Search found 49 matches

by Seajiha
Sat Jan 14, 2017 6:50 pm
Forum: Proposals / Vorschläge
Topic: Race languages / Rassensprachen
Replies: 31
Views: 6770

Re: Race languages / Rassensprachen

The problem, that if learnable languages are available all characters will speak any language at one point could be solved by restricting the maximum amount of learnable languages through intelligence (or any other skill). I think this would be quite immersive. You could learn languages using books ...
by Seajiha
Sat Jan 14, 2017 4:04 pm
Forum: Proposals / Vorschläge
Topic: Race languages / Rassensprachen
Replies: 31
Views: 6770

Race languages / Rassensprachen

(Deutsche Version weiter unten) Hello! I propose the re-implementation of race languages in the game, so that individual races (humans, dwarves etc) all have their individual language, that other races do not understand. Why?: Currently, every race understands every language and from my point of vie...
by Seajiha
Wed Dec 07, 2016 12:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: Sichtbar / Visibile
Replies: 28
Views: 7307

Re: Sichtbar / Visibile

Oh yes, I tried it the first time I was told about it and after I have forgotten the name. Was quite impossible. I only find it if I delve deep into some game-lists (I never do this to find new games) or following links on this forum. That is quite sad. I forgot to mention this here: http://illarion...
by Seajiha
Thu Dec 01, 2016 12:06 pm
Forum: General / Allgemeines (Player Forum)
Topic: Advent Riddle / Weihachtsrätsel
Replies: 16
Views: 4054

Re: Advent calendar / Weihachtskalender

Sehr schöne Idee :) Werde versuchen mir die Orte anzuschauen die du aufdeckst.

Zu der Seite: Ich glaube du musst öäüß in der deutschen Version mit den Sonderzeichen (ü etc.) ersetzten, sonst werden sie (zumindest bei mir) nicht richtig angezeigt.
by Seajiha
Thu Dec 01, 2016 11:54 am
Forum: Proposals / Vorschläge
Topic: Tagesverfassung
Replies: 24
Views: 4495

Re: Tagesverfassung

Was spricht dagegen den positiven Effekte auch positive Attributsauswirkungen zu geben und den negativen Effekte keine Attributsauswirkungen zu geben? So wären keine Spieler verärgert nur weil sie wegen RNG heute schlechtere Attribute hätten, es gäbe trotzdem eine Chance auf einen täglichen Bonus un...
by Seajiha
Mon Nov 28, 2016 10:50 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Gedicht
Replies: 5
Views: 2503

Re: Gedicht

Immersion. Soweit ich verstehe gibt es ne Allgemeinsprache die nicht Englisch/Deutsch ist, die Übersetzung ist im Spiel also nicht übersetzt
by Seajiha
Fri Nov 25, 2016 3:29 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Gedicht
Replies: 5
Views: 2503

Re: Gedicht

Hallo, ich habe mich daran mal versucht. Ich musste natürlich einiges ändern (es gibt keine wörtlichen Gedichtübersetzung, allein schon wegen der verschiedenen Verse in den verschiedene Sprachen), aber denke, dass ich den gedanklichen Inhalt größtenteils korrekt übersetzt habe, wobei ich die Aussage...
by Seajiha
Fri Nov 25, 2016 1:18 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Bags vanishing
Replies: 11
Views: 5805

Re: Bags vanishing

Der Logeintrag bezieht sich auf sehr wahrscheinlich auf dein Problem, denn er sagt aus dass bei der Kommunikation mit dem Server ein Fehler aufgetragen ist. Interessant finde ich allerdings, dass es nicht bei einem Cmd einen Fehler gibt (Nachricht von Client an Server), sondern bei einer Message (Se...
by Seajiha
Wed Nov 16, 2016 2:45 pm
Forum: New Players / Neue Spieler
Topic: My experience as new player
Replies: 0
Views: 2702

My experience as new player

So after I've read for quite some time in this forum, even wrote some answers to threads, mostly in the general forum, mostly from my viewpoint as new player who has more experience in programming than rp-ing, I decided to post a short summary of my time in Illarion. Maybe you'll regard it as useful...
by Seajiha
Thu Oct 27, 2016 10:21 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 12933

Re: Gems and the Recipe for Disaster

Let me correct my statement: I really don't want players to stop saying what they are thinking (well, I'm a player myself so..), I also don't want players to lay down a complete plan how to implement what changes. The only problem I see is that if a player just says "Mechanic A in the game is b...
by Seajiha
Thu Oct 27, 2016 8:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 12933

Re: Gems and the Recipe for Disaster

Well one problem I see with changing things in the game (like alter the gems; reduce the insane amount of crafted/owned items) is that players already own quite a lot of them and not all would agree to cut down these amount from one patch to another. Therefore a commonly agreed solution (including t...
by Seajiha
Thu Oct 27, 2016 1:49 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 12933

Re: Gems and the Recipe for Disaster

Quick translation of GolfLima's post: Pre-VBU efect of magical gems Name Color Weapons Armor+Shields Magic Tools Jewelry topaz yellow more Damage higher Slice-Defense higher mana reg higher quality higher quality of essence/raise willpower amethyst purple faster attack less weight/faster moving fast...
by Seajiha
Thu Oct 27, 2016 12:04 pm
Forum: New Players / Neue Spieler
Topic: Masked characters
Replies: 17
Views: 7457

Re: Masked characters

Well technically it wouldn't be that hard if you only want to hide the name of the character (or change it). However currently I experience that the development of the server is quite slow. Therefore, an implementation only based on the client would be the only possible one. But: this would shift re...
by Seajiha
Sun Oct 23, 2016 11:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: One town instead of 3.
Replies: 49
Views: 13791

Re: One town instead of 3.

I agree with Jupiter that the tutorial should be even more part of the game instead of even more separated. In it's current state it horribly breaks immersion and this isn't good for a RPG (even if its just the beginning): You start on a harbor in the middle of nowhere get some quests and then you a...
by Seajiha
Tue Oct 18, 2016 2:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: One town instead of 3.
Replies: 49
Views: 13791

Re: One town instead of 3.

I believe some might be looking at Steam For now, I don't think Steam is a good idea. Too many mechanics depend on the website or the forums (many of them could be integrated in the game, some are in the process of) which would "scare" many new players. Some other systems should at least ...
by Seajiha
Mon Oct 17, 2016 7:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: One town instead of 3.
Replies: 49
Views: 13791

Re: One town instead of 3.

Well I like the current faction system. But to be fair, I have never played with another setup. However, normally three factions allow a lot of lore-conflict-generation. If the problem lies in the player location (spread across three locations), then I could imagine a redesign, where there is one ci...
by Seajiha
Mon Oct 10, 2016 2:43 pm
Forum: New Players / Neue Spieler
Topic: Masked characters
Replies: 17
Views: 7457

Re: Masked characters

Well I don't think it is forbidden to play masked characters. Of course most people will be suspicius if you wear some sort of disguise, especially if it's really a mask. However, I think bad rp or inclusion of ooc-information is a much more problematic in this case: There are transformation potions...
by Seajiha
Mon Sep 26, 2016 5:04 pm
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 25262

Re: Was there a time when Illarion had more than 10 players

Well conflict between towns does not mean all-out war. But maybe a more tense atmosphere between them. I do not know. Think of espionage and assasinations or something like this. An evil town is not working I think because evil chars are different from each other as you have said. There is no reason...
by Seajiha
Mon Sep 26, 2016 4:01 pm
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 25262

Re: Was there a time when Illarion had more than 10 players

Registered to answer here :mrgreen: While still very new to the game, I've read a lot in the forums the last days, weeks, so I hope I am able to give some valid feedback. Also, the map is just too big these days. For the size of the player base, there just isn't a need for a map this big. Shove peop...