Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
Bout time , I can't wait to hear more about what you have plan.Estralis Seborian wrote:One might add that in future, the "everyone wields dual serinjah and is clad in silversteel"-problem will be solved. Various fighting stances and armor combinations will be useful, depending on the situation. A swift assasine with dual daggers in leather armor can pose a threat to a plate mailed hammer wielding (halfling) tank.
Racial items were proposed before, but until now, I think we should more or less rely on RP skills of players and just provide the options without restricting the game too much.
Nunja, das ists ja was ich meine, man sollte mehr dieser items erstellen.Kranek wrote:@Rekafari:
Problem wäre folgendes: Wenn nur Elben so eine schmieden können...wo kriegt man dann einen Elbischen Schmiedemeister her? Die sind zu dünn gesäht dafür...
Außerdem: Wenn schon denn schon, also spezifische Schmiedewaren für jede Rasse. Nur hätten wir dafür nich genug Items...
Mister X is very fast and very smallJulius wrote:Rocks are usually in a outside environment. If a piece of paper is placed on top of a rock, due to it's thin nature, the wind will blow it away. Try it sometime.
Hey... Should people not set the attributes that suits the char and not that is best for the current system? Just wondering...Julius wrote:Still don't see your point. In rl, tell Christian Bale (middle) to duke it out with Usain Bolt (cheetah like quickness) and see the results. I don't like the idea of "Group A *always* gets raped by Group B". Why? Because as I've stated with other proposals, the current attribute system already achieves this. For example, my character would probably be a rag tagged middle type of build. In a duel against a heavy mace wielding warrior with the same skills in their respective builds, he'd probably lose. A high agility, speed build without maxed dodge would probably be beat if he used a Shield. However, you can't tell me that luck never played a part in duels. A 100 percent succession rate is repetitive as hell.
People seem to forget how well the current attribute system actually works. The only reason it might not work is because, as a few other players have noted to me through quotes, our own gms don't know the stat system as well as they think they might. Because of that, the player community (the newer players especially) is stuck with character builds (Knight, etc) that stink for warriors.
If you want this system to work, let the players who currently own warriors to change their attributes accordingly. Why? Because the fighting system has changed at least 4 times since 2007. Because of this, attributes that were good in those systems are now so outdated that you can hardly call them any of the three aforementioned skill sets. However, proper attributes for each skill set should be issued (and I mean proper, no 8 essence on a warrior/9 will power).
If your going to implant something like that "A beats B, B beats C, C beats A", it's ignorant to install it any time in the near future because of the immense changes that always occur with the system.
..or so lacking in wisdom their actions wouldn't make any sense.... wait..Julius wrote:I've never rped by stats. Most people do, other people don't. Quite frankly, if you did, most characters would either be scholars or unable to read at all.