Surrender
Moderator: Gamemasters
- Tanistian_Kanea
- Posts: 646
- Joined: Mon Aug 14, 2006 2:22 am
Surrender
For NPC soldiers is a "Surrender" command programmable? by that i mean if a character says "I surrender" the NPC will tie him up then leave him alone, or drag him off, or immobilize him till a GM comes to question him?
- Tanistian_Kanea
- Posts: 646
- Joined: Mon Aug 14, 2006 2:22 am
Well i figured it might be a
if "surrender" then immobilize, change status to 1
before attacking check status, if 1 then don't attack. but i can see that being a little problem with npc's getting stuck on a character, not sure how to fix, maybe add a if 1 then move X in Y direction. which would allow them to target someone else in a battle, if there is noone else then they surround and mock the prisoner till the GM shows up. just a thought for battles like this.
if "surrender" then immobilize, change status to 1
before attacking check status, if 1 then don't attack. but i can see that being a little problem with npc's getting stuck on a character, not sure how to fix, maybe add a if 1 then move X in Y direction. which would allow them to target someone else in a battle, if there is noone else then they surround and mock the prisoner till the GM shows up. just a thought for battles like this.
- Alli Zelos
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- Tanistian_Kanea
- Posts: 646
- Joined: Mon Aug 14, 2006 2:22 am
- Alli Zelos
- Posts: 464
- Joined: Sat Jun 03, 2006 2:52 pm
- Tanistian_Kanea
- Posts: 646
- Joined: Mon Aug 14, 2006 2:22 am
- Tanistian_Kanea
- Posts: 646
- Joined: Mon Aug 14, 2006 2:22 am
- Tanistian_Kanea
- Posts: 646
- Joined: Mon Aug 14, 2006 2:22 am
i think you would be visable, and still able to talk unless gagged. and monsters don't attack items. or objects. so even tho you would like like a person. your really more like a goblet mechanic wise. also with a war like this you might also want to give the item a "free" option other characters can use. maybe a right click "drag" command. just thinking things like this might be nice for wars like this. It would have been very amusing for me to RP a prisoner of war.
edit: also i could potentially be picked up and carried(due to size)and perhaps this would muffle my voice so a talk = wisper, shout = talk, but i'm not sure how this would work in game mechanics and seems like way to much effort so i think leave that alone...
edit: also i could potentially be picked up and carried(due to size)and perhaps this would muffle my voice so a talk = wisper, shout = talk, but i'm not sure how this would work in game mechanics and seems like way to much effort so i think leave that alone...
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hmmmm...
*thinks*
Idea : Battle / monster script = on hit that would reduce below 0 HP -> instead teleport to prison and inform "The last blow strikes you down. Everything goes black... as you awake, you find yourself in a cell / prisoner camp. Someone must have carried you there while you were unconscious."
*doubts*
question : scriptable ?
*thinks*
Idea : Battle / monster script = on hit that would reduce below 0 HP -> instead teleport to prison and inform "The last blow strikes you down. Everything goes black... as you awake, you find yourself in a cell / prisoner camp. Someone must have carried you there while you were unconscious."
*doubts*
question : scriptable ?
- Tanistian_Kanea
- Posts: 646
- Joined: Mon Aug 14, 2006 2:22 am