Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
Added comments after it.H.Banestone wrote:Currently magic system is such a big deal that it's apparently only trusted to favorite players and they are granted special permission to teach it, and the moment someone goes irresponsible with their spells, they are taken away. - I've seen loads of mages who the staff hate (probably myself included) and they've not had their magic taken away from them at all.
A person can indefinitely paralyze another person. - With MUCH skill after years of play and at the cost of mana (you can only cast it a few times!)
A person can block doors with long lasting magic walls. - So write an ig notice on the board saying that person is a miscreant. Probably at the point where they're getting high jinks from putting walls over doors they're susceptible to getting pwnt.
A person can instantly teleport virtually anywhere with magic. - Again, with a very high level of skill. If you had magic, you would know how there's actually not that many benefits at all. Everyone can attack and summoning monsters is mainly useless, so the only thing even master mages mages really have as a benefit are teleportation, summoning static objects and healing.
A paralyze - definitely should not be infinite. Targets should be granted paralysis immunity for 3x times the duration as soon as it wears out.
You paralyze me for 5 seconds. I am frozen for 5 seconds. Then I am immune to paralysis for 15 seconds.
You paralyze me for 3 seconds. I am frozen for 3, then immune for 9. etc.
Teleportation - should take a longer time and be interruptable, and should not be an instant cast spell.
Another very powerful spell you guys included is self-walling. In a game that uses neighbor-cell ctrl-click, that is extremely powerful combined with AOE spells. A mage should not be able to surround themselves with a wall of unbreakable protection and be able to deal damage to the radius around it. If you guys want to make a safety spell for mages to easily escape danger, implement a summon spell. - You cannot cast where you can't see. If you summon walls around yourself you CANNOT damage ANYONE outside the circle. End of.
Summons are much better than rings of indestructable walls. Here is how summon works. You need a buddy mage to work in team.
It takes two mages - one who summons, one who is being summoned. The summoner casts the spell, types in the target's name. The target gets a message "Johnny the Mage attempts to summon you", you can hit #yes or #no, and you get summoned to the location of the summoner, where ever they are. - See one minute you say stuff's overpowered, but that is like.. mad. That's a GM command.
True, but maxed parry/dodge mages lolNalzaxx wrote:Classes are fundamentally against some of the basic principles of Illarion. I think the ability to be able to skill up everything and anything leads to a whole host of much more interesting characters.