Search found 97 matches

by H.Banestone
Wed Dec 01, 2010 11:30 pm
Forum: General / Allgemeines (Player Forum)
Topic: The New Forum
Replies: 63
Views: 10784

Re: The New Forum

My vote would go back to the dark background / light letters. This way all those cool colors we like to use in RP posts are not terrorizing us.
Like these: blah blah blah and blah
by H.Banestone
Mon Nov 08, 2010 5:03 am
Forum: General / Allgemeines (Player Forum)
Topic: RP threads affecting IG roleplay
Replies: 61
Views: 8934

Topic as old as RP itself.
Metagaming should not be used to take advantage, but is necessary at least to some point to keep things moving.
Otherwise nobody would ever find out about any ongoing plots.
by H.Banestone
Wed Oct 13, 2010 7:18 am
Forum: General / Allgemeines (Player Forum)
Topic: Whose RP did you like today?
Replies: 14862
Views: 1788811

Most don't wake up at the red demon expecting RP in the first place yet I never saw a time when only three were online i.e. there was probably plenty of RP options somewhere besides the red demon. When two chars leave the area with two reds to a player going to the single red saying "girl talk...
by H.Banestone
Wed Oct 13, 2010 6:57 am
Forum: New Players / Neue Spieler
Topic: Druid scrolls
Replies: 18
Views: 3510

That, unfortunately, did not seem to be my experience. All mages and druids I talked to ingame were frankly stuck up *boop*holes keeping their secrets strictly, and acting as if they expect me to sell them my soul for the answer. You literally have to pull answers out of them and more often than not...
by H.Banestone
Tue Oct 12, 2010 6:22 am
Forum: General / Allgemeines (Player Forum)
Topic: Whose RP did you like today?
Replies: 14862
Views: 1788811

A pretty disappointing day so far, I happened to run into the only people online, 2 of them, and they ran away from me.
by H.Banestone
Tue Oct 12, 2010 4:40 am
Forum: General / Allgemeines (Player Forum)
Topic: Inconsistancy in death.
Replies: 44
Views: 6132

How does the mechanic of death influence judicial system of ingame governments? Trials for murder and assassination must be very easy, because the victim comes back to life and can identify the "killer" or "clouder". Do characters lose memory of their death or have a mental impac...
by H.Banestone
Sat Oct 09, 2010 12:33 am
Forum: General / Allgemeines (Player Forum)
Topic: Druids
Replies: 7
Views: 1609

Is it possible to start mixing herbs by experimenting without reading the recipes / lowering skills?
by H.Banestone
Fri Oct 08, 2010 1:26 am
Forum: General / Allgemeines (Player Forum)
Topic: Increasing role of willpower.
Replies: 26
Views: 3713

The redesign of the attributes is mostly compatible with the current distribution. The possibility to change the attributes of the characters as result of the VBU is not planned. Nitram Does this mean that the new system will not have a dramatic change to attribute arrangement? For example, if a ch...
by H.Banestone
Thu Oct 07, 2010 9:06 am
Forum: General / Allgemeines (Player Forum)
Topic: Increasing role of willpower.
Replies: 26
Views: 3713

Huh, alright thanks for the reply, Nitram. I'd like to state for Athian's sake, that this proposal was not a "nerf" or "buff" proposal, that's a gamer point of view, always taking advantage of things. I was more approaching from developer standpoint with a bit of creative thinkin...
by H.Banestone
Thu Oct 07, 2010 6:09 am
Forum: General / Allgemeines (Player Forum)
Topic: Increasing role of willpower.
Replies: 26
Views: 3713

Well, I am not saying that everyone should max willpower on fighters now, I am against maxing to begin with. My proposal happened because I noticed that there are 2 basic templates to follow if you want to make a character that works: A fighter - a shallow shell of a man, dumb as a stump, with maxed...
by H.Banestone
Wed Oct 06, 2010 8:26 am
Forum: General / Allgemeines (Player Forum)
Topic: Increasing role of willpower.
Replies: 26
Views: 3713

Increasing role of willpower.

Since the proposal board is closed access, bringing an idea to attention and criticism. This idea is an attempt to brainstorm increasing role of willpower for non-magical professions. I propose to decrease amount of damage a fighter does in melee combat as they get hurt and hungry, and willpower to ...
by H.Banestone
Fri Feb 26, 2010 12:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Question regarding change for death recuperation
Replies: 14
Views: 2105

Aaargh! Hurts... my... brain!!...
by H.Banestone
Fri Feb 26, 2010 11:43 am
Forum: General / Allgemeines (Player Forum)
Topic: Question regarding change for death recuperation
Replies: 14
Views: 2105

Ooooh! I like this change! Even love it!

Now, is there any ways to also address the keys problems? Roleplaying dependecy on mysterious "builders" who make keys for everyone is kind of... throwing the atmosphere away. (sorry for off topic)
by H.Banestone
Sun Feb 21, 2010 7:55 am
Forum: New Players / Neue Spieler
Topic: attirtbutes?
Replies: 15
Views: 2291

In before lock.

To OP:
helpful attributes for fighters are strength, agility, constitution, and dexterity, unless you are an archer, in which case I suppose, perception.
by H.Banestone
Mon Feb 01, 2010 9:49 am
Forum: General / Allgemeines (Player Forum)
Topic: Natural Magic Room
Replies: 94
Views: 13420

Yes to natural teaching room.
by H.Banestone
Mon Feb 01, 2010 5:13 am
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Fat Camp Quest Idea
Replies: 40
Views: 5272

Is the game really that boring that people would need a quest about weight loss? Maybe i should quit before i get more into it.
I would propose a quest about something more meaningful, like freeing a city from the Prince?
by H.Banestone
Mon Feb 01, 2010 2:09 am
Forum: General / Allgemeines (Player Forum)
Topic: Cursing
Replies: 76
Views: 13818

If it's soft, it's not really cursing. I can say kiss my daisy for all I care, but I'm asking about words that are generally considered offensive.
by H.Banestone
Sun Jan 31, 2010 11:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Cursing
Replies: 76
Views: 13818

Haha, nice one.
by H.Banestone
Sun Jan 31, 2010 10:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Cursing
Replies: 76
Views: 13818

I like that idea, I think.
by H.Banestone
Sun Jan 31, 2010 9:47 pm
Forum: General / Allgemeines (Player Forum)
Topic: Keys in VBU
Replies: 5
Views: 1173

Keys in VBU

It came to my attention that there is no way for players to craft keys in game, so each individual key has to be given by a gamemaster. Is this being planned for change in the VBU? If not, it most probably should. Perhaps with locksmithing skill as a branch of blacksmithing? Kind of boggles my mind ...
by H.Banestone
Sun Jan 31, 2010 9:20 pm
Forum: General / Allgemeines (Player Forum)
Topic: Natural Magic Room
Replies: 94
Views: 13420

Quote: However, magic resistance also counts for HEALS. So a fighter with magic resistance can't get mage healed in combat = dead. This is completely false. -Matt Your "completly false" is completly false. With my other char my magic resistance got raised through healing spells casted by ...
by H.Banestone
Sun Jan 31, 2010 9:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Cursing
Replies: 76
Views: 13818

Ah. Alright. That's what I was wondering, i did not intend to go as far as the "F" word, that's less in character. More on the "hell-shit-ass" level. But nothing more than that. Then I hope player who called me out on "ass", directs his attention to this thread. Perhaps...
by H.Banestone
Sun Jan 31, 2010 8:52 pm
Forum: General / Allgemeines (Player Forum)
Topic: Cursing
Replies: 76
Views: 13818

Cursing

Is it against the OOC game rules to have a character curse and/or use foul language? What is the language rating of the game? PG-13? Rules on the page specify that language should be appropriate for the character. Does this mean we have to use old english? I have not seen it done ingame, so I assume...
by H.Banestone
Sun Jan 31, 2010 9:38 am
Forum: General / Allgemeines (Player Forum)
Topic: Natural Magic Room
Replies: 94
Views: 13420

Agreed.
But then paralyze would need a spell cooldown. So you could not go paralyze-fire-step-paralyze-fire-step.
by H.Banestone
Sun Jan 31, 2010 7:23 am
Forum: General / Allgemeines (Player Forum)
Topic: Natural Magic Room
Replies: 94
Views: 13420

Guys, guys, don't think about this balancing deal from classes direction. That's way too simplistic and outright wrong. All cookie-cutter MMOs do this. You don't try to balance mages to fighters and to archers, and especially not to monsters. What you have to balance is usefulness long term. Every p...
by H.Banestone
Sat Jan 30, 2010 9:45 am
Forum: General / Allgemeines (Player Forum)
Topic: Natural Magic Room
Replies: 94
Views: 13420

Do you like the suggestions? I know you know it's unbalanced, I'm looking more for feedback.
by H.Banestone
Sat Jan 30, 2010 8:50 am
Forum: General / Allgemeines (Player Forum)
Topic: Natural Magic Room
Replies: 94
Views: 13420

Well since we're discussing magic and since proposals board is closed, here's my observations. Currently magic system is such a big deal that it's apparently only trusted to favorite players and they are granted special permission to teach it, and the moment someone goes irresponsible with their spe...
by H.Banestone
Mon Jan 25, 2010 2:34 am
Forum: General / Allgemeines (Player Forum)
Topic: It shouldn't snow in Varshikar?
Replies: 20
Views: 2646

Which is why I am saying make 2 snow tiles. Read post above ^
My post is addressed to the developers.
by H.Banestone
Mon Jan 25, 2010 1:02 am
Forum: General / Allgemeines (Player Forum)
Topic: It shouldn't snow in Varshikar?
Replies: 20
Views: 2646

Wait, why would you have to do it by hand? Nobody should do it that way. Change the implementation of mapping tools to replace the whole type of tile with another type of tile automatically. You guys went so amazingly far with Java, it should be easy to modify map building algorithms? Even easier. I...
by H.Banestone
Mon Jan 25, 2010 12:57 am
Forum: General / Allgemeines (Player Forum)
Topic: Injuries and today's events
Replies: 52
Views: 6787

Great idea, pharse. Sounds like that will accomplish what you guys are trying to accomplish. The debuffs will keep the wounded from returning to battle naturally, thus pushing them to make harsher choices. But it will still be player choice. Make the debuffs from multiple deaths stack with each othe...