Ropes.

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Post by AlexRose » Sun Apr 26, 2009 2:59 pm

/signed on the wand thing.

It really should go to the belt if anywhere. Wind wands are worth a LOT, and to have them stolen through something as simple as a rope is daft.

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Post by Djironnyma » Sun Apr 26, 2009 3:05 pm

I cant agree.

There are only to possibilities:
  • The rope was use without rp. Than you get your wand back by !gm
  • The rope was use with rp. Than you lose your wand anyway if the one which tied you simply #me's that he take your wand. Tied you could do anything against.
If you fear to come in well rp played situations were you can lose your wand, take only a cheap wand with you. I dont go with a golden watch into the ghetto ;)

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Post by AlexRose » Sun Apr 26, 2009 3:18 pm

It's a bit different when any human contact = the ghetto.

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Post by pharse » Sun Apr 26, 2009 4:00 pm

Dropped on the floor =/= lose it

When you're captured you can still move aside and pick up the dropped items.

But if some thieves surround you, tie you up, knock you down, push you aside and pick up your dropped items, THEN you really lose them. But this seems fair to me.


On "slow reflexes": you have usually 5 seconds to move one tile away. Seriously. How old are you that you can't manage to do that? 80?


Generally, it is alright if you do first what is needed engine wise and then do a proper emote. So I can't see the time argument as valid.

Anyway, I estimated those values. Time will tell if something has to be changed.

But this:
Another option is a message to the char "you are now tied and can't use any item in your hand until the rope loosens" and let everyone RP this placing valuable items in their bag
will not be implemented.

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Post by Kaila Galathil Travinus » Sun Apr 26, 2009 4:30 pm

It would be VERY nice if that action stopped when you moved that "one tile away" though it doesn't :wink:

My only point is the "drop all in hand" will MAINLY aversely affect mages and not those mages that their skills are relatively high because they can spell with any wand, but mages can just quit carrying their "good" wands (once they PG enough) except new mages that need all the advantage they can get in order to spell i.e. new players. That will be the end result.

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Post by AlexRose » Sun Apr 26, 2009 4:32 pm

Kaila Galathil Travinus wrote:It would be VERY nice if that action stopped when you moved that "one tile away" though it doesn't :wink:
Uh.. yes it does.

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Post by Joxia Doral » Wed Apr 29, 2009 6:29 am

I like the new ropes and think it is a great addition to the game so long as it going to be used properly.

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Post by Pellandria » Wed Apr 29, 2009 9:16 am

I see aproblem with the degeneration of ropes, is there a way to know when they ~might~ break or can you tie someone up a second time?
It just seemslike ropes only hold for acouple of seconds, so you have to be either a mage and teleport your victim where you want with a portal, or you have a big load of ropes lieing around, because untill now it seems all ropes I use are breaking rather..quickly.

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Post by Evan Ross » Wed Apr 29, 2009 11:56 am

If your ropes are only lasting for a couple of seconds, You must not have very good ropes.

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Post by Grim_banned » Wed Apr 29, 2009 12:04 pm

Hmm.. i dont think that ropes have quality.. I think thats because Pella doesnt have good fighting wise attributes

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Post by pharse » Wed Apr 29, 2009 12:42 pm

Grim wrote:Hmm.. i dont think that ropes have quality.. I think thats because Pella doesnt have good fighting wise attributes
exactly.

But read again the wiki article. I think I have mentioned that you could use another (new) rope with the tying rope in your hands to increase its durability.

I could implement some lookats depending on durability, just like other items have.

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Post by Mesha » Wed Apr 29, 2009 12:47 pm

time until a rope breaks: 2 - 20 minutes (depending on STR, DEX)
From the wiki.

I can understand why Pellandria's ropes do not last THAT long.

EDIT And perhaps you did it on a bad day even.

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Post by Retlak » Wed Apr 29, 2009 3:36 pm

Saigwin wrote:Ok , as I'm sure Retlak will point out in his infinite wisdom, I'm a newb...
You aren't a n00b, only Lifewonder and Alex are n00bs.

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Post by LifeWonder » Wed Apr 29, 2009 4:24 pm

Retlak wrote:
Saigwin wrote:Ok , as I'm sure Retlak will point out in his infinite wisdom, I'm a newb...
You aren't a n00b, only Lifewonder and Alex are n00bs.
omfgbbq

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Post by pharse » Fri May 01, 2009 11:06 am

I could implement durability lookats and notifications.

If you want you can help me finding good descriptions, like
"You see a stable tying rope"
or something like that... I'm not that creative :oops:

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Post by Llama » Fri May 01, 2009 11:11 am

Strong
Stable
[ ]
Weak-Looking
Threadbare

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Post by pharse » Sun May 03, 2009 10:45 am

Alright, the lookats are implemented:
wiki wrote:By looking at the rope (left click on it) you will see its strength: strong, stable, ---, threadbare, weak
I don't think that notifications are necessary with those lookats. If it turns out otherwise, just contact me or post here.

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