Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
IRA TAUR already summons harmless skellies and wraths... So its a pretty 'illusionary' thing already.Youchimitchu wrote:What about IRA/URA TUAR LUK LHOR? Seriously i wanna summon illusionary creatures scare someone with the illusion of a dragon in town...so much fun
Nope, changed base skillAlexRose wrote:I know that, and I saw the auto emotes, but I thought they just changed how efficient your equipment is, not the base skill required to cast spells.
little touch up. Its not constant increase, it's time based. just put a second or so between casts and it's about the same cost in mana every time.Hadrian_Abela wrote: Put a system where mana requirements increases for each casting - so no more mages beating 5 people at the same time, you'll run out of mana soon enough - though you can nuke one.
So until we get word from the staff I think we should discuss other options as well. The more ideas we can get the better. Here is what we got so far from reading.
-Adjustment to the numbers of LUK creatures that can be summoned.
-Taking away loot/coin drops from summoned creatures to allow more powerful creatures to be created.
-Give a call tag to each creature to specify summoning (e.g. mummy, skeleton, pig, etc...)
-DUN effect to summon multiple creatures.
-A tier for casting creatures (certain level to produce stronger creatures)
-Adding QWAN effect to LUK spells for stronger creatures
They're 'summoned' actually, not raised. Yes its partially messed up, but I always assumed they're coming from somewhere. You know, a miniportal opened and sucked out a cow from somewhere.Hawkmoon wrote:Is it me or don't it feels kinda strange that creatures like goblins and gnolls can be raised/summoned? Would have understood better with creatures that are all magic such as undead raised, or maybe ghosts, Golems, but Goblins and so live in societies after all and so and all the sudden they show up because of a mage?