Some help on production of items

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martin
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Post by martin »

Nilo wrote:And it does not work.

I use Iron Ingot + Anvil (with hammer in one hand, ingot in the other, with iron and coal in my inventory)
Yes, the ingot needs to be placed in your belt, not in your hand.

Just read ;)

As soon as we have time, we will simplify all that.

Martin
martin
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Post by martin »

Moirear Sian wrote:
Nilo wrote:(e.g.: Use logs + saw? Wouldn't it be more logical to use saw + logs? Of course there is a technical reason why this is like that,
Yes, right.
It would cost quite some time to change that. However, that will be done after the basic things work.

Martin
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Post by martin »

falco1029 wrote:THe fact that even if you have a dwarf it costs insanely high amounts for the tools really imbalances the game. I don't know what you guys were thinking doing that. I thought we were trying to make all of the crafts equal and reliant on each other?
Yes, it inbalances in a balanced way.
Thats it.

I am somewhat disappointed to see how badly this is roleplayed. I thought the races will now start to interact, sign treaties, declare war, whatever.
But no, instead they are begging ooc? Come on, try again.

Martin
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Rugosch
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Post by Rugosch »

martin wrote: But no, instead they are begging ooc? Come on, try again.
Martin
Yep. Thats a problem. I think, thats a good idea, that the tools for smithing are such rare. Maybe other tools should be also (or are. Im not interested in tools for farming or baking or such.)
I remember how it was before the wipe (ok long time before the wipe, I was away a long time). Near every one learned smithing to get best weapons and armor by him self. And if someone cant smith, he found a smith fast who sold him the needed items for no price (10 gold coins for a plate mail and such I saw). Try to sell good items for a good price was hard. Thats roleplay at its worst.
Im no fighter. I can pretend myself against flies maybe, but not against a scorpion i.e. So Ive a problem with such (like some days ago around the entrance of Silverbrand were some scorpions) and go into town for search help.
So Ild say, let it at this state we have now. If some human/elve(?)/hobbit want to learn smithing ask a dwarf, if he can teach you. Roleplay it and let it need some time until you have youre own tools. Whats the problem with that? Are you here to rp or are you here to smith as fast as possible as many as possible things?
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Gro'bul
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Post by Gro'bul »

Unless other things like this are planned to be racially special like halflings in cooking/farming, elves woodworking, ect, I think this should be changed. From the current looks theres nothing suggesting it will be like that, but if it is I am happy with it. Making one race favored, many people will play that race just for the perks.
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AlaineMilan
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Post by AlaineMilan »

By the way....what is with tailoring??? Is it working? I didnt find any thread.
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Rugosch
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Post by Rugosch »

Gro'bul wrote:Unless other things like this are planned to be racially special like halflings in cooking/farming, elves woodworking, ect, I think this should be changed. From the current looks theres nothing suggesting it will be like that, but if it is I am happy with it. Making one race favored, many people will play that race just for the perks.
Why all must be defined by rules? Why it isnt possible for a most of the players to do this by itself (Carpentry? Oh, work with wood. I can do it. I can burn it in the oven. I can burn it in the free. :) )

For other things I need a carpenter.

If every craftsman would specilize in one or two craftsmanships there would be trade and noone have problems with it. Theres a need of all products in Illarion. You need food, wooden materials, smithed materials, tailored materials.

Ild like to see that the faults of the history were not repeated...
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Aegohl
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Post by Aegohl »

Also, I'd like to see specialists within a craft, on top of what Rugosch said. For example, consider the tailoring skill. It composes four real jobs.
  • Shepherding, sheering
  • Weaving
  • Tailoring
  • Leatherworking.
In fact, there are more jobs than that involved. A man who makes shoes would rarely ever think about making leather armor. It's simply a different profession.

Now, that being said, a tailor was traditionally of the merchant social class, whereas the shepherd was from the far lower social status of the peasant.

Tanning leather is backbreaking labor, and on top of that the process smells to high heaven. In the middle ages, the leather tanners worked in the shoddiest parts of town where only the most poverty-stricken peasants would live.

More or less, this one skill covers many, many different jobs from very different social stratems. I know this won't change very many people's roleplay, but for anyone who specializes like this, much respect from me, especially if you do the filthy peasant work and not the clean, profitable merchant work.

Aegohl
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Adano Eles
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Post by Adano Eles »

This I would like to see, too. However, until this is possible a lot of balancing work has still to be done. I've seen the NPC in the shop sells bottles for 3 copper each again. Okay, that's the minimum prize at full stock but I still think it's too low. With the larger map and new dangers I doubt that anyone would gather sand for a lousy copper coin. But as long as NPCs limit player prizes it would be hard to specialize and still make profit.
The reason why I had proposed to raise them to 5 gold pieces each on the old server was exactly this. Because nobody would be that stupid to walk out all the way to the desert for a lousy coin and nobody would be that stupid to burn wood, effectivly decreasing it's selling prize.
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AlaineMilan
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Post by AlaineMilan »

@Aegohl I would love to specialize of one of the tailoring-things. But I still cant believe that I can buy thread anywhere
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Jeremy Gems Willowbrook
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Post by Jeremy Gems Willowbrook »

I also havent found any looms or spinning wheels. Are there any? or have I just missed them?
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Nilo
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Post by Nilo »

martin wrote: I am somewhat disappointed to see how badly this is roleplayed. I thought the races will now start to interact, sign treaties, declare war,
Martin
Hehe We've only had it for about one day... War's don't usually (with the exception of Gorge and the skulls :wink:) happen overnight... haha

Well i dont know if it was martin or a different GM, but he told us, as a dwarf, to not share our secrets because we have a monopoloy, and to keep them as long as we can...

As for treaties and contracts, im sure that dwarves will have a hard time getting some items as welll in the near future, so im sure we can trade... But Silverbrand is hardly established yet... Im not even sure if the old members are still around, so it may take a few days at least...
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Rugosch
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Post by Rugosch »

Nilo wrote:But Silverbrand is hardly established yet... Im not even sure if the old members are still around, so it may take a few days at least...
Ild also like to see some "old members" again :)
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falco1029
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Post by falco1029 »

martin wrote:Yes, it inbalances in a balanced way.
Thats it.
Explain this concept and how it makes up for the fact that smithing will be more useful than any other craft?
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Falk vom Wald
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Post by Falk vom Wald »

falco1029 wrote: Explain this concept and how it makes up for the fact that smithing will be more useful than any other craft?
That's wrong! Smithery has a longer development-time, so it seems that smithery is more important than others.

You will see a strong development on the other crafts now and in future, so I am sure smithery will be, on the long run, nothing more than one small part of the economic system.
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falco1029
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Post by falco1029 »

Falk vom Wald wrote:
falco1029 wrote: Explain this concept and how it makes up for the fact that smithing will be more useful than any other craft?
That's wrong! Smithery has a longer development-time, so it seems that smithery is more important than others.

You will see a strong development on the other crafts now and in future, so I am sure smithery will be, on the long run, nothing more than one small part of the economic system.
Well currently it isn't, and it causes imbalances.
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Falk vom Wald
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Post by Falk vom Wald »

Imbalances within three or four days?

We should have better closed the game for some weeks until every corner of this theme-parc is proper and ready for public.

To be true: We were focused on the technical changes and the possibilities that will be there in future. The new scripting language makes features possible noone ever hoped that we would be able to do such things. But we also made mistakes (I did... to be honest).

I thought the old parts could run for a little longer time, so we would have enough time first to fix everything that comes up with the serverchange and the new coding. But things do not always work the way you want, we had to get ready within only some days with a huge amount of new scripts. What shall I say: Now we are going to repair that stuff...

So we stopped other projects such as the new magic system to wipe all bugs first.
So Anything might be unbalanced now - like things work in life :wink:
Last edited by Falk vom Wald on Thu Apr 28, 2005 10:49 pm, edited 2 times in total.
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falco1029
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Post by falco1029 »

Well what do you consider an imbalance? I consider it something that makes one thing worth more than another thing when it shouldnt be. That said, smithing is indeed ian imbalance. Carpenters need to sell small axehandles for 2 gold to make any money, yet a smith can charge high prices for their goods, them being hard to aquire.
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Dónal Mason
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Post by Dónal Mason »

The answer is simple. Acquire some smithing tools using any way you can, using trickery, robbery, bribes or friendships. Don't simply complain about it, go out and get the tools.
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falco1029
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Post by falco1029 »

I have ways to, I'm saying i dont like this. Having ways and liking them are very different
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Jeremy Gems Willowbrook
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Post by Jeremy Gems Willowbrook »

falco1029 wrote:Well currently it isn't, and it causes imbalances.
Everything is imbalanced at the moment since most crafts are not working properly...if at all. Give it some time to sort itself out. Its early days. Maybe think more about the RP and less about the numbers :wink:
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falco1029
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Post by falco1029 »

Jeremy Gems Willowbrook wrote:
falco1029 wrote:Well currently it isn't, and it causes imbalances.
Everything is imbalanced at the moment since most crafts are not working properly...if at all. Give it some time to sort itself out. Its early days. Maybe think more about the RP and less about the numbers :wink:
Yeah I know, but I like carpentry betetr, and want it bo be worth something (I had planned on ules pulling a "I make 10 handles, you make 10 blades, we each get half the money for it", now it would be, "I give you all of these 100 handles and you give me 2 copper")
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Moirear Sian
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Post by Moirear Sian »

Alpha Phase.

A-L-P-H-A phase.

Alpha --> first letter in the greek alphabet.
phase
n.
  • 1. A distinct stage of development.
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Post by Mimblethorp »

I think the imbalance complaint is in the balance of power. The dwarves are being given great power over the realms because we can't get to their equipment. They can get to sam or the halfling merchant or ANY other merchant in the realms they want but we can't get to their merchants who hold the monopoly on these smithing tools.

If there were a power balancing, then there wouldn't be the complaint. Someone already suggested it I believe but maybe only allow elves to have access to woodworking tools, halflings farming tools and orcs and human merchants that sell weapons and armor directly. Each race having it's own hold on power in the realms. Even then though, the other races would have to have restricted access to the merchants just like the dwarven merchant is restricted to the rest of us.

Then there could really be angry war stuff going on. "DARN halflings won't sell us cabbages! We'll slit there throats!"
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falco1029
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Post by falco1029 »

I proposed that to one of the gms, and agree. If all races had a distinct advantage it'd balance out perfectly. *glares at gms he knows are overburdened already*
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Bloodhearte
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Post by Bloodhearte »

Man, what a bunch of pansies we have here...

The dwarves have shiny metal objects, boo-hoo...want a tissue? :lol: Go barter with some people, beg, steal stuff, make chaos damn it! Even a monkey can make something resembling a sharp weapon with a branch and stone carving tool.
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Post by Fooser »

Why does everyone always say lizards should be good at fishing. They don't even need damn fishing poles.
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Aristeaus
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Post by Aristeaus »

I made an axe handle, therefore i am happy. Let the dwarfs have thier plate. I have my axe handle and am not afraid to use it..
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Grunith Shuth
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Post by Grunith Shuth »

Ever thought of this?

Not all dwarves are greedy as you think. Give them a good beer, give them a good deal, barter as it was said. Or perhaps if you even befriend a dwarf (Yes I said befriend a dwarf) then perhaps he'll be more than happy to share a few secrets with you or even get you a few things you want.

But it varies on the dwarf so it won't be so easy with just whispering. Perhaps he'll want a favor in return. Remember, not all dwarves are not the stereotypical greedy ones. Once a few secrets get to the humans or other races, they can get a foot themselves on the ground.

I believe this was made this way first off as an experiment for the time being. Obviously it has gone too far ooc but it was originally intended to help promote trade to where some interesting rp can take place. Merchants can travel to a certain town to get their things. Have you ever noticed how no one can find an npc selling potions anywhere nearby Trollsbane? Perhaps you should take a look to some romote places.

Just think, explore, look around. Different peoples and different cultures have different things. Give it time and rp a little and wonders will come to you. That is all I have to say on this ordeal.
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Garett Gwenour
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Post by Garett Gwenour »

Weapons break to quickly, if your going to have tools unbreakable maybe having weapons unbreakable isn't such a bad idea. Either way, I had a scimitar, it lasted 2 and the very beginning of a third battles. That is far to quick.
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