Search found 3899 matches
- Sun Oct 15, 2017 11:20 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Second Hand slot blocked
- Replies: 2
- Views: 1022
Re: Second Hand slot blocked
I assume your character held a two handed weapon and died. The weapon was destroyed but the "occupied" symbol remained. If so, the next update will fix this issue: http://illarion.org/mantis/view.php?id=11492 I do not have the rights to fix your character but this is the necessary SQL: DEL...
- Sat Oct 14, 2017 2:44 pm
- Forum: New Players / Neue Spieler
- Topic: Gem Cutting
- Replies: 3
- Views: 3548
- Fri Oct 13, 2017 7:55 pm
- Forum: Proposals / Vorschläge
- Topic: Enable devotion to the Old Gods
- Replies: 20
- Views: 3150
Re: Enable devotion to the Old Gods
I think this requires some elaboration. Below, find the original proposal of mine from the first issue of the magic concept: 3 Overview (tl;dr version) Illarion will feature three exclusive magical classes. A character can only follow one magical path or none but not two or three. Switching classes ...
- Fri Oct 13, 2017 12:40 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Muttersprache oder alles in Pidgin?
- Replies: 4
- Views: 4065
Re: Muttersprache oder alles in Pidgin?
The only definitions we have is that Illarion is a bilingual game. So all scripted game content, news, website content etc. is provided in British English and German (German spelling). The staff internal project language is English, so all code comments, team chats etc. shall be in English at a mini...
- Fri Oct 13, 2017 11:55 am
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 19636
Re: Glyph Forgers
So a ritual with nominal 175 s (25%skill, glyph forge erection) takes 52 s but is worth 175s for skill gain. Please refrain from such hacks at all cost. If you send more time to the learn script than the action takes, MC will re-compensate that in the long run. So learning other things will suffer ...
- Fri Oct 13, 2017 8:08 am
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 19636
Re: Glyph Forgers
Drakon also made some very neat glyph graphics (no shards). Concerning food points, I propose zero. Rationale: Glyph forging consumes high amounts of mana. Mana regeneration takes food points. So if glyph forging takes food points directly, it is a double punishment and basically redundant. I know a...
- Wed Oct 11, 2017 1:30 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Recording for Movies / Aufzeichnungen für Videos
- Replies: 23
- Views: 6796
Re: Recording for Movies / Aufzeichnungen für Videos
Did you try Black Chancery, the other game font?
https://img.dafont.com/preview.php?text ... ize=m&y=47
My proposal for the logo would be fading rather than zooming.
https://img.dafont.com/preview.php?text ... ize=m&y=47
My proposal for the logo would be fading rather than zooming.
- Sun Oct 08, 2017 7:31 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 19636
Re: Glyph Forgers
Looks pretty decent to me! Did you consider to use the crafting dialogue rather than a selection dialogue? Might make more clear to the player what shards are actually missing.
- Sun Oct 08, 2017 6:36 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Recording for Movies / Aufzeichnungen für Videos
- Replies: 23
- Views: 6796
Re: Recording for Movies / Aufzeichnungen für Videos
Some feedback from my side. First of all, thanks for putting so much effort into these videos to everyone who contributed and esp. Banduk. I like that the banners of the factions are shown in each scene. I think there are some things that can be improved: English trailer must contain English languag...
- Mon Oct 02, 2017 10:39 am
- Forum: Proposals / Vorschläge
- Topic: Illarion Client - Support for Up-To-Date Hardware needed
- Replies: 5
- Views: 1235
Re: Illarion Client - Support for Up-To-Date Hardware needed
Thanks for the hint! 1) Concerning scaling of graphics , I think there is little we can do at this moment. All graphics you see are small png files, nothing is animated on the fly. We do not use textures on areas but actual pictures to show e.g. ground tiles. These pictures are only available in one...
- Fri Sep 22, 2017 3:27 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 19636
Re: Glyph Forgers
Noch mal die Basis Zahlen: Häufigkeit mit der eine Glyphe geschmiedet werden kann: eine Glyphe / 2h Spielzeit Worauf basiert diese Annahme? Warum sollte ein Glyphenschmied nur einen kleinen Teil seiner Spielzeit mit dem Schmieden von Glyphen zubringen? Ohne die Zahlen im Detail nachzuvollziehen, es...
- Thu Sep 21, 2017 4:01 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 19636
Re: Glyph Forgers
Skillgain is scaled by the duration of an action, not the numbers of actions. So long actions give you much skill. See high end crafting products.
- Tue Sep 19, 2017 8:57 am
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 19636
Re: Glyph Forgers
I admit I agree with Vern about the alchemy agents. For me, it is mostly confusing that I have no idea what these agents actually stand for as the names are pretty random. Like, if I add Adrazine to a potion, what does it do? The Adrazine has not effect on its own; it depends on the potion. And I ca...
- Mon Sep 18, 2017 1:32 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 19636
Re: Glyph Forgers
Should the amulet effects differ form the ring effects or be equal? Differ, of course. That is the whole point of 7x7 shards. In the language of the shard grid (see below), rows are for amulets and columns for rings. So the glyph for a ruby ring requires the shards B1 thru B7 while the glyph for th...
- Wed Sep 06, 2017 1:50 pm
- Forum: Proposals / Vorschläge
- Topic: Donation Bag
- Replies: 3
- Views: 889
Re: Donation Bag
Yes, something like this is possible. Currently, donating bags is deactivated as they won't get deleted. But the content COULD be donated. Implementation would be trivial. But keep in mind that this might result in accidents; someone would drag his/her bag onto the donation field and BAMM all super ...
- Tue Jul 18, 2017 2:26 pm
- Forum: Proposals / Vorschläge
- Topic: Like in Dragon Ball
- Replies: 3
- Views: 918
Re: Like in Dragon Ball
Please search for death realm, Totenreich and similar terms. The most recent discussion is partly in German: http://illarion.org/community/forums/viewtopic.php?f=94&t=41205 See also: http://illarion.org/community/forums/viewtopic.php?f=1&t=25382 http://illarion.org/community/forums/viewtopic...
- Sun Jul 16, 2017 10:55 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Development
- Replies: 87
- Views: 28696
Re: Current Development
Did you calculate the necessary materials using the same principles as for all other items? So is the worth ratio in line with all other items? I must say that I consider it pretty odd that players cannot craft these drow items but can repair them. I'd appreciate drow items to be something special; ...
- Sat Jul 01, 2017 12:20 pm
- Forum: Proposals / Vorschläge
- Topic: Vorschlag Handkarren
- Replies: 47
- Views: 7161
Re: Vorschlag Handkarren
Ich will niemanden den Spaß an diesem Vorschlag verderben, aber bitte seid euch bewusst, dass die Tragekapazität im Server geregelt wird. Am Server arbeitet derzeit niemand, die letzte Änderung ist vom 23. Juni 201 5 . Wenn dieser Vorschlag Realität werden soll - was aus meiner Sicht und in Anbetrac...
- Fri Jun 30, 2017 5:46 pm
- Forum: Proposals / Vorschläge
- Topic: Vorschlag Handkarren
- Replies: 47
- Views: 7161
Re: Vorschlag Handkarren
Ich freue mich auf genau solch eine Diskussion. Die Platzierung von Ressourcen, ihre Menge und Nachwachsrate, Orte für Depots und Werkzeuge anhand von exakten Zahlen, Karten und Koordinaten für alle Städte, Homelands und die Wildnis. Alles andere erscheint mir Flickwerk an den eigentlichen Themen vo...
- Fri Jun 30, 2017 7:16 am
- Forum: Proposals / Vorschläge
- Topic: Vorschlag Handkarren
- Replies: 47
- Views: 7161
Re: Vorschlag Handkarren
Tialdin proposes an item that upon equipping increases your carrying capacity but blocks your hand so you cannot perform any actions such as gathering. It is claimed that this will increase player interaction significantly. No further details are given, the rest of the discussion is about this not p...
- Tue Jun 20, 2017 8:52 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Development
- Replies: 87
- Views: 28696
Re: Current Development
Hmm, maybe you disclose the assumptions behind your distribution? To me, it looks imbalanced and arbitrarily chosen. That the distribution is not symmetric puzzles me. Assuming random player behaviour, after some time, everyone would have minimum alignment with Moshran and maximum alignment with Che...
- Tue Jun 20, 2017 8:15 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Development
- Replies: 87
- Views: 28696
Re: Current Development
Wanted to write the same, looks like Cherga is everybody's darling :-). Find below alternative numbers based on the magic concept. In the concept, you can find a relation circle that shows how good the gods come along. The closer the gods are in the circle, the less the chance an action for another ...
- Tue Jun 13, 2017 10:28 am
- Forum: Proposals / Vorschläge
- Topic: Silk droprate and consistency
- Replies: 20
- Views: 3778
Re: Silk droprate and consistency
A reasonable intermediate solution. I'd appreciate seeing it implemented. Can't do it myself currently.
- Sun May 28, 2017 2:19 pm
- Forum: Proposals / Vorschläge
- Topic: Development Priorities (updated 16 October 2018)
- Replies: 0
- Views: 1126
Development Priorities (updated 16 October 2018)
Short Term (next update)
- Glyph Forging - Lead Banduk. Support: Test needed (Jupiter: Ensure it is ready for the next update) http://illarion.org/community/forums/vi ... 94&t=41536
- Sat May 27, 2017 11:47 am
- Forum: Proposals / Vorschläge
- Topic: More Toadstools
- Replies: 11
- Views: 1925
Re: More Toadstools
There is currently no resource distribution plan for herbs in place. We have one ready for implementation, but I am not 100 % satisfied with it as herbs are for me something magical, not yet another resource such as iron ore or clay. Still, there needs to be a satisfying influx that can be clearly c...
- Sat May 20, 2017 1:07 pm
- Forum: Proposals / Vorschläge
- Topic: Reduce Number of Trainers
- Replies: 18
- Views: 2668
Re: Reduce Number of Trainers
I think we need to find a balance between showing this feature to new players - who might be the main target audience of the trainers - and not "over-showing" this feature. The trainers should be as hidden/shown as e.g. the census offices. But since new players might need this service, one...
- Wed May 10, 2017 8:11 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Where promotion is effective? / Wo lohnt sich Werbung?
- Replies: 4
- Views: 2794
- Tue May 09, 2017 9:11 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Slogans for T-Shirt or other items needed
- Replies: 4
- Views: 2365
Re: Slogans needed
Carve yourself a new life.
- Tue May 09, 2017 9:08 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Where promotion is effective? / Wo lohnt sich Werbung?
- Replies: 4
- Views: 2794
Re: Where promotion is effective? / Wo lohnt sich Werbung?
Gamestar, Steam, Computer Bild.
- Tue May 09, 2017 6:50 pm
- Forum: Proposals / Vorschläge
- Topic: Tieremotes
- Replies: 3
- Views: 1176