[GOOD] Effects of Clothes
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- Kaila Galathil Travinus
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..or never spending time with themeven when 'not' spending years with the stubborn creature!
Yes if you consider the only reason a tailor is ig is to earn copper, and are only interested in skilling....... if this is the case... they can be cooksSo tailors will still be useless for a few years...
decides to do no more grumbling about the cooking system and fighters.
Hadrian_Abela wrote:So tailors will still be useless for a few years...It will be enough when/if we get paper dolls
This is right, but...If you want to jump over the nearby fence, aim at the moon.
I am not for a policy of small steps.
But if we won`t have a "examine" command,
there will be no reason to implement paperdolling at all.
Let me explain:
Somehow i feel tempted to think,
a big part of the community wants paperdolling for one main reason:
To show off their outrageous armors and equipment.
This has no use at all, for RP.
It only encourages PG and item-elitistic behaviour, and IG tension,
because of encouragement of frustrating behaviour,
of the wealthy persons agains the less "gifted".
If you/we want paperdolling, there must other reasons be found.
For Example:
Giving the overall IGatmosphere a higher depth, by showing off the social structures of a IGcommunity.
This can also be achieved by implementing the "examine person" command.
We need no paperdolling.
We need the possibility to see, "who sells the carrots nude."
- Kaila Galathil Travinus
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See...here is the thing I don't understand. Everyone says they don't want this, and that, because they can RP it. So if the engine is saying "Oh look, your wearing the clothes you actually payed for, and wear" everyone says no. So instead of saying you are wearing a long flowing green robe, and you actually wear nothing...then it doesn't make sense. *shrug* Maybe my idea is just dumb, but there needs to be more trade and use of items that already exist instead of rping that you have them.
That makes perfect sense. If we want to just RP EVERYTHING why not just go all out? One kind of sword, one kind of armor and so on and so fourth. I mean, why have more when you can just RP it? Blah blah blah. Having more items would be wonderful and it's fun to just have items for the sake of having them, lol.
Warriors need an assortment of armours and weapons for different things, like hitting long range, hitting fast, take less damage, taking less magic damage, less magic resistance so they can get healed easier, stronger but slower weapons etc. etc. whereas clothes are just.. clothes. Noone else sees what you wear and it doesn't really matter what some little graphics at the right show as far as illa's concerned.
- Mr. Cromwell
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- Pellandria
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playing a tailor is similar to play any other crafter. the difference is that a tailor is the one who is the most less asked crafter ...Kaila Galathil wrote:..or never spending time with themeven when 'not' spending years with the stubborn creature!
Yes if you consider the only reason a tailor is ig is to earn copper, and are only interested in skilling....... if this is the case... they can be cooksSo tailors will still be useless for a few years...
decides to do no more grumbling about the cooking system and fighters.
playing a tailor is also similar to play a fighter, a mage, a druid or anything else .. its a character with a profession, with a place in the community of this world.
so, what is wrong with a tailor? is a mage or fighter or a "pure rp char" a "better" char?
- Mr. Cromwell
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I think that Tailors simply need more advertising. Believe it or not, there are and have been people looking for tailors, but failing to find any. Of course, since clothes are not a necessity item such as a sword for a warrior, he's not going to go that extra mile to look for one, and then filter out the ones who can't make what he wants. So, if you are a good tailor.. make it loud.
One thing is true, however: Most people aren't interested in low-quality tailored goods, thus making "noob" tailors capable of selling only bags or dealing with other "noobs". No rich character money for them.
Besides, Rosendil.. I guess, your character is not exactly getting poor with Tailoring.
One thing is true, however: Most people aren't interested in low-quality tailored goods, thus making "noob" tailors capable of selling only bags or dealing with other "noobs". No rich character money for them.
Besides, Rosendil.. I guess, your character is not exactly getting poor with Tailoring.
Last edited by Mr. Cromwell on Sat Jan 12, 2008 12:07 am, edited 1 time in total.
Ask a fighter how much he spends for good armor/weapons.Pellandria wrote:Ask Rosendil how much money I spent on clothes that actually do nothing, we don't need this forced crap...just my opinion.Vern Kron wrote:See...here is the thing I don't understand. Everyone says they don't want this, and that, because they can RP it. .
The price for some clothes is nothing against that.
- Mr. Cromwell
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Why should the price of clothes be comparable to that?
Clothes seldom cost as much as Trucks. If you want to be a truck-driver, then you need a truck, not an armani suit. Weapons and armor are already 'rather' expensive and these are the "trucks" for a warrior (and warriors risk losing them while they use them) so saying that, yet another item should be a necessity and ludicrously expensive is getting a bit ridiculous in my eyes. Some people have to actually use all the stuff and can't make any by themselves (unlike the tailors, who just need the tailoring material without risking to lose them, except for dropping needles. Bo-hoo). Have some mercy here.
How much do the tailoring tools cost? How much do warrior's 'tools' cost? Which involves more risk?
Clothes seldom cost as much as Trucks. If you want to be a truck-driver, then you need a truck, not an armani suit. Weapons and armor are already 'rather' expensive and these are the "trucks" for a warrior (and warriors risk losing them while they use them) so saying that, yet another item should be a necessity and ludicrously expensive is getting a bit ridiculous in my eyes. Some people have to actually use all the stuff and can't make any by themselves (unlike the tailors, who just need the tailoring material without risking to lose them, except for dropping needles. Bo-hoo). Have some mercy here.
How much do the tailoring tools cost? How much do warrior's 'tools' cost? Which involves more risk?
*sighs, off topic continued*
I just wanted to tell Pell that other chars spent MUCH more silver coins for some other items. Armors, weapons, rings, etc. I did not want to compare the prices for clothes with anything. I did not understand why she stated that .. I just gave an answer.
Every crafter and any other char may earn MUCH money, if this is his/her aim.
Rosendil is not poor, but he also is not rich. The amount of silver he has is almost constant, because he is a pure tailor and needs to buy all the supplies. And this is really expensive. But there is enough left to buy good food and drinks, so he does not moan.
I would not not compare clothes/armors/weapons and crafters/fighters like this. An exquisit robe with some expensive gems stiched on it could be expensive as an armor. A truck might have the same price as a small sports car like a porsche carrera.
An experienced fighter with crap equipment can easily earn, without any risk, some silvers per day; same as an experienced tailor - if morgan has enough money. Sadly players buying clothes are very very rare.
*enough for now. good night*
I just wanted to tell Pell that other chars spent MUCH more silver coins for some other items. Armors, weapons, rings, etc. I did not want to compare the prices for clothes with anything. I did not understand why she stated that .. I just gave an answer.
Every crafter and any other char may earn MUCH money, if this is his/her aim.
Rosendil is not poor, but he also is not rich. The amount of silver he has is almost constant, because he is a pure tailor and needs to buy all the supplies. And this is really expensive. But there is enough left to buy good food and drinks, so he does not moan.
I would not not compare clothes/armors/weapons and crafters/fighters like this. An exquisit robe with some expensive gems stiched on it could be expensive as an armor. A truck might have the same price as a small sports car like a porsche carrera.
An experienced fighter with crap equipment can easily earn, without any risk, some silvers per day; same as an experienced tailor - if morgan has enough money. Sadly players buying clothes are very very rare.
*enough for now. good night*
- HolyKnight
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Please dont penalize people for not wearing a hat when it is hot outside that is just stupid, that is why the gods created hair.... . If you want people to come to tailors for items, how about making the ones existing really worth something? I remember when people really thought rings did something for their character (I am still undetermined what they are) and Garon sold a bunch of rings for a lot more then I think they were worth.
If each mage robe had a certain and distinguishable effect you bet mages would buy them. And if leather armors had some unique effect archers and mages alike would buy them. if a pair of excellent brand new trousers were somehow lucky and allowed you to fish out more maps you bet people would by them. If that slouch hat got Eliza to give you better prices for her wears and yours I guarantee people would buy a slouch hat. How about making items really worth something instead of ohh you have to wear this or we will give you a system message.... come'on that is not fun.
Quality=excellent (anything lower decreases the effectiveness by one)
Slouch hat: +10% increase in merchant transactions
Black Trousers: -10% chance of failing crafts and +1 dex if excellent
Novice mage robe: increases mana by 5%
so on and so on
If each mage robe had a certain and distinguishable effect you bet mages would buy them. And if leather armors had some unique effect archers and mages alike would buy them. if a pair of excellent brand new trousers were somehow lucky and allowed you to fish out more maps you bet people would by them. If that slouch hat got Eliza to give you better prices for her wears and yours I guarantee people would buy a slouch hat. How about making items really worth something instead of ohh you have to wear this or we will give you a system message.... come'on that is not fun.
Quality=excellent (anything lower decreases the effectiveness by one)
Slouch hat: +10% increase in merchant transactions
Black Trousers: -10% chance of failing crafts and +1 dex if excellent
Novice mage robe: increases mana by 5%
so on and so on
- Achae Eanstray
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This would be wonderful to see in game!HolyKnight wrote:Please dont penalize people for not wearing a hat when it is hot outside that is just stupid, that is why the gods created hair.... . If you want people to come to tailors for items, how about making the ones existing really worth something? I remember when people really thought rings did something for their character (I am still undetermined what they are) and Garon sold a bunch of rings for a lot more then I think they were worth.
If each mage robe had a certain and distinguishable effect you bet mages would buy them. And if leather armors had some unique effect archers and mages alike would buy them. if a pair of excellent brand new trousers were somehow lucky and allowed you to fish out more maps you bet people would by them. If that slouch hat got Eliza to give you better prices for her wears and yours I guarantee people would buy a slouch hat. How about making items really worth something instead of ohh you have to wear this or we will give you a system message.... come'on that is not fun.
Quality=excellent (anything lower decreases the effectiveness by one)
Slouch hat: +10% increase in merchant transactions
Black Trousers: -10% chance of failing crafts and +1 dex if excellent
Novice mage robe: increases mana by 5%
so on and so on
I disagree with this idea.
People would just collect one item of each and then change whenever they need the benefit given to them by the item.
Typical day:
Go fishing with blue baggy trousers.
Chop some wood with a red longsleeved shirt.
Later on farm with a slouch hat.
Then fight using red colored half leather armor for the agility gain.
And lastly wear a pink mages robe to increase your int so you can squeeze some more learning out of your skill points (counting for your skillcap) and do some cooking.
That'd move Illarion closer towards Diablo or Pokemon, with people collecting items because they (the players behind) know about their benefits (I never realized how where and WHY every character seemed to know that they have to buy XYZ-rings (for no apparent reason at all, at least character wise).
Also there will be some people who will find it perfectly acceptable to just treat what the technical side of the game restricts you with as the unchangeable mechanics of the game world, no exceptions to be made. (No, there can't be a rabbits dish with carrots, you need onions for it! < well how about roleplaying it while using a normal rabbit dish? < No, the system says so and that's it). So there will be people who'll say "No it's not awkward to change clothes several times in a day because I need my green-yellow scarf to look for honey, it's obvious!
People would just collect one item of each and then change whenever they need the benefit given to them by the item.
Typical day:
Go fishing with blue baggy trousers.
Chop some wood with a red longsleeved shirt.
Later on farm with a slouch hat.
Then fight using red colored half leather armor for the agility gain.
And lastly wear a pink mages robe to increase your int so you can squeeze some more learning out of your skill points (counting for your skillcap) and do some cooking.
That'd move Illarion closer towards Diablo or Pokemon, with people collecting items because they (the players behind) know about their benefits (I never realized how where and WHY every character seemed to know that they have to buy XYZ-rings (for no apparent reason at all, at least character wise).
Also there will be some people who will find it perfectly acceptable to just treat what the technical side of the game restricts you with as the unchangeable mechanics of the game world, no exceptions to be made. (No, there can't be a rabbits dish with carrots, you need onions for it! < well how about roleplaying it while using a normal rabbit dish? < No, the system says so and that's it). So there will be people who'll say "No it's not awkward to change clothes several times in a day because I need my green-yellow scarf to look for honey, it's obvious!
- Pellandria
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First off the second Idea is way better, giving the game something and doesn't force people to do some kind of crap rp just to be sure that you don't get some of disadvantage.
Saying that people now would abuse this kind, well who cares seriously, ever thougth about why certain clothings have certain names in real live, maybe because working in such clothings could improve your handling with the enviroment, so a wetsuit fits better for water adentures than a armor and wearing good fitting clothes gets you better trougth a forest than long and heavy ones, its only logical this way.
I think it should be time to improve the game with good ideas instead of decreasing the fun oh and btw. jack of all trades should be normally punished anyway but giving small bonuses to those powergamer won't change anything for them-
Saying that people now would abuse this kind, well who cares seriously, ever thougth about why certain clothings have certain names in real live, maybe because working in such clothings could improve your handling with the enviroment, so a wetsuit fits better for water adentures than a armor and wearing good fitting clothes gets you better trougth a forest than long and heavy ones, its only logical this way.
I think it should be time to improve the game with good ideas instead of decreasing the fun oh and btw. jack of all trades should be normally punished anyway but giving small bonuses to those powergamer won't change anything for them-
I just think of all the funny situations that will occur:
A: Here, put this on.
A hands B a tight shortsleeved shirt.
B: Why? I dont want to.
A: You said you want to become a smith, so put that on!
B: No!
A: Put it on now, it helps you!
B: No I dont want to!
A: Why?
B: It makes me look fat!
A: ...
A: ((It helps you gain stuff faster though))
B: ((Oh... and? My character doesnt like it!))
A: ((Man, can't you see I only try to help you))
B: ((I thought this is about roleplay))
A: ((You are stupid don't even let me help you...))
A walks away and furthermore ignores B from now on for OOC grudges.
A: Here, put this on.
A hands B a tight shortsleeved shirt.
B: Why? I dont want to.
A: You said you want to become a smith, so put that on!
B: No!
A: Put it on now, it helps you!
B: No I dont want to!
A: Why?
B: It makes me look fat!
A: ...
A: ((It helps you gain stuff faster though))
B: ((Oh... and? My character doesnt like it!))
A: ((Man, can't you see I only try to help you))
B: ((I thought this is about roleplay))
A: ((You are stupid don't even let me help you...))
A walks away and furthermore ignores B from now on for OOC grudges.
- Juliana D'cheyne
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- HolyKnight
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@ Faladron that sounds like a funny rp to me hehe
also there are already things like aka rings.... here put this on it helps you lose less equipment if you get clouded...this game is not about REALISM!!!
it is about having fun and allowing ALL crafts to have some kind of usefulness that allows for RP. Plus who doesnt want to wear a tight muscular shirt when doing smithing? Makes your muscles look big Dont make sense out of it just go with it if it HELPS the game and is fun.... like I had to when a orc tailored a human face onto to his to avoid being caught by the town guard....
also there are already things like aka rings.... here put this on it helps you lose less equipment if you get clouded...this game is not about REALISM!!!
it is about having fun and allowing ALL crafts to have some kind of usefulness that allows for RP. Plus who doesnt want to wear a tight muscular shirt when doing smithing? Makes your muscles look big Dont make sense out of it just go with it if it HELPS the game and is fun.... like I had to when a orc tailored a human face onto to his to avoid being caught by the town guard....
Yeah, cos I can REALLY imagine that situation happening.Faladron wrote:I didn't say the behaviour of B is what troubles me, it's the behaviour of (in comparison among the Illarion community) far more players that'd behave like A...
You can make up ridiculous examples on why 90% of proposals would be anti-rp.
I rather think you'd be one participating in it (I won't say if as A or B), and you might be able to imagine it happening I have seen it happening, can you contribute anything else to counter my argument besides your "feeling"? No?AlexRose wrote: Yeah, cos I can REALLY imagine that situation happening.
Duly noted, perhaps try again with something more concrete besides "I like" "I dont like" or "No way!"