Switch magical types
Moderator: Gamemasters
Switch magical types
This is just a small poll. Please take part.
Please only state the number of the option you prefer:
1. It should be possible to freely switch between druid, wizard, priest, ...
2. It should generally not be possible to switch between druid, wizard, ...
3. It should under certain conditions be possible to switch between druid, ... (for example in static quests involving NPCs and so on)
4. It should be possible to switch between ... in non-static quests
5. It should be possible to switch between ... but it would cost some permanent strain (loss of stats, for example)
ACCIDENTLY choosing something and then changing it is NOT affected, we talk about intended switching only!
Martin
Please only state the number of the option you prefer:
1. It should be possible to freely switch between druid, wizard, priest, ...
2. It should generally not be possible to switch between druid, wizard, ...
3. It should under certain conditions be possible to switch between druid, ... (for example in static quests involving NPCs and so on)
4. It should be possible to switch between ... in non-static quests
5. It should be possible to switch between ... but it would cost some permanent strain (loss of stats, for example)
ACCIDENTLY choosing something and then changing it is NOT affected, we talk about intended switching only!
Martin
Last edited by martin on Sat Jun 18, 2005 10:26 pm, edited 1 time in total.
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- Turonga Mudwater
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I dont know....I would say 2 but then theres the players who accidentally learn druidism (It happened long ago with the old magic system) Because I dont know what it will be like with the new system I cant really say. Perhaps you could switch freely if you know 1-2 herbs/runes but after 2 its locked in.
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3.
It should also reset all the runes and take more then an instance to change, like unlearning one path and then taking another.
I don't think we should immediately stop something if it can be abused, just impliment it, see how it goes and then if it is abused find ways to stop it. Instead of being conservative we should be more exploritory and progressive. Which is what probably happens anyway.
It should also reset all the runes and take more then an instance to change, like unlearning one path and then taking another.
I don't think we should immediately stop something if it can be abused, just impliment it, see how it goes and then if it is abused find ways to stop it. Instead of being conservative we should be more exploritory and progressive. Which is what probably happens anyway.
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- Jeremy Gems Willowbrook
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I dont like the idea of switching from one to the other at will. So in this poll I would say option 3.
However I dont see why they have to be exclusive. Why cant you have mage priests or druid priests? Mage druids are probably a bad idea but since Illarion is not a class based game why not allow it.
However I dont see why they have to be exclusive. Why cant you have mage priests or druid priests? Mage druids are probably a bad idea but since Illarion is not a class based game why not allow it.
- Adano Eles
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I agree with jeremy, but for this poll, I'll choose 5, since the strain of taking magic from yourself would be great. I still want a Magebard though . As Jeremy said, if it isn't class based, then why limit what you can learn? I see no reason why a mage can't learn how to make potions other than the "two magic types would conflict in your body and mind", which is the.......not very great rp that went around.
EDIT: I also want to know why people say it shouldnt be possible to switch magic types. I see no good reason myself.
EDIT: I also want to know why people say it shouldnt be possible to switch magic types. I see no good reason myself.
- Adano Eles
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4, for the much the same reasons as Adano. Not common, but possible. However there is the problem of programming something that would not be used by the majority of players. This would be a waste of Martin's time. If it is easily implemented, then by all means, I choose 4. However, if it would absorb Martin's time, time that could go elsewhere, then I choose 2.