is back at the roots when it comes to character creation: Put in name, arrange attributes, go! That has some nice side effects, and some bad ones. You get a lot of quantity, but you will lose quality. More specifically spoken, you lose the control over the players. No one wants to watch all the people ingame all day to make sure everyone plays along with the background story and to make sure the characters don't change their minds every two minutes.
So if you'd really want to give the game more background story, you should consider the following:
1. Give the mainland a recent history with some events NOT affecting Gobaith maybe, so the mainland looks alive and like a place where people could actually come from.
2. Overhaul the gods descriptions, because they are mainly the same ones they were in pre-java times. Give them more than a few lines and give them stories of prominent followers, which then can be maybe used in ingame quests so people can say "Know what, I met the champion of Ronagan yesterday!" while having a beer in tavern. Any maybe give them a neat picture. Will that take away some room for interpretation and imagination? Yes. Will it be easier to identify with the certain deity and help people respecting it? Hell yes.
3. Apply a test before creating a new account, or even better, before creating every new character! There once was an automatic test if I remember correctly, so no one had to check the answers even. But it makes people take a look at the background story and the gods. Maybe even ask the question "Which god does your character favour most?" That information shall be non-binding ingame then, but it will make people ask "wtf there are gods in this game?"
And in the end know that the harsh stuff above was ment to be a bit funny, too. The game is 'good' as it is, but if you want more background which you actually control (and not the players alone) this might be a way to achieve it.