character concept sketch
Moderator: Gamemasters
- Konrad Knox
- Posts: 381
- Joined: Thu Nov 15, 2007 4:17 am
- Location: Anchorage, AK
Update
After quite some hours of work, this one's specifically for you, Indril.
Thanks for the great time ingame, our chars engage in quite a versatile range of activities, and it's always fun.
Thanks for the great time ingame, our chars engage in quite a versatile range of activities, and it's always fun.
- Konrad Knox
- Posts: 381
- Joined: Thu Nov 15, 2007 4:17 am
- Location: Anchorage, AK
Alright. I think this will be my last drawing in the series of Konrad, I wanted to conclude it with something special that I havent done before.
Perspective work is hard in Paint, nearly impossible to get it all correctly, but this is as much as I can expose before feeling i spend too much time on a sketch.
If anyone requests a character sketch, I will gladly take up the order to MSPaintify your Illarion characters the way I see them.
Till then, last one for the road.
Perspective work is hard in Paint, nearly impossible to get it all correctly, but this is as much as I can expose before feeling i spend too much time on a sketch.
If anyone requests a character sketch, I will gladly take up the order to MSPaintify your Illarion characters the way I see them.
Till then, last one for the road.
- HolyKnight
- Posts: 762
- Joined: Sat Dec 02, 2006 10:52 am
- Contact:
Playing with perspective can be a tricky thing lucky your picture mostly has a one point perspective so that makes it a bit easier. What you want to do is pretend you are standing right behind the other guy (not konrad) looking toward the door and think about where would my eye be focused? I made a simple line sketch of just the architecture you will notice a faded black line running horizontally that is the horizon then I put a red dot to symbolize my focus point(also known as the vanishing point) In you picture you will see that all your lines go a different direction that is why it maybe difficult. Honestly, I like the artistic style and wouldn't want you to change it but if you want to play around with realism try using a one point perspective for scenes like this and two point perspective if you want to show the same building going to directions
- HolyKnight
- Posts: 762
- Joined: Sat Dec 02, 2006 10:52 am
- Contact:
I agree
Was just trying to ease the difficulty heheHolyknight wrote:Honestly, I like the artistic style and wouldn't want you to change it but if you want to play around with realism...
Konrad wrote:Perspective work is hard in Paint, nearly impossible to get it all correctly, but this is as much as I can expose before feeling i spend too much time on a sketch.
- Konrad Knox
- Posts: 381
- Joined: Thu Nov 15, 2007 4:17 am
- Location: Anchorage, AK
Oh wow, thats nice Eli. I'll try that, real helpful. Teachers back in high school art class tried to explain me this, but... cartoonist stays a cartoonist.
Yeah i agree with everyone, perspective isnt always the key, peeps like Escher did some crazy things with it, giving their pictures a feeling of completeness without ever perfecting the correct perspective.
However, yes, thats what i kinda was aiming for, and realized that once i make one background building, i gotta make the rest of them in approximately right perspective.
Hard part in MS Paint is the first part - imagining where you want yourself to be positioned. I draw them from scratch, white page, no photos to help me start or anything, so sometimes i have to redo the whole thing because i picked wrong place for the imaginary "camera".
Then i specuated that some medieval buildings may be crooked or hald broken, or something.
Another thing i was aiming at is the effect of worm eye, they use it in some movies, like... Merlin and Behind Enemy Lines, i think. Saw it done in Fight Club too, and Resident Evil. When the camera goes forward fast, but then zooms out, creating a double deep vertigo effect, when perspective skews for a moment. Not sure if you know what i mean, but it's a moment when buildings closer, seems overly close, and buildings further seem overly far.
Well, in any event, i have received 4 more character sketch requests, so... let me get on em. I'll have em done eventually. I'll keep the thread updated.
It would really help if your character interacted with mine ingame. People who i dont really know will be harder to draw, because i need to put in the soul.
Yeah i agree with everyone, perspective isnt always the key, peeps like Escher did some crazy things with it, giving their pictures a feeling of completeness without ever perfecting the correct perspective.
However, yes, thats what i kinda was aiming for, and realized that once i make one background building, i gotta make the rest of them in approximately right perspective.
Hard part in MS Paint is the first part - imagining where you want yourself to be positioned. I draw them from scratch, white page, no photos to help me start or anything, so sometimes i have to redo the whole thing because i picked wrong place for the imaginary "camera".
Then i specuated that some medieval buildings may be crooked or hald broken, or something.
Another thing i was aiming at is the effect of worm eye, they use it in some movies, like... Merlin and Behind Enemy Lines, i think. Saw it done in Fight Club too, and Resident Evil. When the camera goes forward fast, but then zooms out, creating a double deep vertigo effect, when perspective skews for a moment. Not sure if you know what i mean, but it's a moment when buildings closer, seems overly close, and buildings further seem overly far.
Well, in any event, i have received 4 more character sketch requests, so... let me get on em. I'll have em done eventually. I'll keep the thread updated.
It would really help if your character interacted with mine ingame. People who i dont really know will be harder to draw, because i need to put in the soul.
- Pellandria
- Posts: 2604
- Joined: Fri Oct 04, 2002 6:06 pm
- Location: Running around
- Contact:
- Konrad Knox
- Posts: 381
- Joined: Thu Nov 15, 2007 4:17 am
- Location: Anchorage, AK
- Konrad Knox
- Posts: 381
- Joined: Thu Nov 15, 2007 4:17 am
- Location: Anchorage, AK
- abcfantasy
- Posts: 1799
- Joined: Thu Dec 14, 2006 10:44 pm
- Location: Yes.
- Contact:
- Konrad Knox
- Posts: 381
- Joined: Thu Nov 15, 2007 4:17 am
- Location: Anchorage, AK
- HolyKnight
- Posts: 762
- Joined: Sat Dec 02, 2006 10:52 am
- Contact:
your linear perspective is very believable well done. Even without it I love your art style. I am planning on doing Character Avatars of players of illarion for my senior capstone so get ready to send me pics of your characters if you like especially larger pics so I have a working knowledge of what they look like.
- Konrad Knox
- Posts: 381
- Joined: Thu Nov 15, 2007 4:17 am
- Location: Anchorage, AK
- Konrad Knox
- Posts: 381
- Joined: Thu Nov 15, 2007 4:17 am
- Location: Anchorage, AK
- Lance Thunnigan
- Posts: 1749
- Joined: Sun Jan 29, 2006 12:02 am
- Location: The 918, OK
- Konrad Knox
- Posts: 381
- Joined: Thu Nov 15, 2007 4:17 am
- Location: Anchorage, AK
- Konrad Knox
- Posts: 381
- Joined: Thu Nov 15, 2007 4:17 am
- Location: Anchorage, AK
- Amras Telemnar
- Posts: 472
- Joined: Sat Nov 25, 2006 4:17 pm
- Location: Tol Vanima