Good and Bad moments

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Post by Pellandria » Sat Apr 25, 2009 2:30 pm

Good and Bad moments

Well we got good and bad days, why don't we have a good and bad "moments", changes in the attributs for a few moments, maybe one whole rotcycle or untill another "moment" happens.

So what happens, instead of getting the constant "you stop the work because of xyz" lets combine it with something else, lets say for example someone smiths an armor, the work stops because you either fail or the natural stop system sets in you have a certaint chance of getting a good or bad chance, so lets say the said smiths work stops and he get the message "You seem to notice that the material you work with has a good quality and thus you can perfom excellent work with it" thus the smiths gets a temporary +1 on dex so he can create better work for a short time.

The other way around would be to decrease secondary "not as important" attributs.
You hit your finger(-1 Constitution)
A spark flies from the hot metal in your eye (-1 on perception)
You feel how your muscles ache, form the continously hard work (-1 on stength).

Obviously this idea is just something small and not as important, but it might lighten up the rather boring work.

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Post by LifeWonder » Sat Apr 25, 2009 4:44 pm

Re: Good and Bad moments

Pellandria wrote:A spark flies from the hot metal in your eye (-1 on perception)
Ouch.. :/

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Post by Llama » Sun Apr 26, 2009 10:16 am

I don't think reducing attributes is a good way to "lighten up the rather boring work."

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Post by Pellandria » Sun Apr 26, 2009 10:44 am

Well as far as I know, the craftingsystem is purely based upon Dex. thus I just wanted to increase Dex, if you are lucky and just reduce not as important Attributs like Strength or Perception, constitution, Speed and so on.

Maybe at one point we could bring in something like "You suddendly have a new Idea, about producing new xyz" thus a small amount of mp, mindpoints that build up to the Skillcap, get reduced.

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Post by Llama » Sun Apr 26, 2009 11:00 am

If you're just going to reduce attributes that won't be used at the moment, its pretty useless - otherwise its good at irritating people for no reason at all.

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Post by Nalzaxx » Sun Apr 26, 2009 2:47 pm

Perhaps if you added random events that improved stats as well it would balance out more fairly.

"You become engrossed in the task and find it easier to concentrate" +1 INT

"Blood flows into your muscles and gives them an extra boost" +1 STR

etc etc.

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Post by Djironnyma » Sun Apr 26, 2009 2:52 pm

Nalzaxx wrote:
"Blood flows into your loins and make something hard" +4 STR, +4 CONS, -8 INT, -8 WIL

etc etc.

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