But, I feel that, say, high swordmanship skills are necessary for a swordsman to be taken seriously.Sundo Raca wrote:The people arguing that you must pg your life away in order to be taken seriously ig are pissing me off. Surely you want to attract more players, not deter them from the game. Forcing them to sacrifice their life to the yard for a month before you recognise their rp is very counter-productive.
There is no way i will come back to this game in the above playing mode, it takes up too much of my life. If someone rps realistically and in a clear, descriptive and interesting manner, i will accept what they do no matter what colour their skills are.
I remember years ago when one of my characters was in a discussion with Darlok in the tavern. Well, this orc (probably played by a newcomer) decided to come up to my character and push him around. Darlok was trying to speak to my character, so he asked the orc to knock it off. But the orc persisted, and as a result, Darlok came up to him, and with only one blow, clouded the orc.
My first thought was "wow...that's not somebody you want to mess with." For anybody that knew the character, he was well played, and although aggressive, didn't bully everybody to go into combat with him to look like some kind of power freak. Usually his character was on the defensive from other characters who hated his guts.
Skills are just meant for that...to back up your character's role. I've accepted that getting good takes a long time and a lot of playing, so it wouldn't be fair to say "hey newbs, no matter how much time you put into this game, you will see only tiny bits of skill rise every month or so." Talk about boring. There's no way to stop somebody from putting the amount of time and effort into something if they want to.
BUT...I feel seniority should be rewarded as well. So I'm still sticking with the "older-characters-get-a-minor-skill-boost-everyday" idea.