Search found 49 matches
- Sat Jan 14, 2017 6:50 pm
- Forum: Proposals / Vorschläge
- Topic: Race languages / Rassensprachen
- Replies: 31
- Views: 6770
Re: Race languages / Rassensprachen
The problem, that if learnable languages are available all characters will speak any language at one point could be solved by restricting the maximum amount of learnable languages through intelligence (or any other skill). I think this would be quite immersive. You could learn languages using books ...
- Sat Jan 14, 2017 4:04 pm
- Forum: Proposals / Vorschläge
- Topic: Race languages / Rassensprachen
- Replies: 31
- Views: 6770
Race languages / Rassensprachen
(Deutsche Version weiter unten) Hello! I propose the re-implementation of race languages in the game, so that individual races (humans, dwarves etc) all have their individual language, that other races do not understand. Why?: Currently, every race understands every language and from my point of vie...
- Wed Dec 07, 2016 12:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Sichtbar / Visibile
- Replies: 28
- Views: 7307
Re: Sichtbar / Visibile
Oh yes, I tried it the first time I was told about it and after I have forgotten the name. Was quite impossible. I only find it if I delve deep into some game-lists (I never do this to find new games) or following links on this forum. That is quite sad. I forgot to mention this here: http://illarion...
- Thu Dec 01, 2016 12:06 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Advent Riddle / Weihachtsrätsel
- Replies: 16
- Views: 4054
Re: Advent calendar / Weihachtskalender
Sehr schöne Idee Werde versuchen mir die Orte anzuschauen die du aufdeckst.
Zu der Seite: Ich glaube du musst öäüß in der deutschen Version mit den Sonderzeichen (ü etc.) ersetzten, sonst werden sie (zumindest bei mir) nicht richtig angezeigt.
Zu der Seite: Ich glaube du musst öäüß in der deutschen Version mit den Sonderzeichen (ü etc.) ersetzten, sonst werden sie (zumindest bei mir) nicht richtig angezeigt.
- Thu Dec 01, 2016 11:54 am
- Forum: Proposals / Vorschläge
- Topic: Tagesverfassung
- Replies: 24
- Views: 4495
Re: Tagesverfassung
Was spricht dagegen den positiven Effekte auch positive Attributsauswirkungen zu geben und den negativen Effekte keine Attributsauswirkungen zu geben? So wären keine Spieler verärgert nur weil sie wegen RNG heute schlechtere Attribute hätten, es gäbe trotzdem eine Chance auf einen täglichen Bonus un...
- Mon Nov 28, 2016 10:50 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Gedicht
- Replies: 5
- Views: 2503
Re: Gedicht
Immersion. Soweit ich verstehe gibt es ne Allgemeinsprache die nicht Englisch/Deutsch ist, die Übersetzung ist im Spiel also nicht übersetzt
- Fri Nov 25, 2016 3:29 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Gedicht
- Replies: 5
- Views: 2503
Re: Gedicht
Hallo, ich habe mich daran mal versucht. Ich musste natürlich einiges ändern (es gibt keine wörtlichen Gedichtübersetzung, allein schon wegen der verschiedenen Verse in den verschiedene Sprachen), aber denke, dass ich den gedanklichen Inhalt größtenteils korrekt übersetzt habe, wobei ich die Aussage...
- Fri Nov 25, 2016 1:18 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Bags vanishing
- Replies: 11
- Views: 5805
Re: Bags vanishing
Der Logeintrag bezieht sich auf sehr wahrscheinlich auf dein Problem, denn er sagt aus dass bei der Kommunikation mit dem Server ein Fehler aufgetragen ist. Interessant finde ich allerdings, dass es nicht bei einem Cmd einen Fehler gibt (Nachricht von Client an Server), sondern bei einer Message (Se...
- Wed Nov 16, 2016 2:45 pm
- Forum: New Players / Neue Spieler
- Topic: My experience as new player
- Replies: 0
- Views: 2702
My experience as new player
So after I've read for quite some time in this forum, even wrote some answers to threads, mostly in the general forum, mostly from my viewpoint as new player who has more experience in programming than rp-ing, I decided to post a short summary of my time in Illarion. Maybe you'll regard it as useful...
- Thu Oct 27, 2016 10:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Gems and the Recipe for Disaster
- Replies: 55
- Views: 12933
Re: Gems and the Recipe for Disaster
Let me correct my statement: I really don't want players to stop saying what they are thinking (well, I'm a player myself so..), I also don't want players to lay down a complete plan how to implement what changes. The only problem I see is that if a player just says "Mechanic A in the game is b...
- Thu Oct 27, 2016 8:11 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Gems and the Recipe for Disaster
- Replies: 55
- Views: 12933
Re: Gems and the Recipe for Disaster
Well one problem I see with changing things in the game (like alter the gems; reduce the insane amount of crafted/owned items) is that players already own quite a lot of them and not all would agree to cut down these amount from one patch to another. Therefore a commonly agreed solution (including t...
- Thu Oct 27, 2016 1:49 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Gems and the Recipe for Disaster
- Replies: 55
- Views: 12933
Re: Gems and the Recipe for Disaster
Quick translation of GolfLima's post: Pre-VBU efect of magical gems Name Color Weapons Armor+Shields Magic Tools Jewelry topaz yellow more Damage higher Slice-Defense higher mana reg higher quality higher quality of essence/raise willpower amethyst purple faster attack less weight/faster moving fast...
- Thu Oct 27, 2016 12:04 pm
- Forum: New Players / Neue Spieler
- Topic: Masked characters
- Replies: 17
- Views: 7457
Re: Masked characters
Well technically it wouldn't be that hard if you only want to hide the name of the character (or change it). However currently I experience that the development of the server is quite slow. Therefore, an implementation only based on the client would be the only possible one. But: this would shift re...
- Sun Oct 23, 2016 11:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: One town instead of 3.
- Replies: 49
- Views: 13791
Re: One town instead of 3.
I agree with Jupiter that the tutorial should be even more part of the game instead of even more separated. In it's current state it horribly breaks immersion and this isn't good for a RPG (even if its just the beginning): You start on a harbor in the middle of nowhere get some quests and then you a...
- Tue Oct 18, 2016 2:40 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: One town instead of 3.
- Replies: 49
- Views: 13791
Re: One town instead of 3.
I believe some might be looking at Steam For now, I don't think Steam is a good idea. Too many mechanics depend on the website or the forums (many of them could be integrated in the game, some are in the process of) which would "scare" many new players. Some other systems should at least ...
- Mon Oct 17, 2016 7:10 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: One town instead of 3.
- Replies: 49
- Views: 13791
Re: One town instead of 3.
Well I like the current faction system. But to be fair, I have never played with another setup. However, normally three factions allow a lot of lore-conflict-generation. If the problem lies in the player location (spread across three locations), then I could imagine a redesign, where there is one ci...
- Mon Oct 10, 2016 2:43 pm
- Forum: New Players / Neue Spieler
- Topic: Masked characters
- Replies: 17
- Views: 7457
Re: Masked characters
Well I don't think it is forbidden to play masked characters. Of course most people will be suspicius if you wear some sort of disguise, especially if it's really a mask. However, I think bad rp or inclusion of ooc-information is a much more problematic in this case: There are transformation potions...
- Mon Sep 26, 2016 5:04 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25262
Re: Was there a time when Illarion had more than 10 players
Well conflict between towns does not mean all-out war. But maybe a more tense atmosphere between them. I do not know. Think of espionage and assasinations or something like this. An evil town is not working I think because evil chars are different from each other as you have said. There is no reason...
- Mon Sep 26, 2016 4:01 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25262
Re: Was there a time when Illarion had more than 10 players
Registered to answer here :mrgreen: While still very new to the game, I've read a lot in the forums the last days, weeks, so I hope I am able to give some valid feedback. Also, the map is just too big these days. For the size of the player base, there just isn't a need for a map this big. Shove peop...