Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
I can see where this would cause serious problems in the future if someone's idea wasn't moved to the proposal section.anyone who can currently post in proposals takes good/great/mediocre/essentric/whatever ideas that show up in brainstorming, and post them in proposals.
Boo! *toss*Estralis Seborian wrote:I know the rotten tomatoes will fly my way, but I think a discussion board is not the right way to submit suggestions.
I respectfully disagree. Discussions help expand the proposal, minimise silly mistakes, and show that the community agrees or disagrees with it. Its actually a good way of gauging whether the suggestion should finish off in the end product. When [hahaha]a dev then implements it[/hahaha] the discussion should be useful to him.The reason is that proposals are nothing to discuss about. We can discuss about which way the game should follow or what is wrong with the game and its features, but a proposal is something that stands for itself.
I would love for this to happen. I really do think somethign like this would make everything work more professionally. However until its implemented (sometime around the time when T pyxidis turns supernova and kills everyone), we shouldn't be trying to add duct tape to solve what you thinkis a failed system. Leave everyone the ability to talk until its fixed.Personally, I'd prefer to have a platform just like mantis for proposals. You can leave comments if you have to, a dev can immediatly take over a proposal or decline it. Accepted proposals can be put into a roadmap and you immediatly get status reports via email. So, I would delete the proposal board since it obviously failed.
But when we do have free developers, I believe that since the community in this case is the 'consumer', they should get a say in what goes in next. I KNOW that human nature doesn't work that way - if I'm forced to script in something I dislike, I will probably work less on it - but all modern development structures see the importance of having the "Stakeholders" in every part of development.Please note that currently, no big proposals will be accepted anyway. Every developer is busy with implementing old proposals or balancing out the game.
Llamas?So, no horses
They wouldn't even implement tobacco...or tobacco
And this 'corrected way' does not work either - since the amount of people who are likely to speak up if they notice a mistake just got culled greatly, and we only hear what the game-helpers want, not what the rest of the community wants.And the old way did not work, most proposals were not even read because of the high amount of rubbish, spam or "/signed"-like posts, matter of fact.
They just don't want to hear your bad onesIt is not that the fact that the devs don't want to hear you ideas!
"Those people who can't post are those who are not in the staff and not in the society"Estralis Seborian wrote:I'd like to close with the comment that we should give all this some time. It is not that the fact that the devs don't want to hear you ideas!
The only thing I would add to this proposal would be the requirement of a revision at the end by the poster when the discussion is over. Once the revision is made ideally the thread should be locked so a dev at his or her convenience can go back and not have to sift through garbage to find the meat. Like Adrian stated discussing the proposal is essential to insure it is looked at from all angles. That is why I would not be in favor of a mantis style proposal board but I would rather have that than none.Achae Eanstray wrote: Elements of a Successful Proposal
* Relates to the purposes and goals of the game following the rules.
* Uses a clear, concise, coherent writing style, free of jargon, superfluous information(i.e. it's easy to read)
* Is organized in a logical manner that is easy to follow
* Shows a knowledge of the workings of the game and research into past proposals (is not repeating a proposal already denied).
* Is clear on how positively this will affect players enjoyment of the game.
* Has title that is appropriate and descriptive
* Has clearly stated goals and objectives that are not buried in a morass of narrative
* Suggests the needs to be met or problems to be solved
* Doesn't assume that reviewers "know what you mean"
* Makes no unsupported assumptions
* Preferably discusses potential pitfalls and alternative approaches
* Use of a poll to help keep the post organized and to a minumum.
* Keep in mind some may be impossible to realize due to graphic/script/time limitations or ultimate goals.
* The Dev's can't go through pages of replies, if you reply, keep to a minimum using the outlines above i.e. on topic, or start a new thread in another forum for long discussions.
This was taken from an executive site and altered to suit the game atmosphere, it is only an example to help focus on a good style of communication. (Possibly sticky?)