This is carrying on from the "good/bad days" topic, because I think it needs some more discussion, because it seems to me that it makes quite a big impact, and some of the stuff needs explanation.
Nitram wrote:The changes are impressive small (a good fighter, stays
a good one and a bad fighter stays bad. Its comparable to a skillchange of 2 or 3 points )
The changes to me seem pretty damn big, considering before this was implemented my char could solo a demon skeleton, no trouble, ending with anything from 40-100% hp. NOW, it seems that ALL THE TIME he has to run from the demon skeletons AT LEAST TWICE. And when you have slashing and parry 80 & 90s, and dodge and tactics 65-70, it seems that building up yours chars skills gradually for a year and a half is a complete waste of time, you may as well just leave your skills at blue and wait for a good day to come along.
Nitram wrote:It puts some more randomness into the game
Is this supposed to be a good thing?
Nitram wrote:It took me less the one minute
Shouldn't take too long to change back then.
Nitram wrote:It is worth it
Elaborate?
Nitram wrote:Its not worth to discuss about it
Why not?