Search found 1007 matches

by pharse
Sun Jul 19, 2009 3:39 am
Forum: General / Allgemeines (Player Forum)
Topic: Spielernachricht bei Hausbetretung
Replies: 25
Views: 2566

Zufällig ausgewählte Nachrichten sind kein Problem. Jahres- und tageszeitabhängig ist da schon etwas schwieriger. Wenn aber genug Bedarf da ist, kann ich das theoretisch einbauen. Allerdings haben mich bis jetzt noch keine Rückmeldungen erreicht.
by pharse
Sun Jul 19, 2009 3:31 am
Forum: General / Allgemeines (Player Forum)
Topic: Picklocking
Replies: 33
Views: 3143

This has been discussed often over the years. The thing is that it is hard to balance, there would be no borders anymore. And what would have a thief from it? He couldn't take anything with him anyways. Hooray, I can quote! Apparently Alex knows much more than I do, has read all internal boards and...
by pharse
Sat Jul 18, 2009 8:46 pm
Forum: General / Allgemeines (Player Forum)
Topic: Picklocking
Replies: 33
Views: 3143

Proposal rejected for the time being.
by pharse
Sat Jul 18, 2009 1:52 pm
Forum: General / Allgemeines (Player Forum)
Topic: Picklocking
Replies: 33
Views: 3143

Esepecially you, Pharse, who represent the authorities of this game I do speak for myself as a free scripter. I do things that are important (and discussed internally), otherwise I do things that appeal to me. I am no GM. I am not even a society member. My only "authority" is my knowledge...
by pharse
Fri Jul 17, 2009 11:42 pm
Forum: General / Allgemeines (Player Forum)
Topic: Picklocking
Replies: 33
Views: 3143

Robberies are almost 0 lucrative, breaking in places is impossible, aswell as pick pocketing Oh yeah, implement lockpicks and everything's great! Then it would be like: Robberies are almost 0 lucrative, pick pocketing is not possible, but I can break into houses where I can't get anything! and hope...
by pharse
Wed Jul 15, 2009 8:29 am
Forum: General / Allgemeines (Player Forum)
Topic: Smoother and Faster?
Replies: 24
Views: 2262

I'm sure he replied to that: Oh yeah, I love being able to customize my characters appearance...I know others do too. It's called paperdolling. Possible of course, but several thousands of new graphics are needed. We lack of manpower. Invite more people? Sure, help promoting Illarion: http://illario...
by pharse
Sat Jul 11, 2009 2:15 pm
Forum: General / Allgemeines (Player Forum)
Topic: Freundliche Skelette etc.
Replies: 7
Views: 887

Pepe Zwirnfaden wrote:Nur dachte ich das es sicher schwieriger umzusetzen ist.
Sehr richtig. Jegliche "Verbindung" zwischen Chars bzw NPCs und Monster ist schwierig zu realisieren.
by pharse
Sat Jul 11, 2009 2:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: Beschriftete Gegenstände durch normales Ansehen erkennen
Replies: 1
Views: 482

Leider nicht so einfach möglich. Der neue Name wird im selben String gespeichert wie auch der Rest der Beschreibung. Die Sprechblasen sollen möglichst klein sein. Deshalb wird ja auch der Text bei einem custom lookat im Chatfenster ausgegeben. Sobald aber in der Sprechblase ein verändertes item auft...
by pharse
Thu Jul 09, 2009 1:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: How did you find out about Illarion? / Wie hast du von...
Replies: 66
Views: 9414

I found it on another website, but I don't remember what... I just browsed and looked for a free game, not specifically a roleplaying game. I have never roleplayed before, but the fact that everyone had to write an application aroused my interest. However, I eventually found out that this descriptio...
by pharse
Sat Jul 04, 2009 6:35 pm
Forum: General / Allgemeines (Player Forum)
Topic: Night Watchman / Nachtwächter
Replies: 0
Views: 654

Night Watchman / Nachtwächter

I have finished most of the work for a night watchman NPC who puts all lights on in a settlement. So every interested player of a leader of an official settlement can send me a PM. You can customize your NPCs. -- Ich bin mit der meisten Arbeit für einen Nachtwächter-NPC, der alle Lichter in einer Si...
by pharse
Wed Jun 17, 2009 3:12 pm
Forum: General / Allgemeines (Player Forum)
Topic: Town Crier
Replies: 19
Views: 1967

@Cromwell: That works only until the next full reload or server restart. Then the players would have to update the NPC again.
by pharse
Mon Jun 15, 2009 10:19 pm
Forum: General / Allgemeines (Player Forum)
Topic: A "#do" command
Replies: 18
Views: 1515

Lets say #do Scratching can be heard from the other side of the door. => #me scratches ... #do The swords is adorned with a red gem on its hilt. => #me: The sword is ... Or better: get a "custom built article". This does the job. Everyone will understand. I don't see any need to implement...
by pharse
Fri Jun 12, 2009 1:03 am
Forum: General / Allgemeines (Player Forum)
Topic: "Lightswitches"
Replies: 11
Views: 1597

For the lightmaster being a great addition to the game, I could need some help by checking the texts and adding new ones where it is necessary.

The volunteer will be mentioned in the news entry which will announce that it is finished ;)

Just write here if you want.
by pharse
Tue Jun 09, 2009 11:55 am
Forum: General / Allgemeines (Player Forum)
Topic: "Lightswitches"
Replies: 11
Views: 1597

Make sure you have enough candles in your belt and use the (static) candle.
by pharse
Mon Jun 01, 2009 7:35 pm
Forum: General / Allgemeines (Player Forum)
Topic: "Lightswitches"
Replies: 11
Views: 1597

I am currently working on an AI for a lightmaster NPC which strolls through town and lights all static light sources stored in the scripts. The NPC has to be refilled with candles, torches and oil (by anyone). Those light sources will be on until the morning. Possibly the NPC will patrol every ~30mi...
by pharse
Sat May 16, 2009 11:39 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: strange attack message
Replies: 7
Views: 1067

Should work for now.

If you send me your character id (or exact name) per PM I can remove the noobia quest progress so you won't be bothered anymore with this.
by pharse
Fri May 08, 2009 8:31 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Online player list
Replies: 9
Views: 3152

I think it is about 10 days.
by pharse
Tue May 05, 2009 6:37 pm
Forum: General / Allgemeines (Player Forum)
Topic: Little thing about potions
Replies: 32
Views: 5573

we could predefine some standard labels which could be applied by saying a text and then use ink with the bottle. The ink will disappear of course.
by pharse
Sun May 03, 2009 11:45 am
Forum: General / Allgemeines (Player Forum)
Topic: Ropes.
Replies: 46
Views: 6257

Alright, the lookats are implemented:
wiki wrote:By looking at the rope (left click on it) you will see its strength: strong, stable, ---, threadbare, weak
I don't think that notifications are necessary with those lookats. If it turns out otherwise, just contact me or post here.
by pharse
Sun May 03, 2009 1:54 am
Forum: New Players / Neue Spieler
Topic: Special Races
Replies: 11
Views: 1793

There was a bug when we changed to the new homepage (design). I don't know if this has been fixed. But if you're sure you should be able to play that special race you can just contact a GM of your choice.
by pharse
Fri May 01, 2009 12:06 pm
Forum: General / Allgemeines (Player Forum)
Topic: Ropes.
Replies: 46
Views: 6257

I could implement durability lookats and notifications.

If you want you can help me finding good descriptions, like
"You see a stable tying rope"
or something like that... I'm not that creative :oops:
by pharse
Wed Apr 29, 2009 1:42 pm
Forum: General / Allgemeines (Player Forum)
Topic: Ropes.
Replies: 46
Views: 6257

Hmm.. i dont think that ropes have quality.. I think thats because Pella doesnt have good fighting wise attributes exactly. But read again the wiki article. I think I have mentioned that you could use another (new) rope with the tying rope in your hands to increase its durability. I could implement...
by pharse
Tue Apr 28, 2009 12:09 pm
Forum: General / Allgemeines (Player Forum)
Topic: Altars
Replies: 3
Views: 728

Pellandria wrote:there is allready something like that in production within the priest developing group.
Aye. It would be a waste of working time to develop such a system if it had to be revised anyway in the course of the upcoming priest system.

Don't be afraid, you all will get your faith skill to powergame :P
by pharse
Mon Apr 27, 2009 9:13 am
Forum: General / Allgemeines (Player Forum)
Topic: Oil press
Replies: 20
Views: 1968

Re: Oil press

Vern Kron wrote:Make the oil press require a strength number to be able to operate, so that not everyone will be able to make oil, maybe something like 6, and that if it is below that number it fails half the time or something.
Why? What's the benefit?
by pharse
Sun Apr 26, 2009 5:00 pm
Forum: General / Allgemeines (Player Forum)
Topic: Ropes.
Replies: 46
Views: 6257

Dropped on the floor =/= lose it When you're captured you can still move aside and pick up the dropped items. But if some thieves surround you, tie you up, knock you down, push you aside and pick up your dropped items, THEN you really lose them. But this seems fair to me. On "slow reflexes"...
by pharse
Sun Apr 26, 2009 2:19 pm
Forum: General / Allgemeines (Player Forum)
Topic: Ropes.
Replies: 46
Views: 6257

Wiki wrote:If you carry items in the hand slots when being tied up, then the items are dropped on the floor and the slots will be occupied.
http://illarion.org/community/wiki/index.php/Tying

Reading is said to be good for information gathering.

Image
by pharse
Sat Apr 25, 2009 6:58 pm
Forum: General / Allgemeines (Player Forum)
Topic: Ropes.
Replies: 46
Views: 6257

Pharse, casting spell on someone also doesn't interrupt it.. I don't care. It uses the same command like the potion scripts. I don't see any need of adding there some extraordinary thingy. Moving ONE tile isn't an impossible thing to do, even for mages. I've seen mages teleporting over short distan...
by pharse
Sat Apr 25, 2009 2:22 pm
Forum: General / Allgemeines (Player Forum)
Topic: Ropes.
Replies: 46
Views: 6257

If Illarion is meant to be a proper serious RP game, then why do we actually need a rope tool? Everyone on the game can roleplay being tied up and will give some characters a chance to break free, I don't see its very good that a character with say 18 strength can be tied up by a female crafter hal...
by pharse
Sat Apr 25, 2009 1:43 pm
Forum: General / Allgemeines (Player Forum)
Topic: Ropes.
Replies: 46
Views: 6257

why can't you hit your enemy with your wand? (okay, technically restricted, got it)
Anyway, I fixed exactly what you described.

Measures against being captured:
- Interrupt the enemy (like interrupting when drinking a potion)
- change your position
by pharse
Sat Apr 25, 2009 12:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Ropes.
Replies: 46
Views: 6257

There was actually really something that didn't work correctly which made tying quite easy. But I fixed that.

However, Mesha is right.