Search found 930 matches

by Miklorius
Tue Apr 01, 2008 2:50 pm
Forum: General / Allgemeines (Player Forum)
Topic: Ego-Perspektive
Replies: 79
Views: 7866

Image
by Miklorius
Mon Mar 31, 2008 7:24 pm
Forum: New Players / Neue Spieler
Topic: new players
Replies: 3
Views: 899

Gibt leider 'ne Menge "Karteileichen"...
by Miklorius
Sun Mar 30, 2008 11:21 pm
Forum: General / Allgemeines (Player Forum)
Topic: Treasure Maps
Replies: 46
Views: 5195

To the whole "Don't fish for maps": Why? Wouldn't you go fishing when you know you would find a map to a treasure in RL? I think I would fish all day long. There must be thousand of maps on the ground of the sea and rivers, so it logical that the chars try to get these map. Treasure maps ...
by Miklorius
Sun Mar 30, 2008 11:09 pm
Forum: General / Allgemeines (Player Forum)
Topic: [out of date] Schreibfehler hier rein/Post misspellings here
Replies: 81
Views: 22633

http://illarion.org/illarion/background/de_bck_11.php Sie vertritt das Mutter Bild. Müsste "Mutterbild" heißen. Stimmt, aber die Texte in der Illapedia sind bereits alle mehr oder weniger überarbeitet/aktueller. Ich denke, an der Website wird nicht mehr viel geändert, bis die neue Joomla-...
by Miklorius
Sat Mar 29, 2008 1:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Fishing - Maps etc. // Fischen - Schatzkarten usw.
Replies: 28
Views: 3285

It is just luck if your fish hook hits a map, so skill shouldn't have any influence on it.

The maps should be a bonus but it seems they are a major game content for fighting characters now. It is ridiculous how many (magical guarded) treasure maps can be found in the rivers of Gobaith...
by Miklorius
Fri Mar 28, 2008 11:13 pm
Forum: General / Allgemeines (Player Forum)
Topic: Fishing - Maps etc. // Fischen - Schatzkarten usw.
Replies: 28
Views: 3285

Wieso sollte man nun Handwerker brauchen, um Karten zusammenzusetzen?!
by Miklorius
Fri Mar 28, 2008 2:06 pm
Forum: General / Allgemeines (Player Forum)
Topic: Fishing - Maps etc. // Fischen - Schatzkarten usw.
Replies: 28
Views: 3285

I am strictly against even more maps ingame! Too many players just PG fishing to get the maps. It seems that you also get too much reward for too less danger. Against WoW-ization of Illa! PS: It would be good if the types and numbers guardians of treasures - I always wonder why some coins from a thi...
by Miklorius
Thu Mar 20, 2008 7:45 pm
Forum: New Players / Neue Spieler
Topic: Forum funktion Quote
Replies: 2
Views: 644

Einfach auf die Schaltfläche "Zitieren" des entsprechenden Beitrags klicken. Oder manuell mit den BBCode "Quote":

Code: Select all

[quote="Lexis"]Wie geht das?[/quote]
wird zu:
Lexis wrote:Wie geht das?
by Miklorius
Thu Mar 20, 2008 1:36 pm
Forum: New Players / Neue Spieler
Topic: Wo findet man Zweige
Replies: 11
Views: 1377

FOIG?? Wie soll den das deiner meineung nach ablaufen? Fragt ein zukünftiger schreiner einen Zwerg seiner wahl: hey wo krieg ich den ein paar zweige her? Hinter dir ist ein Baum schneid sie doch runter. der Zwerg grinst.... Sowas ingame zu machen ist recht schwierig oder umständlich. Also schwierig...
by Miklorius
Wed Mar 19, 2008 12:51 pm
Forum: New Players / Neue Spieler
Topic: Wo findet man Zweige
Replies: 11
Views: 1377

Amras Telemnar wrote:Wollte Nitram nicht auch mal eingebaut haben das man Äste zu Zweige zersägen kann?
Das würd ja nicht so viel Sinn machen. Eher sollte man wieder wie früher direkt Zweige absägen können (muss ja nicht in dem Übermaß sein, wie es früher möglich war).
by Miklorius
Mon Mar 17, 2008 9:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: Forum ID field in character profiles.
Replies: 22
Views: 2963

For the guild accounts: Currently there is no support for guilds in the form of game accounts. And since the registration and the login part is completly removed from the board software, it will be pretty hard to use those accounts without native support. But I don't think thats such a big problem....
by Miklorius
Mon Mar 17, 2008 1:12 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Bug when crafting arrows.
Replies: 2
Views: 624

A forum search helps ;).

See e.g. here: http://illarion.org/community/forums/vi ... hp?t=23662
by Miklorius
Fri Mar 14, 2008 7:21 pm
Forum: General / Allgemeines (Player Forum)
Topic: Poll: Who wants to change name of Molotovs?
Replies: 59
Views: 7271

Gynkese fire and gynkesisches Feuer - now I can sleep again :D. Thank you very much!
by Miklorius
Fri Mar 14, 2008 2:32 pm
Forum: General / Allgemeines (Player Forum)
Topic: Poll: Who wants to change name of Molotovs?
Replies: 59
Views: 7271

The people who do not vote, have no opinion to the topic (their fault) - at least that's the way democracy works today. And even without votes from different accounts but same persons, the "pro name change" fraction wins. So there is no argument against renaming "Molotov Cocktail"...
by Miklorius
Thu Mar 13, 2008 8:55 pm
Forum: General / Allgemeines (Player Forum)
Topic: Poll: Who wants to change name of Molotovs?
Replies: 59
Views: 7271

I guess this is a statement:
Nitram wrote:Und wenn dieses zweckfreie OOC rumgejammer noch weiter geht, dann werde ich mich mit Lennier beraten müssen wieviel Molotov Cocktails man braucht um Briar zu sprengen.
:roll:
by Miklorius
Thu Mar 13, 2008 1:54 pm
Forum: General / Allgemeines (Player Forum)
Topic: Linkshändigkeit/Rechtshändigkeit
Replies: 9
Views: 1183

Früher gab es mal eine Bevorzugung der IMO rechten Hand. Ob es Bug oder Feature war, weiß ich nicht.
by Miklorius
Wed Mar 12, 2008 3:39 pm
Forum: General / Allgemeines (Player Forum)
Topic: Greenbriar
Replies: 29
Views: 4321

So etwas passiert doch in einer großen/expandierenden Siedlung mit inhomogener Bevölkerung automatisch...
by Miklorius
Tue Mar 11, 2008 11:19 pm
Forum: General / Allgemeines (Player Forum)
Topic: Der Apfel fällt nicht weit vom Stamm
Replies: 10
Views: 1293

Wird das Zerhacken von gefällten Bäumen an jeder Stelle des Stumpfes in Zukunft möglich sein?
by Miklorius
Mon Mar 10, 2008 8:43 pm
Forum: General / Allgemeines (Player Forum)
Topic: Bitte um Klarstellung
Replies: 5
Views: 1014

Es gibt IMMER jemanden, der ooc / ig nicht zu 100% trennt. Was auch nicht immer leicht sein kann, sich nicht in seinem RP irgendwie doch von OOC-Wissen beeinflussen zu lassen. Oder schlicht sich zu merken, welche Info man IC oder OOC bekam. Deswegen versuche ich seit geraumer Zeit, nicht mehr so vi...
by Miklorius
Sat Mar 08, 2008 3:31 pm
Forum: General / Allgemeines (Player Forum)
Topic: Poll: Who wants to change name of Molotovs?
Replies: 59
Views: 7271

According to our "background master" Damien, "gynkese fire" (engl.; not "gynkenese") or "gynkesisches Feuer" (dt.) would work perfectly.
by Miklorius
Sun Mar 02, 2008 2:29 pm
Forum: General / Allgemeines (Player Forum)
Topic: Rename Molotov cocktails
Replies: 76
Views: 8986

- It's not confusing, everyone knows what it is. Who said it is confusing? But if you mean that Gynk fire is not confusing, then you are right. - People are used to the name. People were used to much things which were changed anyway. - The name sounds like it could fit in medieval times. No. - Chan...
by Miklorius
Fri Feb 29, 2008 9:45 pm
Forum: General / Allgemeines (Player Forum)
Topic: [out of date] Schreibfehler hier rein/Post misspellings here
Replies: 81
Views: 22633

- Der neue ortskundige NPC am Hospital sagt auch immer "Trollsbane" (außerdem sind dort Anreden nicht großgeschrieben).
by Miklorius
Fri Feb 29, 2008 2:32 pm
Forum: General / Allgemeines (Player Forum)
Topic: Make Your Own Book!
Replies: 77
Views: 20102

Nitram wrote:But you can force a wrap in the way its descriped on that page.
I've read this ;). I was asking because in some available books the word wrap seems a bit wider that the graphical page, IMO.
by Miklorius
Fri Feb 29, 2008 2:24 pm
Forum: General / Allgemeines (Player Forum)
Topic: Make Your Own Book!
Replies: 77
Views: 20102

Looks great, thanks! The word wrap for graphical books ingame is done automatically?

PS: Add to the "Instructions" what to do with the script (PM to you etc.).
by Miklorius
Mon Feb 25, 2008 1:04 pm
Forum: General / Allgemeines (Player Forum)
Topic: Rename Molotov cocktails
Replies: 76
Views: 8986

Nitram wrote:For you. Not for the newcomers.
Oh yes, because every noob will immediately get his hands on a Molotov cocktail... And there is also a warning message when you light it!

If you do not like "Gynk fire", there is "Fire/Flame bomb" etc. Everything is better than Molotov cocktail!
by Miklorius
Mon Feb 25, 2008 11:27 am
Forum: General / Allgemeines (Player Forum)
Topic: Rename Molotov cocktails
Replies: 76
Views: 8986

@ Nitram: (...) Ja, es ist nichts weltbewegendes, wenn man den Namen ändert und ja, es gibt im moment wichtigeres. Aber ist der Vorschlag wirklich schlecht? Eben weil es doch nicht schwer sein sollte, mal eben den Namen zu ändern, verstehe ich die Ablehnung überhaupt nicht. Gynk fire! (Even sounds ...
by Miklorius
Sun Feb 24, 2008 7:30 pm
Forum: General / Allgemeines (Player Forum)
Topic: Rename Molotov cocktails
Replies: 76
Views: 8986

You are nitpicking... :roll:
The term "Molotov-Cocktail" is loaded with modern times' meanings. There is no comparison with "sword" - and a more medieval/fantasy-like name would be great!
by Miklorius
Sun Feb 24, 2008 6:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Rename Molotov cocktails
Replies: 76
Views: 8986

Molotov is the inventor's name, so not possible in Illarion.
Cocktail is IMO also a quite modern word (19xx).

We do not use old english or real medievil words/languages in Illarion, but I think we should avoid words and terms which are too modern.
by Miklorius
Sun Feb 24, 2008 6:17 pm
Forum: General / Allgemeines (Player Forum)
Topic: Rename Molotov cocktails
Replies: 76
Views: 8986

Yeah, like I wrote here , it really should be renamed! "Molotov" and "Cocktail" are unknown words in Illarion. I was thinking on "fire bomb" or such, but also searching for an Illarion version of greek fire. Therefore I like " Gynkesian fire " (or shorter only...
by Miklorius
Sat Feb 23, 2008 9:06 pm
Forum: General / Allgemeines (Player Forum)
Topic: Ships..
Replies: 50
Views: 6569

Nitram wrote:Yep. They move around, with your characters.
I have to say that I was going to bet a huge amount of money that it won't move.

I am curious how it work/look. And what other cool and needed features will be implemented then...