Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
Why have attributes if not RPing the attributes? That is a part of the game after all. And it is not for PGers it is common sense! As it is now one have no clue whether the armor I wear is heavy or not. That should be abvious for the char!Julius wrote:This proposal only works for people who use their attributes to play their character/the engine to rp. We already have auto #mes, auto rp messages, and a look at feature that does nothing but destroy rp. Why do we need this to show PGers what armor is best suited for them?
But a person who put armour on sure can feel if he can move as well as before or not.Julius wrote:It should, your correct. People don't put on armor in real life and go "Holy shit dawg, this mith armr is so hevy meh dodge skil is gunna suk." In rl, warriors tested the armor. That's common sense. As Hadrian said, the GMs have a nice stance on this subject.
As for attributes, if I rped my attributes (I made Julius when I was a n00b), not only would my character not be able to read, he wouldn't be able to see either.
Well, is not the strength something that makes some armor light for some people but heavy for another?Achae Eanstray wrote:Leather/chain armor definitely light.........salk/elvensteel is heavy, plate less then that. Most of the armors can be judged by looks alone.. the others can be tested. I don't think another message is needed and too many messages IMO become not fun but irritating, if not irritating, something to be ignored. I don't know ANYONE that made their first char meeting attributes great skillwise. If they did, they were very very lucky! My chars aren't RP'd by their attributes or my mage char wouldn't be able to walk. Most tend to RP by background.
Possibly IF you want to RP by attributes which as I said most don't. You are discussing wanting messages to adhere to your theory of RP which IMO takes away from imagination leaving it up to game engine. I would not like my imagination limited by game engine as your proposal seems to want. A fairy, halfling, dwarf PO should decide what armor best suits them NOT by game engine but at the discretion of the PO (player operator).Hawkmoon wrote: Well, is not the strength something that makes some armor light for some people but heavy for another?
Wow, I always thought that meant "player of"Achae Eanstray wrote:... of the PO (player operator).
Um... Strength helps, sure. It means you can hit harder, sure... But power generation is what is important in sword fighting. Flaying your arms about because you are strong isn't going to do as much as using proper technique to generate power as you swing. Trust me buddy, I've done both in sword fighting. I'm small, I wish I had enough strength to hit hard, but because I am not I (try to) use my body to generate power behind the swings instead.Daelyn wrote: And Dantagon: Yes, strength is VERY important for fighting with a sword, at least technically. And whoever said that strength was limited to your arm..?