Kaila wrote:I have no set answer, possibly when the newbie island is set up, we will get some PO's to stay, many just come and leave. An interesting setup though that was just started is: when a new PO is ig, there will be an announcement to all, anyone that wants to only has to say two words (within a 5 min time only) and will be transported to the site of the new player to help teach (which can also be monitored by a GM). On the reverse, those that would prefer not, can avoid that area. I also like the idea of the trial account, then an application for those that are interested in staying.Quote:
What is there to learn for a developer when you criticise the community?
A thing the developer has the least influence at.
How, from a technical view, can a Dev make Illarion more friendly?
Now that Newbie Island is up and running, I was wondering whatever happened to this idea.Nitram wrote:I think we have serval problems like newbie treatment, player treatment, staff treatment, staff - player communication and roleplay atmosphere.
Okay. Newbie treatment is currently like "scare away all new players, who stays is good enougth."
If a new player comes into the game basically 3 things can happen.
1. He finds a GM / other player who is willing to help and shows the newbie around.
2. He finds someone who is not willing to show him around and gets scared away.
3. He is alone.
The first point gets seldom these days. As well as the third one. The newbie spawn in Trollsbane was placed because there were pretty often many characters around in Trollsbane. The the chance was huge that the newbie finds at least someone. Now Trollsbane is empty and we have to think about placing the spawnpoint maybe at a different location.
All in all i like the idea of Kaila.
And it would work pretty easy to set something like this up in case there is a newbie island. The staff will remember that proposal when the newbie island is done.
But beside the first moment treatment of our new players. What is there for a new player. Anything they have to scare. Something that sounds like adventure? Something that shows the possibilities in that game?
I don't think there is anything like this, but this goes hand in hand with the roleplay and game atmosphere. I will say something about this in that post as will. But later
Tagging new players on the online list is a start, but making it possible to know they are there, find and then help them would be a big bonus for the new players and the game as a result. Conversely, the players that are in game and feeling grouchy can be alerted to steer clear by the very same message.
Is this idea still being considered?