Magic Discussion
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the process of turn-run-turn-cast and repeat isn't as quick as you think it is. wands are the only thing that make it any faster
archers kill mages becuase your common mage has about one skill point in parry or dodge no corresponing stats to go with them and low constitution. the mages best friend is range when it comes to fighting. but an arrow has range as well, for a mage it's no different then being hit with a melee weapon only that they can't stand ten paces away and be safe.
warriors, sheilded and armored. with there high constituion and parry and dodge abilities can actually manage to push right up to an archer. they have two skills used in avoiding blows (parry/dodge) which both come into play against archers. also archers don't have endless arrows. they stands best chance to beating the archer because they can use equipment and weapons to the fullest extent
archers kill mages becuase your common mage has about one skill point in parry or dodge no corresponing stats to go with them and low constitution. the mages best friend is range when it comes to fighting. but an arrow has range as well, for a mage it's no different then being hit with a melee weapon only that they can't stand ten paces away and be safe.
warriors, sheilded and armored. with there high constituion and parry and dodge abilities can actually manage to push right up to an archer. they have two skills used in avoiding blows (parry/dodge) which both come into play against archers. also archers don't have endless arrows. they stands best chance to beating the archer because they can use equipment and weapons to the fullest extent
Last edited by Athian on Fri Jun 23, 2006 7:08 pm, edited 1 time in total.
It's like rock paper scissorsAthian wrote:the process of turn-run-turn-cast and repeat isn't as quick as you think it is. wands are the only thing that make it any faster
archers kill mages becuase your common mage has about one skill point in parry or dodge no corresponing stats to go with them and low constitution. the mages best friend is range when it comes to fighting. but an arrow has range as well, for a mage it's no different then being hit with a melee weapon only that they can't stand ten paces away and be safe.
warriors, sheilded and armored. with there high constituion and parry and dodge abilities can actually manage to push right up to an archer. they have two skills used in avoiding blows (parry/dodge) which both come into play against archers. also archers don't have endless arrows. they stands best chance to beating the archer because they can use equipment and weapons to the fullest extent
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a character had been abused by good knights because of his beliefs. he accepts then that he is evil and will cause as much pain as possible so others will know how he feels?
that doesn't sound like childish roleplay. childish roleplay is running around towards any gm controlled monster becuase there may be a quest that will give them rewards.
that doesn't sound like childish roleplay. childish roleplay is running around towards any gm controlled monster becuase there may be a quest that will give them rewards.
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I agree and disagree with both of you. For one I'm tired with everyone being the "On my honor!" or "May my arrow fly true with justice!" good guys. But is it childish roleplay? No. But its bland and boring. Also, evil characters can be well played either way. Its more likely that people will think they are in the right, but there is always the bad guy who just likes doing "bad" things because other people get hurt by it.
Also, a perfect example of childish roleplay was this wolf I saw recently.
Everybody it has a name! Lets chase it! Woo I'm gunna get "phat loot"
*sigh*
Also, a perfect example of childish roleplay was this wolf I saw recently.
Everybody it has a name! Lets chase it! Woo I'm gunna get "phat loot"
*sigh*
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Yeah but the people who use it are probably like "Nooo, magic is way to weak...Make it stronger so we can kill everyone, yeah....Really un-medieval"
Last edited by Jon Childs on Mon Jun 26, 2006 6:40 pm, edited 1 time in total.
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Agreed; when Aokan came into Troll's Bane, he didn't go on a killing spree did he? In fact, I quote:Cliu Beothach wrote:But one example doesn't prove a point. It all depends on the character.
Aokan Folkbjorn: I don't want to overwhelm them
Aokan Folkbjorn (w): ((I really try and not do so much stuff, people might fret))
SORRY ABOUT THE DOUBLE POST!!!
Well, not necessarily. William wants to join the evil side because he is a bit misunderstood, he's never taken seriously, many dislike him and he feels weak. Now if he got magic, he wouldn't go round blitzing people; he'd learn constructive magic, which he never got the chance to do learning from someone good. Yes, if he felt the need he would probably summon a couple of mummies or cast a fire spell at someone, but how often does William attack someone, reminding you that William has never once killed someone and the only time he would have attacked to the death was with Capus. He's not really evil, just misunderstood. He thinks he's evil, he'd like to be evil, but he's not the type of person who causes mayhem. I'd just like him to learn magic, which he'd use in the same way everyone else uses it. Offensive magic would be used in defense or extreme circumstances etc. I think this is quite fair frankly.Xalliar wrote:Every well-played bad char is good in his own opinion.
A char who is evil just because he wants to be evil is crap and very, very chidlish.
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