Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
You only have one yellow dot. And the rules did not get stricter. Moderators are giving off warnings just as much, or perhaps even less, than in the past. So I do not think that's the reason.Karl wrote:I started avoiding posting stuff because the rules got much stricter now, and I don't want any more forum warnings. Next one is a ban I think. So yeah, I just avoid posting altogether. Better safe than sorry.
Mr. Cromwell wrote:I have no hard evidence of course, but the policy of "more realism" in the RPG migh be responsible for the lack of activity there. When looking at the average amount of responses per thread there, it feels empty.
It has become an announcement board, really (edit: which is more or less the antithesis of actual roleplay; which is by definition interaction). A few Character-topics, a few forum-RPs.. but none of the interesting debates between characters which were an useful way of allowing public discussion over various issues (which is rather difficult ingame, really).
Its not funny and not something to use as an accomplishment.Alexander Knight wrote:I killed it
I hate both of these things. Roleplayers are usually renowned for their above average grammar and spelling. It certainly doesn't show here.Vern Kron wrote:Most people don't bother to use proper grammar IG, and everyone is all happy with everyone.
Mistakes/flaws/habits/etc are what makes characters interesting. What would you rather roleplay with? A womanising, alcoholic Halfling priest who possesses a stutter, an unhealthy interest in rabbits and light burns to his legs after a poor judgement call involving a candle-lit alter, a promiscuous Dwarven lass and several bottles of cheap wine? Or a human knight who protects and loves everyone, slays dragons and has PG-ed his skills up to yellow? Make your character interesting, not perfect.Vern Kron wrote:Allow your characters to make mistakes, because then that gives opportunity for conflict, for the excitement that you so crave.
This is one of the things that encouraged me to join Illarion. I had hoped to participate often in events and perhaps run some of my own once I had seen how they worked here. So much for that.Vern Kron wrote:Also, something that has changed since oh so long ago, is that we do not have 'events'.
No, but GMs have really nice tools to stir things up. Anything involving a GM is unusual, that makes it fun and important. The only thing that is disappointing is when a GM loses interest and the story dies without a proper ending.2. I have had someone tell me they miss the gm ig because that was the most fun their char has had. Nothing against the concept but should players rely on gm's for their RP?
I actually agree, although i have been annoying (And i admit it freely) i do honestly care about this game and i have met a few good people.Vern Kron wrote:Please avoid full quotes ~Estralis
Always a good idea.Velisai wrote:Stop bitching and DO things if you're bored. Demanding entertainment from others never changes anything.
Well, this is relevant to a degree when it comes to activity in Illarion. Highly skilled characters are vastly different from medium-to-low skilled characters, and also tend to function differently from the latter.. but I explain this more. Let's just firstly make clear, that the equal opportunity to skill up characters on the long term does not matter much on the short run if the amount of high-skilled characters decreases substantially, but this still changes the dynamics of the game somewhat (-> less leadership to go around, less activity).Highly skilled chars? Again, stop bitching. Everyone has equal chances to skill, it's not anyone's fault you don't have time or patience.
That's funny. I believe the point of a game is to provide entertainment, and as such the game design should be there to provided a basis for entertainment. If you are playing a game where you have to go out and MAKE entertainment, then two things are happening:Stop bitching and DO things if you're bored. Demanding entertainment from others never changes anything.
Wow, your arguments are so compelling.Karl wrote:That ain't true.Mesha wrote: Moderators are giving off warnings just as much, or perhaps even less, than in the past. So I do not think that's the reason.
Because I do not see anyone flaming anyone else, and I like this discussion.Why isn't this thread closed
Very possibly so, but, as I see the arguments here, this is a problem that occurred before Salkamar even came into the picture. See Pyrrho's wall of text. A wall of text which I can agree with by the way.And I don't want to point fingers but I would like to point out that the Salkamaerian presence did destroy a lot of the momentum that was building in the game. Not to mention the fact that the omni-present guards effectively banned the entirety of the Temple from finding and engaging in roleplay.
The game has got stricter and stricter (on the forums and ig), even if the gm's find it hard to admit or believe. Take some time to look back in the history of the rpg forum and notice that even how unrealistic it was for their char to post somewhere, they did so, and this brought on much interesting conflict and provided po's who couldn't get ig with information of what was happening ig so that they can have an oppinion on the matter and let it be known ig. Now some people log in and have no idea of what is going on in an ongoing story line because there are less posts about it. I guess this could be the gm's fault, or the players depending on who has brought upon an interesting matter to be recognized. This got ruined because of some who would post ridiculously, as goes the saying - one ruins it for the rest. As for ig, the most ridiculous rule there is, is that someone has to agree to being robbed by a bandit or get into an argument. The game is for everyone, yet the rules are so individual, it doesn't work like it should.Moderators are giving off warnings just as much, or perhaps even less, than in the past. So I do not think that's the reason.
Players that started ages ago, grew up/ got jobs/ got girlfriends and found themselves with different things to worry about that logging into illarion, thus the player base changes. Can't really be helped.I think the playerbase change is the main thing.
I do this and have found that it is hard to get everyone involved IG at the sme time and RL tends to interfere but that just means patience is needed. Like Alex, I have several ideas stored away that I hope to see in play eventually.Use your passion for game improvement in a productive way i.e. stir things up or use your imagination for a good concept. I'm sure many players would be happy to get involved.
Its not about players stealing limelight. Its about the the playability of the game. Sure, many players move on with their lives which is fine, however even though I am far busier than I was in high school if the old client remained I would probably be hopping in game once or twice a week. This is because I know I could easily dedicate a few hours a week and obtain some entertainment. The large update was unwarranted and didn't really do anything to improve the function of the game for that player base (note, the a playerbase can have an influx of members, but what they want from a game is what is consistent). The player base that the old client attracted was not served well with the new one.But on a completely different argument for this, throughout the history of illarion every person will think that the player base they began with is the best. To put it simply a generation of players come along, take the limelight of the game, the older players see them as 'noobs' and leave.