Thanks for calling me stupid Julius, I appreciate your maturity, I'm sure everyone else does too, especially since according to the post times, it took you a whooping 45 minutes of thinking to assume that, which, sincerely, I find quite stupid.
If you did read and think more than once about what I posted, you'd have realised I didn't mean that quests are meant to get a material reward in the end, but unlike what you said (trying to pretend you don't give two shits about IG wealth), some quests can
have purpose to reward the participants with some sort of reward whatsoever. It doesn't make the quest bad or good, just different than another where the reward is to know you've solved a riddle or whatever.
Tell me, if you truly believe IG wealth is worth nothing and hinders roleplay, I dare you to ditch ALL your character's items and roleplay with nothing but clothes, then try to roleplay with nothing but clothes. Try roleplaying your coins, your weapons, your armor. We'll see who will play along. If it works, I'll disregard everything I say and bow in apology to you. But it won't, because we're playing Illarion, and Illarion is not a MU* (http://en.wikipedia.org/wiki/MUSH
And to be honest? 85% of the money my character has, I've gained thanks to quests (the pig plague, the demons, etc.) and honestly again? I prefer that than going to powergame at monsters or craft for hours because I have school, work, and a family to care for.
Even when quests involve gaining a material reward in the end, it doesn't take out the roleplay aspect of it whatsoever. Most of the time I had no clue there would be a material gain in the end. I've never fought demons before and I wouldn't have known they dropped 5 silvers each before I attacked the first one. And once I attacked the first one, others were already coming to help defeat the others, my character wasn't going to just run away now that the others had come.
As for the pig plague quest, Chester paid Blake (when I was poor as hell, meaning, poor enough not to even be able to buy food for my character) to "sponsor" his discovery of the illness and establish good relations between Goldburg and Trolls Bane.
So yes, I do like quests that have a material reward in the end, because yes, material rewards do help my character prosper while roleplaying in the same in the contrary of going to hunt monsters and ctrl + click for a few hours. Regardless, I still participate in any quest, reward or not and do appreciate the recent influx of quests by the new GMs.
The only time I'll avoid participating in a quest is when I have no time or my character is already involved/busied with something or my character has nothing to do at that particular quest.