Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
I agree.However, if this is (as I fear it is) indeed to have the staff in control of the town, then I firmly oppose this. We can't have the staff interfering with IG politics like that, it takes the fun out of the roleplay.
Agreed. My character, for one, will always be opposed to the invaders, since his current position is completely built around the player-politics that have been going on. Also, I as a player will always be opposed to GMs "invading" and taking over what was a player-based government.Azuros wrote: However, if this is (as I fear it is) indeed to have the staff in control of the town, then I firmly oppose this. We can't have the staff interfering with IG politics like that, it takes the fun out of the roleplay.
Usually the sense of a quest is to provided an entertaining period of time, different from the usual life.Jason Felarion wrote:...if they will answer. It's a quest, what's the sense of the quest, if the target isn't a secret. Only my opinion...MoonDust wrote:This post was made 30 mins ago, how about y'all chill out for a few and let the GMs actually see the message so they can reply?
What's to be expected, really? For the leaders of Trollsbane to just say "Oh hi, here's the keys to the town, have fun!"?Alsaya wrote: It is rather sad to see that the characters decided to fight, since this fight isn't going to be fair. We are not going to go and waste our time pg our "invaders" until we might be able to beat you guys. Those characters will be quest chars and will have the appropriate skill to their story.
Well, all I can say is don't be surprised when no chars succumb to this rule, and there is no town to rule. And ofcourse, the many raids that the town will come under.Alsaya wrote:The gm lead Trolls Bane isn't just for quest reason but rather a permanent thing, however if we see that it makes no sense than we will let it be after some time. It is rather a test to see if it is manageable at all but this doesn't mean, that when you moan and cry about it loud enough here that we will let go of our plan.
It is rather sad to see that the characters decided to fight, since this fight isn't going to be fair. We are not going to go and waste our time pg our "invaders" until we might be able to beat you guys. Those characters will be quest chars and will have the appropriate skill to their story.
We do understand that you might be afraid that all you can do now is craft and fight and that the politics are completely in our hands, that is not our plan. Our plan is to establish a certain setting for the ruling of the town, to have a fixed point in the chaos that is Trolls Bane. I do not like to spill everything about it here and leave something for you to find out ingame, if you want. If you just want to crtl+click us, that's fine too but to not think that we will just lose and leave.
So a summary: This is no "kill the invaders"-quest, there is no shiny loot if you oppose or kill them.
That's what I was planning on doing. Why not all the characters abandon TB? I mean, if we're going to RP our characters like we would really act in that kind of situation, we would fight the losing battle with everything we have, retreat to other locations and proceed to raid and destroy everything Salkamarian we can get our hands on until either:Vern Kron wrote: And after that, I guess we all just move to another town since we are going to become criminals due to resisting the new reigning power.
The reason we chose Salkamar as the origin of the prince, is for a multitude of reasons.The island loses to Salkamarians who are supposed to be the most 'noble' of the groups and would probably think taking land like this is totally disgusting?
As you can read, the Salkamearian culture is open to strangers, and without prejudice. This, we felt, is necessary to keep the feel of Troll's Bane as a town who accepts any and all races. Since Troll's Bane, as a town which has always been infused by modern ideas by players (Democracy! Freedom! Kids are the future! Eww slaves! Eww overbearing kings who rule us...EWW!), is another reason why we chose Salkamar. Because this aspect of human nature in Illarion (Salkamar, Lightfolk), is for a larger part based on modern concepts.The Salkamaerian way of life means respect, honour, and loyalty. It is a noble one. All children learn reading and writing. Slavery is forbidden by law and a military education is offered to all members of poorer families for free. The Salkamaerian kings and nobles are understand to be representatives of the people and are often wise and good regents. Cities are ruled by male or female lords; males and females have equal rights. The Salkamaerian culture is open to strangers, and without prejudice.
You Vern, as well as I, know that order in TB government only lasts about three months. Leaders, as a rule, become inactive after that period of time, resulting in a boring and anarchic town. Our experiment, still in it's infancy, is here to see how true GM-run towns will work. May I remind you, that this game is still in alpha-phase, development-wise, but also community/GM-wise. We are still exploring our options as well. I, in all honesty, have never experienced GM-run towns myself before, not even in other games.Now we have order, and you step in, shake the system -again-, and we are expected to deal with it.
But of course, if any of you has an example game where this is the case, be my guest and point it out for me. It would not hurt to check.
I do not think we will go for the same kind of GM-run town as in Grimmwold then. As I pointed out, the nobles of Troll's Bane that exist at this moment will still exist. Players will still have influence, will still be able to become the rulers right hand if you may. The prince is single, he might even need a foreign broad! I also believe we are more relaxed towards players or rules in general than Grimmwold is (though I could have the wrong image in my mind).Most towns were either GM, dev, or owner run. If not any of those....the rules, guidelines, actions of town leaders were closely monitored ig and ooc. Neat and orderly if that is what people want. Did it discourage independence of thought and RP in the creation and continuation of a town? My chars moved from one town to the other simply for the house style, basically all were about the same with slight variation for RP purposes only. None of my chars knew anything political going on in any town.
There was no public discussion of changes, new rules were simply posted as far as I know. My char had the first "allowed" shady guild of mercenaries/thieves/robbers/kidnappers. Before ANY "job" could be done or attempted my guild HAD to get permission from the town leader and any PO's involved oocly. Most of the time it was practically impossible to get the approval of town leaders even if the PO's seemed willing.
And yes, a GM closely monitored the guild also.
You never need our permission for a "job", unless it involves divine intervention of some sort. It's been this way for a long time. The only one you need permission from is the other PO, so he has space to make a decision for his character. It has been this way for a long time, and will stay this way even after GMs take over TB (for a time perhaps). No need to worry about this.There was no public discussion of changes, new rules were simply posted as far as I know. My char had the first "allowed" shady guild of mercenaries/thieves/robbers/kidnappers. Before ANY "job" could be done or attempted my guild HAD to get permission from the town leader and any PO's involved oocly.
I'm curious what you mean by this. Didn't the rulers of TB from the past closely monitor their own rules either? Or do you mean unfair monitoring? Because that is not our intent. Even though we are technically gods ingame, we cannot allow ourselves to abuse that power when we are ruling a town.Most towns were either GM, dev, or owner run. If not any of those....the rules, guidelines, actions of town leaders were closely monitored ig and ooc.