Soldier NPC Scripts
Moderator: Gamemasters
Soldier NPC Scripts
I know a lot of you are after the GMs to create a new kind of NPC to fill Troll's Bane, but for the time being, I thought maybe I could work on some static ones, just to give the game a more 'occupied' feel. I want to give these soldiers as much script as possible, so if you could suggest some things, I'd be exteremly grateful.
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I'ts always fun to toy around with the faction value to make the NPCs react different to the characters.
For example:
For example:
Code: Select all
"Hello", english, faction(salkamar) < 10 -> "Get out of my sight pesant! I got more imporant things to do then talking to scum like you."
"Hello", english, faction(salkamar) > 10, faction(salkamar) < 50 -> "Greetings citizen. Take care on your travels."
"Hello", english, faction(salkamar) > 50 -> "My liege, everything is in order in your town."
I think this is a bit beyond what you have in mind right now and I will also post in under proposals.
When I first arrived in Bane I was told that it was illegal to walk around town with a weapon in your hands.
I would occasionally forget to sheath my sword and was reprimanded by other players on at least two occasions. This rule seems to have gone out the window as of late. Even before the whole Prince thing began. How about the soldiers giving warnings to players who walk around town with weapons armed?
Perhaps the NPC soldier could say something like "Put away that weapon!" Something to that effect. It is after all exactly what a guard would say!
When I first arrived in Bane I was told that it was illegal to walk around town with a weapon in your hands.
I would occasionally forget to sheath my sword and was reprimanded by other players on at least two occasions. This rule seems to have gone out the window as of late. Even before the whole Prince thing began. How about the soldiers giving warnings to players who walk around town with weapons armed?
Perhaps the NPC soldier could say something like "Put away that weapon!" Something to that effect. It is after all exactly what a guard would say!
- Kranek
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- Kranek
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Woah woah woah, what's this about factions? Don't remember it being here when I started scripting NPCs. :OKeikan Hiru wrote:I'ts always fun to toy around with the faction value to make the NPCs react different to the characters.
For example:Code: Select all
"Hello", english, faction(salkamar) < 10 -> "Get out of my sight pesant! I got more imporant things to do then talking to scum like you." "Hello", english, faction(salkamar) > 10, faction(salkamar) < 50 -> "Greetings citizen. Take care on your travels." "Hello", english, faction(salkamar) > 50 -> "My liege, everything is in order in your town."
Maybe you should read the document then.
http://illarion.org/~martin/scripting/description.txt
They just called them fractions.
http://illarion.org/~martin/scripting/description.txt
They just called them fractions.
- Rhianna Morgan
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- Juniper Onyx
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