Examine closely

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Post by Hawkmoon » Sun Mar 15, 2009 4:25 pm

Examine closely

Just wonder why it is not possible to see what kind of helmet, gloves, leggings and boots a char have when examine closely? I think it would be great if that was added. Think that is more important than all the items in the belt - but that is me.

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Post by Rhianna Morgan » Sun Mar 15, 2009 7:00 pm

The items at the belt are great to know for thieves, or people who want to know what weapons their opponent wears openly.

At least I think that is very important.
Knowing more about the rest of the opponents clothes would be wonderful, but also quite a lot of text to read. And as the text shows up on top of the char, not in your text frame, it could be too much and therefore disturb the game.

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Post by Triton » Sun Mar 15, 2009 7:19 pm

Its able to save char~information with Strg + F2-F4

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Post by Hawkmoon » Sun Mar 15, 2009 10:45 pm

Triton wrote:Its able to save char~information with Strg + F2-F4
Indeed. But that does not help when taking a quick look at someone who don't use that information to show what it wears...

Why not have two different close examine such as one "Examine belt"(get info about the belt) and one "Close examine" (examine the rest such as clothing, jewelry, armor things in the hands and such things...).

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Post by Tanistian_Kanea » Mon Mar 16, 2009 3:52 am

that's good, i like, though i bet you an e cookie the devs say there isn't much point to it.

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Post by Daelyn » Mon Mar 16, 2009 5:52 pm

Tanistian_Kanea wrote:that's good, i like, though i bet you an e cookie the devs say there isn't much point to it.
I wish they'd say they cant be arsed instead of saying "theres not much point to it". Such comments hardly encourage people to be creative and come with suggestions.

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Post by Joxia Doral » Mon Mar 16, 2009 6:21 pm

Daelyn wrote:
Tanistian_Kanea wrote:that's good, i like, though i bet you an e cookie the devs say there isn't much point to it.
I wish they'd say they cant be arsed instead of saying "theres not much point to it". Such comments hardly encourage people to be creative and come with suggestions.
/signed

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Post by rakust dorenstkzul » Mon Mar 16, 2009 6:25 pm

Daelyn wrote: I wish they'd say they cant be arsed i
Yup.

Totally agree.

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Post by Nitram » Mon Mar 16, 2009 7:56 pm

the problem is a description can't have more then 255 characters. And that leads to a problem if too much items are interpreted. Originally it was planned to show everything but that was droped first hand because the text was just getting too much.

Nitram

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Post by Hawkmoon » Mon Mar 16, 2009 8:27 pm

Nitram wrote:the problem is a description can't have more then 255 characters. And that leads to a problem if too much items are interpreted. Originally it was planned to show everything but that was droped first hand because the text was just getting too much.

Nitram
So... Divide the examination into two actions might be possible?
I mean one for what is worn for example and one for what is held in the hands and in the belt or something. Or?

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Post by Joxia Doral » Mon Mar 16, 2009 11:43 pm

Am I mistaken or did I hear that we would be able to actually see what each char is wearing eventually? If so then this is not needed.

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Post by Nitram » Mon Mar 16, 2009 11:50 pm

No idea where you heared that joxia. But it is wrong.

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Post by Kamilar » Tue Mar 17, 2009 12:01 am

I think Joxia refers to the paperdolling that was under discussion. Is this not being considered any longer?

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Post by Nitram » Tue Mar 17, 2009 12:50 am

Its considered as a very nice to have feature. But based at the current state of development and the amount of persons who are able to create graphics for paperdolling its currently no in discussion to create anything like this.

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Post by Hawkmoon » Tue Mar 17, 2009 12:53 am

Nitram wrote:Its considered as a very nice to have feature. But based at the current state of development and the amount of persons who are able to create graphics for paperdolling its currently no in discussion to create anything like this.
So... Divide the examination into two different actions then? Possible to do?

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Post by Nitram » Tue Mar 17, 2009 8:43 am

That would fill the screen even more...

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Post by Llama » Tue Mar 17, 2009 10:27 am

Nitram wrote:the amount of persons who are able to create graphics for paperdolling
Amount of people who are able to create people graphics = {martin}

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Post by cheffu » Tue Mar 31, 2009 10:41 am

rather than see what an opponant is wearing
I would MUCH rather be able to see how much "life" force they have remaining
(or if I even hurt them at all!@)

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Post by Kranek » Tue Mar 31, 2009 11:08 am

you CAN see some information about their "lifeforce" when you examine them...and they are PCs ;)

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Post by Llama » Tue Mar 31, 2009 1:06 pm

Kranek wrote:you CAN see some information about their "lifeforce" when you examine them...and they are PCs ;)
"He looks 'healthy'/slightly wounded ect..."

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