I second that! Sounds awesome!Retlak wrote:I read all of that and it sounded REALLY good, the best idea yet. I like the way you took everything into consideration like the 2 runes a week thing. Excellent proposal.
Also, perhaps some of them should be puzzle dungeons, since I'm not sure there's that many monsters as runes.
Here are some of my crappy ideas of what could be in which dungeon:
(Only thing is, I suppose it would require a lot of map design for new dungeons and stuff to put the runes in. If there's noone to do that, I wouldn't mind helping with it.)
1.1.1 CUN - Water rune, so perhaps some puzzles with balancing scales with water or something (not sure how easy that would be to script :/)
1.1.2 FHEN - Perhaps a teleport puzzle, solved by trial and error, or a riddle at the start to show which teleporters to use to reach the rune.
1.1.3 HEPT - Since there aren't really any cold based monsters, maybe have a time limit on how long you can spend in the dungeon, and after that time you "freeze to death".
1.1.4 KAH - Food - Perhaps a riddle with a table of foods in front of you, you must pick the right one to eat, otherwise you incur whatever penalty - thrown out of the dungeon, clouded, stat penalty, whatever.
1.1.5 LHOR-Either a maze with invisible walls, or a room like the one in Irundar over water with an invisible floor maze.
1.1.6 MES - Rune of light, so perhaps a dungeon in complete darkness in which you are a given a light that extends 1 tile in front of you, and you must make your way through the dungeon avoiding traps on the floor. (should be visible in the light you are given)
1.1.7 ORL - rune of creating and materialisation - I'm not really sure for this one. Perhaps a question dungeon related to magic (as well as/instead of question at the end), with the questions becoming harder and harder as you move through the dungeon. The penalty for a wrong answer are monsters spawns of increasing strength.
1.1.8 PEN-Just have the rune in the dungeon, easily accesible, but make the dungeon quite hard to find.
1.1.9 RA-Fire elementals, or dragon. Elementals would probably be better for a level 1 rune.
1.1.10 SAV - Protection, so perhaps the hopeful rune reciever is reduced to 1hp on entering the dungeon, with no health regeneration, and his teammates must protect him from mummies?
1.1.11 SOLH-Earth, so one or two golems to fight, not many, as it's still level 1 runes.
1.2.1 ANTH-Normal maze, but with static fires blocking some places.
1.2.2 IRA-Dungeon full of undead
1.2.3 JUS-Couldn't think of one :/
1.2.4 KEL-Some sort of puzzle thats only passable if the person doesn't stop moving-eg a maze with a strict time limit, that is quite easy to get through but requires fast thinking.
1.2.5 SIH-Poison spiders, since it's heal poison.
1.2.6 SUL-Anyone in the dungeon becomes encumbered, to slow movement, and if possible, fireballs move across the room which need to be dodged.
1.2.7 TAH-Inverse, so a maze in which you are given the opposite instructions of what to do and where to go.
1.2.8 TAUR-Panthers and gnolls
1.2.9 URA-Ogres and trolls
1.2.10 YEG-More poison spiders
1.3.1 DUN-Simply a dungeon full of nasty things, such as beholders.
1.3.2 FHAN-FHAN is the rune of sending, bringing and giving. No FHAN spells have ever been recorded... (If no spells, nothing needed?)
1.3.3 LEV-LEV is the rune of change and transportation. It is an inactive rune which has no use. (If inactive, nothing needed?)
1.3.4 LUK- Demon skeletons/Ghost skeletons/Liches
1.3.5 PHERC-A dungeon full of traps on the floor that must be avoided.
1.3.6 QWAN-VERY strong monsters, eg. dragon, demons