Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
You have no idea how great you are in my opinion right nowbdgdkay wrote: Rather we do see the "#me bleeds" or the "#me coughs up blood" that Zac mentioned before. Coughing up blood meant you had internal bleeding in either your lungs or stomach.. both of which would almost certainly mean death. The only way they could be saved would essentially be to get them to the hospital immediatly, and find a mage to fix them magically. In true mideval warfare, any person who coughed up blood was going to die. No two ways about it.
And this is why I play illarion and not another generic game. The point remains however, that there is an engine for a reason, and you cannot fault people for roleplaying within the limits of said engine. If the engine allows them to operate as fully healed, then why shouldn't they be allowed to roleplay in a similar manner? You cannot balance this by saying, "Such and such is bad roleplay". It also implies that using the engine, for fighting and other purposes, is completely distinct from roleplay. Just because someone is using the engine to fight someone, instead of writing lengthy essays on the subject does not make them any less a roleplayer.bdgdkay wrote:But, also, this is a role playing game.
How many times have we seen people write that this is not a regular hack and slash game?
Rp'ing injuries is a way to get more rp, and less of the hack and slash.
.And this is why I play illarion and not another generic game. The point remains however, that there is an engine for a reason, and you cannot fault people for roleplaying within the limits of said engine
Mr. Cromwell wrote:---annoying campaign ad removed---And this is why I play illarion and not another generic game. The point remains however, that there is an engine for a reason, and you cannot fault people for roleplaying within the limits of said engine.
In fact, we do all the time. It's called "passing judgment". Now, this is roleplaying game with emphasis on fairness instead of "winning". Reliance on engine enables you to win all the time if you do it right, however this often is done at the expense of fairness, fun and general courtesy towards other players. I know it's a bit unfair, but maybe you would like to tell what would have been the direction where the bearers-case would have been if you were not in fact so incredibly good sport about that? Moreover, aren't you yourself making a distinction with the case, by specifically mentioning a situation where behaviour had been .. different to what your expectations or standards are?
Response: Using the game engine within the limits of roleplay is something that cannot be faulted for. If you can fault for it, may as well scrap the whole system and just play the entire game with a text interface. No joke, because that is exactly what ignoring the game mechanics boils down to. He isn't saying to rely on the game engine, but use it in tandem with roleplaying. This is something that has been a raging problem for years and is becoming increasingly more difficult with both sides polarizing to one agenda or the other due to disliking either minuscule or major aspects of each side.
Allowing people to use the engine without any consideration to realism, sensibility of actions and fairness is an enormous slippery slope, leading to nothing good. Hiding in the building shadows? Hell yes. Logging out? Why not. Completely unfair, illogical, et cetera RP involving identification of characters. Sure. Walking to someone and killing them without a word? Bellissimo! While being defeated, turning around and running away without saying anything, fleeing half the map from pursuers and locking yourself in the outhouse, taunting the other character from there since you know that there's no way anyone gets in there? Ok. Grabbing stuff from the ground without saying a thing? Free stuff for you! Changing your equipment from cloth to steel without a word since you've been confronted by someone? Ok.
Response: Again this is an example being taken to an extreme. Use the system while you roleplay. Don't be afraid of pressing key combinations other than the alphabet. Mages do it all the time. To answer all of the questions in this paragraph in a simple manner, starting from the top: Yes (within bounds of roleplayability), no (violates rules), no (metagaming), yes (a completely insane or enraged individual. a simple #me attacks would validate this), yes (taunting is within a character's right as long as there is no RP'able method to reaching the taunting character), no (unidentifiable if in a crowd and not in a roleplay perspective), and the last one is iffy. People are gonna do that and you literally can't stop them. Have fun with that.
The engine allows you to do all that. However, we all also know that a lot of the aforementioned stuff will in fact get your ass banned, or will make you very undesired person to play with at the very least. Why? Because that is not fair, courteous or nice behaviour towards your fellow players.
Response: Of course it will get you banned. If you do not properly provide roleplay for your mechanics-driven actions.
This isn't argument against your position in this case per se, however this is argument against what you say in general. Using the engine and roleplaying within the engine is to a degree limited and treated differently because this allows people to dick around and force their shit down their fellow player's throat without any consent or consideration. This, in many cases results in a decrease of overall fun and enjoyment for everyone else who is playing.
I mean, look at it this way: The other guy has just engine wise, technically defeated you... beat you in the face with a huge hammer and you completely ignore that, because the engine does not permakill your character or make playing pure misery? I mean, there are in fact engine pointers to the fact that your char is not well. Where does the "roleplay" part come in? Does the engine somehow free you from all responsibility or judgment?
Response: The roleplay comes in when you type #me. Its as simple as that. If someone soundly thrashes you, then they soundly thrashed you. Get over it, roleplay while you have the person ctrl+clicked, and throw your actions in with the actual combat. That is mixing the two elements of the game together. If a person literally requests a strictly RP fight, then maybe that is where the communications should start between players. But I personally think that entirely roleplayed fights are only good for public displays for amusement. Again, if the skill sets exist, it should be made use of or removed.
Whether this something, is good, bad or desirable is a matter of individual judgment, and ultimately of the GM's judgment.
Response: This is basically the only part I agree with you on.
H.Banestone wrote:Hm, okay. I think I understand what you are saying, Nitram.
So this means, the point of the game is peace and eventual end, not war and battle itself?
So conflicts are not meant to be eternal, but rather conclusive? With ends in someone's permanent victory?
Is war between guilds and organizations not what makes the game go round?