Treasure Maps
Moderator: Gamemasters
Treasure Maps
I suggest that the chance to find maps from fishing is reduced to a very small amount, however you will be able to get maps from other ways, for example:
While cutting trees[You notice a scrap of paper hidden in a hole in the tree]
While mining [You notice a piece of parchment under a small rock]
While herb collecting [You find a piece of paper half-covered by soil]
While collecting sand [You dig up a small piece of parchment]
Also there is a small chance of finding it in a hostile creature drop (an EQUAL chance (whether its a dragon or a mummy).
Moreover the chance of you finding a map is dependant on the amount of skill you are gaining, so if you hit the cap (or whatever they call it now) you have no chance of getting a map.
This'll stop people pging their fishing, and make finding a map a nice bonus which comes from time to time.
While cutting trees[You notice a scrap of paper hidden in a hole in the tree]
While mining [You notice a piece of parchment under a small rock]
While herb collecting [You find a piece of paper half-covered by soil]
While collecting sand [You dig up a small piece of parchment]
Also there is a small chance of finding it in a hostile creature drop (an EQUAL chance (whether its a dragon or a mummy).
Moreover the chance of you finding a map is dependant on the amount of skill you are gaining, so if you hit the cap (or whatever they call it now) you have no chance of getting a map.
This'll stop people pging their fishing, and make finding a map a nice bonus which comes from time to time.
- Taeryon Silverlight
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- Taeryon Silverlight
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- Taeryon Silverlight
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Alex you pooball, I made a new char to try out how long it takes to get a map yesterday. 8 hours of fishing before I got too bored and logged out. The result was: 0 mapsAlexRose wrote:Oh yes, it takes 100,000 times to fish a map *cough*Taeryon Silverlight wrote:From what I found out now, the chance to get a map is about 0,001%.
- Nerian Finera
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That's how it's supposed to go.Taeryon Silverlight wrote:Alex you pooball, I made a new char to try out how long it takes to get a map yesterday. 8 hours of fishing before I got too bored and logged out. The result was: 0 mapsAlexRose wrote:Oh yes, it takes 100,000 times to fish a map *cough*Taeryon Silverlight wrote:From what I found out now, the chance to get a map is about 0,001%.
Re: Treasure Maps
Good proposal!Hadrian_Abela wrote:I suggest that the chance to find maps from fishing is reduced to a very small amount, however you will be able to get maps from other ways, for example:
While cutting trees[You notice a scrap of paper hidden in a hole in the tree]
While mining [You notice a piece of parchment under a small rock]
While herb collecting [You find a piece of paper half-covered by soil]
While collecting sand [You dig up a small piece of parchment]
Also there is a small chance of finding it in a hostile creature drop (an EQUAL chance (whether its a dragon or a mummy).
Moreover the chance of you finding a map is dependant on the amount of skill you are gaining, so if you hit the cap (or whatever they call it now) you have no chance of getting a map.
This'll stop people pging their fishing, and make finding a map a nice bonus which comes from time to time.
Re: Treasure Maps
/signedHadrian_Abela wrote:I suggest that the chance to find maps from fishing is reduced to a very small amount, however you will be able to get maps from other ways, for example:
While cutting trees[You notice a scrap of paper hidden in a hole in the tree]
While mining [You notice a piece of parchment under a small rock]
While herb collecting [You find a piece of paper half-covered by soil]
While collecting sand [You dig up a small piece of parchment]
Also there is a small chance of finding it in a hostile creature drop (an EQUAL chance (whether its a dragon or a mummy).
Moreover the chance of you finding a map is dependant on the amount of skill you are gaining, so if you hit the cap (or whatever they call it now) you have no chance of getting a map.
This'll stop people pging their fishing, and make finding a map a nice bonus which comes from time to time.
So if I throw a six-sided dice a million times there *IS* the chance of 1:6 that I MIGHT roll a five on one of the events. This does not necessarily mean that it has to happen though (I might need a million + 1 times for a five).Taeryon Silverlight wrote:Alex you pooball, I made a new char to try out how long it takes to get a map yesterday. 8 hours of fishing before I got too bored and logged out. The result was: 0 maps
That also doesn't mean I am expected to roll ONE five in six tries all the time, it's about probability and your experiment just had "bad luck" considering the results. The next guy might fish 10 maps in his first 10 tries (which is possible but highly unlikely).
Ich empfehle dass du dich ein wenig mit Wahrscheinlichkeitsrechnung beschäftigst, Taeryon, denn was du hattest war einfach Pech in deiner Versuchsreihe, das kann beim nächsten ganz anders aussehen, kommt halt auch auf den Zufall drauf an was für Ergebnisse man bekommt.
Must be a matter of luck because I once went fishing with a character and pulled 2 YR maps and a Gnome map up within 10 minutes of fishing... >_>Faladron wrote:So if I throw a six-sided dice a million times there *IS* the chance of 1:6 that I MIGHT roll a five on one of the events. This does not necessarily mean that it has to happen though (I might need a million + 1 times for a five).
That also doesn't mean I am expected to roll ONE five in six tries all the time, it's about probability and your experiment just had "bad luck" considering the results. The next guy might fish 10 maps in his first 10 tries (which is possible but highly unlikely).
You do know how a map works don't you? You don't get the monsters spawned when you find the map...Vern Kron wrote:Good, now people will break into team to find maps. So they become even more common. And those regular crafters, who get a dragon rampaging on them because they hit a rock or something, really will enjoy it too.
- Estralis Seborian
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Re: Treasure Maps
I second the bold part. A very positive approach that takes nothing away but grants options for more interaction as well as more "surprises" *nudges the devs to implement the 1/10000 chance to find pure elements among gathered ressources*.Hadrian_Abela wrote:I suggest that the chance to find maps from fishing is reduced to a very small amount, however you will be able to get maps from other ways, for example:
While cutting trees[You notice a scrap of paper hidden in a hole in the tree]
While mining [You notice a piece of parchment under a small rock]
While herb collecting [You find a piece of paper half-covered by soil]
While collecting sand [You dig up a small piece of parchment]
Also there is a small chance of finding it in a hostile creature drop (an EQUAL chance (whether its a dragon or a mummy).
Moreover the chance of you finding a map is dependant on the amount of skill you are gaining, so if you hit the cap (or whatever they call it now) you have no chance of getting a map.
This'll stop people pging their fishing, and make finding a map a nice bonus which comes from time to time.
Actually, no, I think Haedrian meant that you could find a map as a drop from fighting a monster, not that crafting/harvesting will summon creatures like fishing does with mummies.Vern Kron wrote:I think he was referring to when your fishing, and you pull out a mummy... that kind of thing. Not like find a map and spawn.
Yep, that's what I meant (what Az said).Azuros wrote:Actually, no, I think Haedrian meant that you could find a map as a drop from fighting a monster, not that crafting/harvesting will summon creatures like fishing does with mummies.Vern Kron wrote:I think he was referring to when your fishing, and you pull out a mummy... that kind of thing. Not like find a map and spawn.
This is to ensure that if you want to get a map, you can go kill mummies, or golems or whatever you were killing before. I don't want it 'tied to a particular creature' because then people will start farming it *cough cough dragons cough cough*
To the whole "Don't fish for maps":Daelyn wrote:People throw away the fish because they are simply fishing for maps...
Why? Wouldn't you go fishing when you know you would find a map to a treasure in RL? I think I would fish all day long.
There must be thousand of maps on the ground of the sea and rivers, so it logical that the chars try to get these map.
Treasure maps in Illa are not meant to be common stuff! But you can't implement a feature with 0,00000000001% probability like it has to be if you want it realistic, so you can find quite a lof of maps with PG fishing.Jupiter wrote:To the whole "Don't fish for maps":
Why? Wouldn't you go fishing when you know you would find a map to a treasure in RL? I think I would fish all day long.
There must be thousand of maps on the ground of the sea and rivers, so it logical that the chars try to get these map.
- Taeryon Silverlight
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He wanted to point out that it is logical, that, if the characters know that there is the chance to get a map while they are fishing, they are fishing very often just to get maps. He also wanted to state, that, if he would have the possibilty to get a map while he's fishing in RL, that he wouldn't do anything but to fish for maps all day long.Miklorius wrote:Treasure maps in Illa are not meant to be common stuff! But you can't implement a feature with 0,00000000001% probability like it has to be if you want it realistic, so you can find quite a lof of maps with PG fishing.Jupiter wrote:To the whole "Don't fish for maps":
Why? Wouldn't you go fishing when you know you would find a map to a treasure in RL? I think I would fish all day long.
There must be thousand of maps on the ground of the sea and rivers, so it logical that the chars try to get these map.
- Djironnyma
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Uhh the think is very simple...
Lizard wrote water prof treasure maps and put them into the rivers to raise the the fishing rate.... more fisher, more fish, more happy lizards... you know, so simple, treasure maps in the water are nothing more as a lizard-complot to have more to eat, ask fooser
/ or to say it the other way, illarion isn't realistic, don't try to make it so, if it would be realistic it wouldn't make fun - that's why we play unrealistic games, to have fun
Lizard wrote water prof treasure maps and put them into the rivers to raise the the fishing rate.... more fisher, more fish, more happy lizards... you know, so simple, treasure maps in the water are nothing more as a lizard-complot to have more to eat, ask fooser
/ or to say it the other way, illarion isn't realistic, don't try to make it so, if it would be realistic it wouldn't make fun - that's why we play unrealistic games, to have fun