Weopon breaking
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- Ezor Edwickton
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Weopon breaking
I think it would be better if when i weapon breaks it should become a damaged weapon first before disappearing. ie: dagger, becomes rusty dagger. You'd have to take your weapon to a smith to get repaired, but if you continue to fight with it you have a chance of ruining it completely (it disappers). This could also work wth armor and shields as well.
- Ezor Edwickton
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- Talaena Landessi
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Maybe you click on it/ "look" at it something like
The Sword is in perfect condition (slashing weapon with no debuffs)
The sword has a few nics (-x amount to damage)
The sword has many nics (-xx amount to damage)
The sword is getting rusted (-xxx amout damage)
The sword is rusted & Becoming dull (-xxxx amount damage)
The sword is rusted & Dull (need to be repaired really soon,maybee turn to concussion weapon with the damage of a club ^_^)
Your sword breaks (you would get a damaged sword handle/damaged sword blade)
after that you have to bring it to a smith to get it repaired and put back together ^_^
The Sword is in perfect condition (slashing weapon with no debuffs)
The sword has a few nics (-x amount to damage)
The sword has many nics (-xx amount to damage)
The sword is getting rusted (-xxx amout damage)
The sword is rusted & Becoming dull (-xxxx amount damage)
The sword is rusted & Dull (need to be repaired really soon,maybee turn to concussion weapon with the damage of a club ^_^)
Your sword breaks (you would get a damaged sword handle/damaged sword blade)
after that you have to bring it to a smith to get it repaired and put back together ^_^
Ild say, this is the time, it is too late. I wouldnt try to repair a broken sword. And by the way, a repair would be nice, but shouldnt reset the quality to the original. Instead the weapon/tool/armor becomes a quality one level worse than the original and the original will be set one level worse. So there is a new way to get money through work without making production of new wares senseless. Problem is, that there is need of an additional information at every item (original quality).Talaena Landessi wrote:Your sword breaks (you would get a damaged sword handle/damaged sword blade)
after that you have to bring it to a smith to get it repaired and put back together ^_^
In addition ther could be the possibility that weapons/tools with wooden handles anly the handle breaks and the head is still there. This gives more worth to the work of a carpenter (and is more realistic, I think). To solve with a percentage, that the head is in the inventory as soon as the tool/weapon breaks)
- The-Puppeteer
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There already is a quality system in place, just the seeing it/repairing is not finished I guess.
Not really, pure iron is quite soft. They used a process called bloomery to make the metal usable. Melted iron, or cast iron, is very brittle. However you get this if you leave it in the coal too long, timing is all about experience. Most of the iron was a steel/iron, because the outside of the bloom would get more carbon than the center, the outer crust of the metal would be steel and the inner would be iron.Dónal Mason wrote:Actually, iron back then would have been quite brittle. They didn't have the advanced purification techniques we have nowadays.
Last edited by Gro'bul on Fri May 20, 2005 2:34 pm, edited 1 time in total.
- The-Puppeteer
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- Pendar
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Weapon breakage is one of the best features, not only does it keep smiths in business. It means that there is always an off chance you can beat some one more skilled than you. There weapon could break
More over once weapons have a value, so we can see how good they are it will make for great tradeing.
Above all else it will stop things getting as they were, I once had 8 double axes in my depot and Pendar was not a rich character. I could give them away for nothing and you would only ever lose it if you died and some one didnt save your equipment.
I actually really like it..
Now all we need is broken weapons to break down into a pile of junk. That can be resmelted for a quarter of what it takes to make the item.
Brian
More over once weapons have a value, so we can see how good they are it will make for great tradeing.
Above all else it will stop things getting as they were, I once had 8 double axes in my depot and Pendar was not a rich character. I could give them away for nothing and you would only ever lose it if you died and some one didnt save your equipment.
I actually really like it..
Now all we need is broken weapons to break down into a pile of junk. That can be resmelted for a quarter of what it takes to make the item.
Brian
- The-Puppeteer
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- Bloodhearte
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- Dónal Mason
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There is, afterall, the magical metal known as Martinium, er, Merinium.Fooser wrote:Medieval fantasy. There could be a lot of good techniques (or magical ones even) for weapon/armor making.Dónal Mason wrote:Actually, iron back then would have been quite brittle. They didn't have the advanced purification techniques we have nowadays.
- The-Puppeteer
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- Galim
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lol, thats not true. in the medievil times they had damn good knowledge about iron and how to use it for really good weapons or armors. especially the area of Toledo was very famous for their high quality steal and weapons. like in japan where the craftmen and smiths made unbelievable good iron wares, like swords. see muramasa and masamune, the two most famous names of the japaenese smith culture.Actually, iron back then would have been quite brittle. They didn't have the advanced purification techniques we have nowadays.
- Dónal Mason
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- Bloodhearte
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