New Guard NPCs

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Post by Mesha » Mon Nov 16, 2009 4:44 pm

New Guard NPCs

We have some new Guard NPCs, mainly the ones we lacked in the past few weeks considering our Salkamaerian invasion. They are littered around Troll's Bane.

Please consider how you roleplay around town with the new guards. Keep these NPCs in mind in your roleplay, as do the new rules suggest. To those who are banned, if you do want an incursion in town, try to arrange it with me or another GM, so we can play out the guards, maybe make them patrol so you could sneak in. Do have a game plan ready in that case, define a target.

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Post by Llama » Mon Nov 16, 2009 4:51 pm

They're just generic NPCs who happen to be guards? That's all?

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Post by Nitram » Mon Nov 16, 2009 5:02 pm

Yep. Just simple NPCs who stand around and talk a little.

More was in short term not possible. But something seemed to be needed since the most players seemed to assume that there are plainly no guards at all in the town even while the town was taken by many many soldiers who did not left out of all sudden.

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Post by Rekarafi » Mon Nov 16, 2009 5:03 pm

Hmm...Player guards did not quite work past time, when something happens they are away...

But will NPC guards be better? O_o

Anyway, nice roleplay i guess ;-)

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Post by Jupiter » Mon Nov 16, 2009 5:11 pm

Rekarafi wrote:Hmm...Player guards did not quite work past time, when something happens they are away...
It is more like: When they are away, something happens. :P

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Post by Rekarafi » Mon Nov 16, 2009 5:21 pm

Jupiter wrote:
Rekarafi wrote:Hmm...Player guards did not quite work past time, when something happens they are away...
It is more like: When they are away, something happens. :P
Nice thought, but situation is the same, your helpless.

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Post by Nitram » Mon Nov 16, 2009 5:27 pm

And thats the use for the NPC guards. Other players must not ignore them, even while they are never doing anything. They are just there so wanted and banned persons can't get into the town so easy while all the player guards are offline.

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Post by Joxia Doral » Mon Nov 16, 2009 6:39 pm

Re: New Guard NPCs

Mesha wrote:We have some new Guard NPCs, mainly the ones we lacked in the past few weeks considering our Salkamaerian invasion. They are littered around Troll's Bane.

To those who are banned, if you do want an incursion in town, try to arrange it with me or another GM, so we can play out the guards, maybe make them patrol so you could sneak in. Do have a game plan ready in that case, define a target.

Mesha
Erm...so we are supposed to wait however long for a GM to respond before we can do anything?
Such as now ...when I log in, Jox will be inside the town. Was planning to log in and leave the town...but still.

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Post by Mesha » Mon Nov 16, 2009 6:40 pm

Re: New Guard NPCs

Joxia Doral wrote:
Mesha wrote:We have some new Guard NPCs, mainly the ones we lacked in the past few weeks considering our Salkamaerian invasion. They are littered around Troll's Bane.

To those who are banned, if you do want an incursion in town, try to arrange it with me or another GM, so we can play out the guards, maybe make them patrol so you could sneak in. Do have a game plan ready in that case, define a target.

Mesha
Erm...so we are supposed to wait however long for a GM to respond before we can do anything?
Such as now ...when I log in, Jox will be inside the town. Was planning to log in and leave the town...but still.
Feel free to leave now. But don't you find it silly that every single Temple member could just walk into town, every single day, every single Temple Member, and stir up it's contents without alerting a soldier?

That does not sound like something a sensible Temple Member would do.

Mesha

EDIT and of course you are free to arrange such an incursion with your intended target. But at least try and involve your targets in the roleplay, instead of just barging in on a silent day, doing whatever the hell you want in town just because it suits you. That is not cooperative roleplay, that's ego-stroking

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Post by S'rrt » Mon Nov 16, 2009 6:57 pm

I don't get involved with the guards much but from what I've seen they're a nice addition.

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Post by Juliana D'cheyne » Mon Nov 16, 2009 7:16 pm

The temple IMO is a guild like other guilds yet is little larger then most, and I am speaking as a PO who has no "regular" chars in the temple btw, in fact have happily fought some members in the past :wink: . The Salk prince/guards/soldiers etc..as a reminder is not player driven...and RP especially US evening time has continued as in the past. If this is not desired by the gm's, possibly it would be best just to board up the town totally allowing only the "good, nice" chars to stay?

To have to make a quest request in order for someone "banned" or other usual RP done in the past seems almost too hard to fool with. Cooperative RP between players is in the game rules, if not done, it should be reported to a gm, why go through all the other steps to discourage RP of certain groups, or is the purpose for people to just move their chars to other towns if they desire to have a less "regulated" RP? A LOT of these so called "bans" are done for RP purposes only AND tongue-in-cheek fun, with the PO's having had a great time as all cooperate in the story-line. Some if not all of this RP has been on the spur of the moment also, not every player knows when they will be able to get ig to RP a little enough to join a quest either.


Just my two cents or whatever it is worth.

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Post by Retlak » Mon Nov 16, 2009 7:18 pm

I'll enter town anyway. All of my characters are way more powerful than these NPC's could ever be, therefor by definition when I enter town, all guards should become clouded to represent the damage my characters can do.

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Post by Joxia Doral » Mon Nov 16, 2009 7:22 pm

MESHA SAID:
Feel free to leave now. But don't you find it silly that every single Temple member could just walk into town, every single day, every single Temple Member, and stir up it's contents without alerting a soldier?

That does not sound like something a sensible Temple Member would do.

Mesha

EDIT and of course you are free to arrange such an incursion with your intended target. But at least try and involve your targets in the roleplay, instead of just barging in on a silent day, doing whatever the hell you want in town just because it suits you. That is not cooperative roleplay, that's ego-stroking.

Personally I , and others that I have actually witnessed have been sneaking around and trying to avoid guards or any others who might confront us. And I dont think that "every single member" enters town "every single day" and usually Jox is not trying to "stir up its contents". I like the concept....Im just thinking if GMs are going to be around when no player guards are...and how long to wait on a response.
Also wondering how every guard knows what every banned person looks like.

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Post by Mesha » Mon Nov 16, 2009 11:09 pm

They do not. As I said:
EDIT and of course you are free to arrange such an incursion with your intended target. But at least try and involve your targets in the roleplay, instead of just barging in on a silent day, doing whatever the hell you want in town just because it suits you. That is not cooperative roleplay, that's ego-stroking
I have, however, seen blatant displays of Temple members walking around like they do not care. I find that Juliana is rather ignorant of this last remark of mine. You do not have to contact me! But at least make the entering of town something useful, something with deeper meaning. Instead of just a day to access your town depot and use the tools available to this town.

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Post by Alexander Knight » Mon Nov 16, 2009 11:31 pm

Or put your hood up and walk around them, not staring into their eyes... Is it possible to put a few roming ones in? like a roam radius of TB?

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Post by Thrym » Tue Nov 17, 2009 1:14 am

I'm glad they'll finally be here. :) Last night Joxia had to RP looking around now and then for guards... now we'll actually get to pick a spot to talk based on all their locations!

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Post by Lrmy » Tue Nov 17, 2009 6:03 am

"doing whatever the hell you want in town just because it suits you" I am guessing you're talking about Dain to an extent since he does that and you've summoned guards on him. But he's also been banned many times. Each one of those times 90% of the guards wouldn't confront him even in groups. I think this is true for many temple members past and present.

When I have asked guards why I am banned in game they tell me to write the prince seemingly because they have no idea. Further, they are more than happy to outright kick me out of town with little RP or talking for that matter. It is also odd that the temple members are banned since, to my knowledge, have not broken any serious laws since the prince has been in power. Also, the temple hasn't done anything known to the public since the prince has been in power. If it is current characters that have no ties to the GMs (meaning not current or former) that convinced the prince to ban the temple I'd understand the ban from an OOC perspective.

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Post by Mesha » Tue Nov 17, 2009 8:37 am

If it is current characters that have no ties to the GMs (meaning not current or former) that convinced the prince to ban the temple I'd understand the ban from an OOC perspective.
It is exactly that. Also, soldiers not giving you reasons for your ban? Why would they give you reasons? The Prince commands, even though he is as benevolent as can be.

The Temple has held it's grip over this island since years, and you are telling me just because since the reforms you have been laying low for a while, that the Prince would not have several different characters nagging him on the threat the Temple poses? Sounds like a silly thought to me.

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Post by Lrmy » Tue Nov 17, 2009 8:54 am

Mesha wrote: The Temple has held it's grip over this island since years, and you are telling me just because since the reforms you have been laying low for a while, that the Prince would not have several different characters nagging him on the threat the Temple poses? Sounds like a silly thought to me.
Silly thoughts. That is the second smug comment you've made. Not very helpful. I guess there is no reason to argue the Temple's agenda out in the open like this, but the new guards surely won't prevent one of the strongest guilds from freely walking around as they have for years.

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Post by Llama » Tue Nov 17, 2009 10:46 am

Summery: Because I am a very skilled character, I can ignore the RP implications of what I do.

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Post by pharse » Tue Nov 17, 2009 10:55 am

I hope I can finish the *real* NPC guards soon. They have a really nice feature: instant kill. Beat that! :P

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Post by Rekarafi » Tue Nov 17, 2009 1:17 pm

Wouldn't that be unfair? :D

Even guards are no gods, they should perform a good fight, but beatable.
Would like it if they would attack a person in a group

Would make things very interesting, if a criminal is in town

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Post by Greisling » Tue Nov 17, 2009 1:40 pm

Don't want to offend anyone, though, after having read this thread
I am wondering why you don't simply RP the situation... relaxed and smoothly :-)

Why to start an ooc-discussion?

Just make a big posting on the RPG-board, put some nice banners into town
and actually kick everyone's asses who don't listen to the prince's commands - even Retlak's big bad butt ;-)

Then all those will learn that the prince actually is more powerful with all his forces.

Teach them IG-wise how the cat jumps and how the wind blows :-)

Cheers.

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Post by Juliana D'cheyne » Tue Nov 17, 2009 2:19 pm

Attempting to look past the "ego-stroking" "ignorant" "silly thoughts" remarks, it appears that a group can be banned from a major town in game due to rumor of past instances/on the word of others before the quest of the prince ever came to the island? It also appears that no matter how strong that group is, they are expected to RP being weak next to the guards who will eventually be programmed to be all powerful?

My remark still stands
possibly it would be best just to board up the town totally allowing only the "good, nice" chars to stay?
.. allowing a less regulated RP for other towns, since I would estimated roughly 50% or more of the evening/US players are actually temple members, this blocks mainly that time zone from the town.

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Post by Nitram » Tue Nov 17, 2009 2:22 pm

You just can't expect playing a evil character in a very evil guild without and results :P

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Post by Mr. Cromwell » Tue Nov 17, 2009 2:43 pm

Nitram wrote:You just can't expect playing a evil character in a very evil guild without and results :P

Nitram
All powerful guilds and all powerful characters act just the same, just for your information.

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Post by Valione » Tue Nov 17, 2009 3:06 pm

pharse wrote:I hope I can finish the *real* NPC guards soon. They have a really nice feature: instant kill. Beat that! :P
This is the sort of 'baloney' (for a kinder word) that everyone was afraid of, or rather knew would happen.

Wow, that really sucks.

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Post by Mesha » Tue Nov 17, 2009 3:22 pm

Juliana D'cheyne wrote:Attempting to look past the "ego-stroking" "ignorant" "silly thoughts" remarks, it appears that a group can be banned from a major town in game due to rumor of past instances/on the word of others before the quest of the prince ever came to the island? It also appears that no matter how strong that group is, they are expected to RP being weak next to the guards who will eventually be programmed to be all powerful?

My remark still stands
possibly it would be best just to board up the town totally allowing only the "good, nice" chars to stay?
.. allowing a less regulated RP for other towns, since I would estimated roughly 50% or more of the evening/US players are actually temple members, this blocks mainly that time zone from the town.
Perhaps you, as an American player, should appeal to Naerwyn then. I. Never. Said. That. You. Need. My. Permission. If you want to sneak about, that is fine. But revealing yourself in town will get you caught by the army, yes. If you have a target inside town, than discuss that with someone. Hell, I do not even have to be online for you to attack anything. As long as I know, as long as I can provide for you.

My beautiful remarks serve this purpose: You are not listening to me, so you spew silly remarks. I can note facts, can I not?

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Post by Juliana D'cheyne » Tue Nov 17, 2009 3:45 pm

You are not listening to me, so you spew silly remarks
I would greatly appreciate refraining from personal attacks.

So, if there is a plan to "free" a char in jail, the temple first has to notify you so the all powerful guards won't insta-kill when that happens, then wait for feed-back etc. especially if in another time-zone. Or, send a message to another char to "please step out of trolls bane so we can have a confrontation" if you aren't around?

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Post by Keikan Hiru » Tue Nov 17, 2009 3:58 pm

Stop being silly Juliana, by trying to create a problem when there is none.

What everybody is asking of you, the "temple players", is that you accept that there is a place that is outright dangerous for you to hang out, no matter how yellow your skills are.
And what Mesha wants you to understand is, that if you plan to make an event based arround, or in TB, that you notify any GM before hand.
So the brain-dead-deco-guards can be removed or otherwise modified to create the propper stage for your play.

Geez ...

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