Search found 933 matches
- Wed May 11, 2005 5:33 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Anti-PG methods
- Replies: 70
- Views: 4696
- Wed May 11, 2005 4:53 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Anti-PG methods
- Replies: 70
- Views: 4696
I like those proposals. I say, implement them all, and you will get your anti-PG oriented graphical chat, where people will craft for 1 day and then sit idle for 6 days. I bet you, you will have 5 players online at most, because Roleplaying without actions is boring. What can you talk about? Sheep? ...
- Wed May 11, 2005 1:10 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skills
- Replies: 49
- Views: 3641
- Tue May 10, 2005 1:40 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Skills
- Replies: 49
- Views: 3641
Really? How do you know, exactly? This color-code crap? What's his name? Perhaps he just wasn't reported. Would you like to be the one to report your friend? The whole color-code thing doesn't work. Your buddy Konstantin reported to us that you have equal skills to where his were, according to your...
- Tue May 10, 2005 1:20 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skills
- Replies: 49
- Views: 3641
Skills
How come in the first 2 weeks of the new client, people, especially dwarves were already smithing double axes and war axes, and their skills were not cut for powergaming?
How come smiths (especially dwarves) start with a skill advantage, and fighters don't? Fighters have to gain all skill from 0.
How come smiths (especially dwarves) start with a skill advantage, and fighters don't? Fighters have to gain all skill from 0.
- Fri May 06, 2005 10:44 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: So unfair
- Replies: 3
- Views: 688
- Thu May 05, 2005 4:15 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Sam and Eliza
- Replies: 42
- Views: 4073
- Thu May 05, 2005 5:30 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Sam and Eliza
- Replies: 42
- Views: 4073
- Wed May 04, 2005 9:23 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Sounds problems
- Replies: 9
- Views: 1023
- Wed May 04, 2005 7:16 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Poisonable food.
- Replies: 37
- Views: 3042
- Wed May 04, 2005 6:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Sam and Eliza
- Replies: 42
- Views: 4073
- Wed May 04, 2005 6:26 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Running
- Replies: 14
- Views: 1231
- Wed May 04, 2005 6:22 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Poisonable food.
- Replies: 37
- Views: 3042
martin, since the stack is not implemented as a list, but in fact, as the simplest of the stacks, the good idea is screwed. Do not trust the players. I am the worst example of the player. I would use paint to check apple color. I would stack apples to see if they stack. And no one can stop me. And e...
- Wed May 04, 2005 11:49 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Poisonable food.
- Replies: 37
- Views: 3042
- Wed May 04, 2005 11:46 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Sam and Eliza
- Replies: 42
- Views: 4073
Sicne it's being overhauled, could you please throw the talking stuff out and return to shift-click interface? Talking to NPCs is really... useless. It doesn't contribute to RP in my opinion. I mean, come on. Who really cares? But the interface is a pain in the ass. If people are chatting, the list ...
- Wed May 04, 2005 10:07 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Poisonable food.
- Replies: 37
- Views: 3042
Unstackable food is a horror. Having 30 apples in different slots is awful. Also, inability to carry extra bags is kind of awful. Before, you could have had your depot organized by bags. Now you cannot, because you can't carry a bag in the first place, to put it in your depot. Is it possible to stac...
- Wed May 04, 2005 7:04 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Poisonable food.
- Replies: 37
- Views: 3042
- Wed May 04, 2005 6:42 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Poisonable food.
- Replies: 37
- Views: 3042
Terook: If poisoned food is made darker, cheaters like me will take screenshots of the food, and paste them into paint, then compare colors with colors of normal food, and then - it's useless again. So, no go. Surely, anyone could become an assassin, but not really. IRL, don't you check your food be...
- Wed May 04, 2005 12:51 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Poisonable food.
- Replies: 37
- Views: 3042
Poisonable food.
This proposal has been around forever, I will be shirt and direct. 1. Create a new object, named "poisoned apple". Make it an exact visual graphic copy of object "apple". 2. Give the object "poisoned apple" a functional property of poison - reduce life instead of healin...
- Wed May 04, 2005 12:44 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Running
- Replies: 14
- Views: 1231
Because the game is freaking slow, and it's all square-tiled, and boring to walk from one end to another with massive slow-down lag through the mountain area? For real, you're in Troll's Bane, and your buddy asks you over MSN to meet him at Northerot. It will be good 20-30 minutes before you make it...
- Wed May 04, 2005 12:31 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Characters with handicaps
- Replies: 27
- Views: 2155
- Tue May 03, 2005 8:58 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Legends Of Illarion will be released on: April 9th, 2009
- Replies: 361
- Views: 72596
- Sun May 01, 2005 8:45 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Languages
- Replies: 8
- Views: 985
- Sat Apr 30, 2005 9:58 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Languages
- Replies: 8
- Views: 985
- Sat Apr 30, 2005 9:51 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Some help on production of items
- Replies: 82
- Views: 6812
However, a LOT less temptation to powergame a skill, which was really annoying to powergame. If there is a skill I need - I need it maxed to minimize decay. I powergame that skill. This game is real slow and producing tons of potions, drinking which - destroys the bottle - I needed 1000s of bottles,...
- Sat Apr 30, 2005 9:17 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Some help on production of items
- Replies: 82
- Views: 6812
I must congratulate staff on taking the right track in herb lore. Finally, it is reminiscent of the UO system. Herbs spawn and are publicly available. This is a good decision. A good direction. Will sickles be useful? I tried all ways of the old client to gather herbs. Sickle does not work with any ...
- Sat Apr 30, 2005 12:27 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Server down
- Replies: 10
- Views: 1337
- Sat Apr 30, 2005 12:26 am
- Forum: General / Allgemeines (Player Forum)
- Topic: New client
- Replies: 9
- Views: 899
- Fri Apr 29, 2005 1:21 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Fighting System
- Replies: 50
- Views: 3685
- Thu Apr 28, 2005 8:39 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Fighting System
- Replies: 50
- Views: 3685
so you want an ooc benefit for your ingame fights? winning should depent on the skills of the characters, not of the players. if you think like that, wrong game for you. play counterstrike than, but not illarion. and no.why should fighting make fun in illarion? read the starting page. one of the fi...