Search found 1007 matches
- Sun Jul 19, 2009 3:39 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Spielernachricht bei Hausbetretung
- Replies: 25
- Views: 2566
- Sun Jul 19, 2009 3:31 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Picklocking
- Replies: 33
- Views: 3143
This has been discussed often over the years. The thing is that it is hard to balance, there would be no borders anymore. And what would have a thief from it? He couldn't take anything with him anyways. Hooray, I can quote! Apparently Alex knows much more than I do, has read all internal boards and...
- Sat Jul 18, 2009 8:46 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Picklocking
- Replies: 33
- Views: 3143
- Sat Jul 18, 2009 1:52 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Picklocking
- Replies: 33
- Views: 3143
- Fri Jul 17, 2009 11:42 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Picklocking
- Replies: 33
- Views: 3143
Robberies are almost 0 lucrative, breaking in places is impossible, aswell as pick pocketing Oh yeah, implement lockpicks and everything's great! Then it would be like: Robberies are almost 0 lucrative, pick pocketing is not possible, but I can break into houses where I can't get anything! and hope...
- Wed Jul 15, 2009 8:29 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Smoother and Faster?
- Replies: 24
- Views: 2262
I'm sure he replied to that: Oh yeah, I love being able to customize my characters appearance...I know others do too. It's called paperdolling. Possible of course, but several thousands of new graphics are needed. We lack of manpower. Invite more people? Sure, help promoting Illarion: http://illario...
- Sat Jul 11, 2009 2:15 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Freundliche Skelette etc.
- Replies: 7
- Views: 887
- Sat Jul 11, 2009 2:10 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Beschriftete Gegenstände durch normales Ansehen erkennen
- Replies: 1
- Views: 482
Leider nicht so einfach möglich. Der neue Name wird im selben String gespeichert wie auch der Rest der Beschreibung. Die Sprechblasen sollen möglichst klein sein. Deshalb wird ja auch der Text bei einem custom lookat im Chatfenster ausgegeben. Sobald aber in der Sprechblase ein verändertes item auft...
- Thu Jul 09, 2009 1:40 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How did you find out about Illarion? / Wie hast du von...
- Replies: 66
- Views: 9414
I found it on another website, but I don't remember what... I just browsed and looked for a free game, not specifically a roleplaying game. I have never roleplayed before, but the fact that everyone had to write an application aroused my interest. However, I eventually found out that this descriptio...
- Sat Jul 04, 2009 6:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Night Watchman / Nachtwächter
- Replies: 0
- Views: 654
Night Watchman / Nachtwächter
I have finished most of the work for a night watchman NPC who puts all lights on in a settlement. So every interested player of a leader of an official settlement can send me a PM. You can customize your NPCs. -- Ich bin mit der meisten Arbeit für einen Nachtwächter-NPC, der alle Lichter in einer Si...
- Wed Jun 17, 2009 3:12 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Town Crier
- Replies: 19
- Views: 1967
- Mon Jun 15, 2009 10:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: A "#do" command
- Replies: 18
- Views: 1515
- Fri Jun 12, 2009 1:03 am
- Forum: General / Allgemeines (Player Forum)
- Topic: "Lightswitches"
- Replies: 11
- Views: 1597
- Tue Jun 09, 2009 11:55 am
- Forum: General / Allgemeines (Player Forum)
- Topic: "Lightswitches"
- Replies: 11
- Views: 1597
- Mon Jun 01, 2009 7:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: "Lightswitches"
- Replies: 11
- Views: 1597
I am currently working on an AI for a lightmaster NPC which strolls through town and lights all static light sources stored in the scripts. The NPC has to be refilled with candles, torches and oil (by anyone). Those light sources will be on until the morning. Possibly the NPC will patrol every ~30mi...
- Sat May 16, 2009 11:39 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: strange attack message
- Replies: 7
- Views: 1067
- Fri May 08, 2009 8:31 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Online player list
- Replies: 9
- Views: 3152
- Tue May 05, 2009 6:37 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Little thing about potions
- Replies: 32
- Views: 5573
- Sun May 03, 2009 11:45 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Ropes.
- Replies: 46
- Views: 6257
- Sun May 03, 2009 1:54 am
- Forum: New Players / Neue Spieler
- Topic: Special Races
- Replies: 11
- Views: 1793
- Fri May 01, 2009 12:06 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ropes.
- Replies: 46
- Views: 6257
- Wed Apr 29, 2009 1:42 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ropes.
- Replies: 46
- Views: 6257
Hmm.. i dont think that ropes have quality.. I think thats because Pella doesnt have good fighting wise attributes exactly. But read again the wiki article. I think I have mentioned that you could use another (new) rope with the tying rope in your hands to increase its durability. I could implement...
- Tue Apr 28, 2009 12:09 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Altars
- Replies: 3
- Views: 728
Aye. It would be a waste of working time to develop such a system if it had to be revised anyway in the course of the upcoming priest system.Pellandria wrote:there is allready something like that in production within the priest developing group.
Don't be afraid, you all will get your faith skill to powergame
- Mon Apr 27, 2009 9:13 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Oil press
- Replies: 20
- Views: 1968
Re: Oil press
Why? What's the benefit?Vern Kron wrote:Make the oil press require a strength number to be able to operate, so that not everyone will be able to make oil, maybe something like 6, and that if it is below that number it fails half the time or something.
- Sun Apr 26, 2009 5:00 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ropes.
- Replies: 46
- Views: 6257
- Sun Apr 26, 2009 2:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ropes.
- Replies: 46
- Views: 6257
http://illarion.org/community/wiki/index.php/TyingWiki wrote:If you carry items in the hand slots when being tied up, then the items are dropped on the floor and the slots will be occupied.
Reading is said to be good for information gathering.
- Sat Apr 25, 2009 6:58 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ropes.
- Replies: 46
- Views: 6257
Pharse, casting spell on someone also doesn't interrupt it.. I don't care. It uses the same command like the potion scripts. I don't see any need of adding there some extraordinary thingy. Moving ONE tile isn't an impossible thing to do, even for mages. I've seen mages teleporting over short distan...
- Sat Apr 25, 2009 2:22 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ropes.
- Replies: 46
- Views: 6257
If Illarion is meant to be a proper serious RP game, then why do we actually need a rope tool? Everyone on the game can roleplay being tied up and will give some characters a chance to break free, I don't see its very good that a character with say 18 strength can be tied up by a female crafter hal...
- Sat Apr 25, 2009 1:43 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ropes.
- Replies: 46
- Views: 6257
- Sat Apr 25, 2009 12:59 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ropes.
- Replies: 46
- Views: 6257