Havent had the time to search the various pages for this... but what about a poison resistance skill? It would follow, more or less, the idea of the magic resistance skill, when you are poisonned, you gain experience in it.
The effects would be either that when you are poisonned, depending on your opponent's skill in poisonning, you would either not get poisenned at all, or you wouldnt be as severely poisonned. Anyone else think there's hope for this?
Poison resisitance skill
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- Friedwulfa
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- Friedwulfa
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That's what she said.
As for the proposal.. I think it's a good idea if and only if the poison skill actually starts to work. Spiders, some daggers, low level scorpions are all very potent to tell you the truth. If your going to have a half arsed poison system then you need to a half arsed poison resistance system as well?
As for the proposal.. I think it's a good idea if and only if the poison skill actually starts to work. Spiders, some daggers, low level scorpions are all very potent to tell you the truth. If your going to have a half arsed poison system then you need to a half arsed poison resistance system as well?
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Adding two cents: My first char had only two deaths IG, the first was falling into the mummy tomb (rediscovered the way you *can't* get out), the second was being stung by a scorpion.
I think it would be nice to have a poison resistance skill since scorpions are easy enough to run into but can have a really low encounter survival rate (as demonstrated by my second char - who's motto, I believe was: die early, die often ).
I think it would be nice to have a poison resistance skill since scorpions are easy enough to run into but can have a really low encounter survival rate (as demonstrated by my second char - who's motto, I believe was: die early, die often ).