Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
You are actually free to resist. Perhaps that part went wrong in the communication. It's just that the prince himself would rather not use violence. Fight like you never fought before I guess!I think the idea of a foreign body taking over any part of the isle always spooks players. In the IG sense if really doens't matter who the land "Belonged" too. as far as the current livers are concerned it's their land now and they will fight to keep it. Resistance would be expected in a character sense. Telling player not to resist in the OOC or that "Resistance is futile" is what got everyone all up in arms I'd imagine
I should have added closely monitored by a GM if not one that ran the town i.e. the players have no say in how the town is run.I'm curious what you mean by this. Didn't the rulers of TB from the past closely monitor their own rules either? Or do you mean unfair monitoring? Because that is not our intent. Even though we are technically gods ingame, we cannot allow ourselves to abuse that power when we are ruling a town.
Are we really though? Except for in a quest for fun, NO ONE that wants to continue playing Illarion would seriously resist a GM making a decision such as "running Trolls Bane" *shrugs*You are actually free to resist. Perhaps that part went wrong in the communication. It's just that the prince himself would rather not use violence. Fight like you never fought before I guess!
In other words this sounds like more then a quest, this sounds like the actions of GM's planning on at least a trial period running Trolls Bane... sorry, but except for possibly a token yell for quest purposes it doesn't seem like it is something that should be resisted and follow the rules of the game.Some players have characters with Gamemaster (GM) status. Their task is to keep order within the game. They can punish misbehavior to enforce these rules or notify administrators in order to conduct the punishment.
I agree with the lama.Hadrian_Abela wrote:I don't see what all the fuss and complaining is about.
How many actually care properly about IG politics?
Does it really make a difference whether you're ruled by Fooser,Joxia, Cromwell, Taliss - in a democracy, Archduchy, Noideawhatelse ?
I don't see what the problem is now. This isn't going to turn into dictator-land which 'oppresses your roleplay'.
GM run town would work better than a player run town I would think. I don't see what all the fuss is about at all. Nobody's oppressing anyone's roleplay. Yes, Salkmaer decided they wanted to come over and take over TB. What's the problem?
Does anyone else want to play illarion as a single-player game where Trollsbane is the most powerful town in the known world?
As Seers and Questors yes. My personal preference which I realize may not be everyone's. I have no problem RPing (and in fact enjoy it a lot since all gm's are great RPers) if I happen to know a personal char, which btw I try NOT to know. In that instance I feel my char would have equal say in the RP/decision-making etc. In a quest situation I have NO problem following the GM's lead as far as the RP and the plans for a quest. A GM taking over TB is similar to a permanent quest. The GM would always have the lead.Mesha wrote:Okay. So you'd rather have GMs take a step back all together and just watch over the game (as Seers)?
As a private char of a GM it wouldn't bother me in the least. The char would be RPing as any other player ig. In the official capacity of a GM however, yes. You mean you can't see the difference?? (I am not sure who you asked that question of but answered anyway)Just an out of curiosity question, I'm trying to understand you
If there was a character who was voted in as leader through democracy - and turned out to be a GM - would there be all this complaining?
That's the point I'm trying to get across. Quest-chars, at least the way I play them, always try to leave equal say to the players in the RP, as that is what the game is based upon. We as a team just bring elements into the game, to make the game less static (where there's only political struggle ever so often). But you can react to these elements the way you like. You can resist the prince, even to the end. I will even help you set up a rebel camp somewhere in the wilderness (As long as you bring me some wooden boards to build with!), if that is what you are planning with your rebel force.As Seers and Questors yes. My personal preference which I realize may not be everyone's. I have no problem RPing (and in fact enjoy it a lot since all gm's are great RPers) if I happen to know a personal char, which btw I try NOT to know. In that instance I feel my char would have equal say in the RP/decision-making etc. In a quest situation I have NO problem following the GM's lead as far as the RP and the plans for a quest. A GM taking over TB is similar to a permanent quest. The GM would always have the lead.
Sorry but aint PG-Tips a tea bagHadrian_Abela wrote:Here's some good PG-tipsMr. Cromwell wrote:Quickly, everyone PM Matt for PG tips!
I really don't think so.Taliss Kazzxs wrote:they will more than likely win.
powned by the Nitramianianijamiamnism. Pay the tax.Nitram wrote:There is no discussion, Matt. Just some people keep on talking and think they change anything with it. As always.
And Blake: You don't think the GMs will win? I can cloud any player character in less then a second. And you?
first, what towns are currently gm or dev run. i am not sure what you mean by owner ran but would like your definition and what towns. actions of the town leader should be closely monitored IG. to much **** takes place OOC (including this thread). Any towns ruled by a GM or Dev character that the gained by means of any other player is completely legit, or are you saying that GM's and devs cannot play this game and if they do they are limited to what they can do?Juliana D'cheyne wrote:But of course, if any of you has an example game where this is the case, be my guest and point it out for me. It would not hurt to check.
Most towns were either GM, dev, or owner run. If not any of those....the rules, guidelines, actions of town leaders were closely monitored ig and ooc. Neat and orderly if that is what people want. Did it discourage independence of thought and RP in the creation and continuation of a town? My chars moved from one town to the other simply for the house style, basically all were about the same with slight variation for RP purposes only. None of my chars knew anything political going on in any town.
There was no public discussion of changes, new rules were simply posted as far as I know. My char had the first "allowed" shady guild of mercenaries/thieves/robbers/kidnappers. Before ANY "job" could be done or attempted my guild HAD to get permission from the town leader and any PO's involved oocly. Most of the time it was practically impossible to get the approval of town leaders even if the PO's seemed willing.
And yes, a GM closely monitored the guild also.